RimWorld

RimWorld

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Kurin, The Three Tailed Fox [Deluxe Edition]
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Mod, 1.3, 1.4, 1.5
Content Descriptors: General Mature Content, Some Nudity or Sexual Content
File Size
Posted
Updated
631.685 MB
Dec 1, 2021 @ 12:43pm
Apr 23 @ 5:04pm
235 Change Notes ( view )

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Kurin, The Three Tailed Fox [Deluxe Edition]

In 3 collections by [いのしし_3]
[ いのしし_3's mods ]
11 items
CEO Of Kurism (1.4)
171 items
CEO Of Kurism (1.5)
135 items
Description
~ (KTTFDE) ~

⚑ This mod is fan-made continuation of [Kurin, The Three Tailed Fox]. I do not own (or claim to own) original resources of [Kurin, Three Tailed Fox] mod. Creators of [Kurin, Three Tailed Fox] mod are shown on its workshop page. I wanted to play with kurins, and I made a lot of content for them.

KTTFDE offers:
  • The Kurin species, evolved, but untamed. Original kurins were created by Dalrae and Kuro (and others)
  • Hi-resolution textures. Textures of KTTFDE are 512x512. DDS-textures support included for some textures
  • Facial animations that are similar to animations of original mod
  • Animated tails and ears
  • Kimiri species
  • Lilin animals
  • 1 kurin IFV; 1 kurin LTV, 1 kurin heavy duty truck, 1 kurin missile carrier, 1 kurin power armor, 2 kurin VTOLs, 2 kurin shuttles, 3 kurin Titans. Optional, if you use [Vehicle Framework]
  • 2 kurin shuttles. Optional, if you use [SRTS Expanded]
  • 2 kurin storytellers. Minji Mirthful, Jinho Jingoistic. Both have high desired population, high event appearance rate, but Jinho is a little bit harder
  • Kurin walkthrough that leads to kurin ending
  • Kurin reputation system
  • Feature to request various stuff from kurin NPC faction with a communication console, for example kurin shuttle traders or even new colonists
  • High-tech production buildings - kurin fabricators
  • An optional name generator for kurins
  • New kurin backstories and lore (very interesting (no))
  • Noose trap from 1.0 kurin mod; a cake; a KuriSoda; kurin posters; etc
  • 22+ new kurin clothes
  • 16 new kurin weapons
  • 2 new kurin haircuts

Supported languages:

~ (Details) ~

Kurin personality in KTTFDE is about 4 skill focuses: mining, talking, mind, agility.
  • "Mining focus" is from dens of foxes, foxes dig dens, bury food, etc
  • "Talking focus" is from fox charm, many nations describe them in tales as cunning and talkative, also foxes have so-called society, complex and funny.
  • "Mind focus" is from smartness of foxes
  • "Agility focus" is from agility of foxes

⚑ KTTFDE has integrated compatibility with Combat Extended (1.4~1.5).
⚑ KTTFDE has integrated compatibility with Ideology, Biotech and Royalty DLCs. Kurins have their own culture, their own mechanoids, their own xenotype (actually kurinkind is not humankind, but another species, but okay). Also kurins have their own royal/noble/psychic apparel. (1.4~1.5)
⚑ Lilins were genetically engineered by kurins. They are horse-sized three-tailed foxes. The strength of a horse, the power of a warg, the devotion of a dog.
⚑ Kimiris were made in kurin project of super-soldier creation, they are Astartes of kurinkind.
⚑ Kurins of KTTFDE have two genders (original kurin mod had only females).

~ (Usage Guide) ~

⚑ In settings of the mod you may find some useful options: change appearance of kurin eyes, see the update log, and more.

Harmony is required.

⚑ This mod should not be used together with Kurin HAR Edition.

⚑ With [NL] Apparel Paper Pattern some vanilla clothes of OnSkin and Shell categories are starting to look pleasant on kurins and kimiris. (1.4~1.5)

[NL] Apparel Paper Pattern

⚑ You may use any of Hats Display Selection or [KV] Show Hair With Hats or Hide All Hats or Dubs Apparel Tweaks to have right hats rendering. However, you should not use Hats Display Selection together with [NL] Facial Animation - WIP, because kurin tails and ears just disappear.

Dubs Apparel Tweaks
Hats Display Selection
[KV] Show Hair With Hats or Hide All Hats

⚑ Tips about using KTTFDE with [Dubs Apparel Tweaks] mod. Enable "Show hair under hats" and if you have facial animation mod on - "Alternate hair draw mode (for conflicts)" in its mod settings. Also set "Hair layer offset" to -0.001. Also don't forget to place Dubs Apparel Tweaks AFTER Facial Animation mod in the mod list, if you use it as well.

~~~~~~
[NL] Facial Animation
Humanoid Alien Race Framework
KTTFDE
~~~~~~

[NL] Facial Animation - WIP
[NL] Facial Animation - Experimentals
Vehicle Framework
SRTS Expanded
Combat Extended

~ (Credits) ~

👌👌👌
Thanks to creators and everyone else who has contributed to the creation of original Kurin, The Three Tailed Fox.
Thanks to DesTiNy and Zaxsdgpl for integrated Korean translation of KTTFDE.
Thanks to Шашлычник ;р for providing animation keyframe asset.
👌👌👌

~ (Misc) ~

✿ You may join discord server for talking and everything else
discord[dot]gg/DsHtG73W8y
Also there is Non-Steam downloading link there.

⚑ All events are fictional. All coincidences are accidental.
⚑ I claim no rights over any of the soundtrack/audio resources used in this mod. I did not create any of originals of these tracks. All credits to original creator(s).
⚑ Audio resources used in this mod are free to use, crediting this mod is welcomed.
⚑ My grapfics assets/my artworks used in this mod are not allowed to be distributed as assets for any other Rimworld mod.
⚑ My C# code assets used in this mod are MIT licensed, it means you can grab whatever code you want from my mod, as well as the part of the code will be MIT licensed inside of your work too.
⚑ Animation code of kurin body parts was made using keyframe basis of MIT licensed C# code made by Шашлычник ;р.
Popular Discussions View All (5)
281
1
2 hours ago
PINNED: Bug Report
[いのしし_3]
1
Mar 27 @ 6:13pm
for me the tails and ears don't appear
Isori
2
Dec 31, 2022 @ 4:57am
Kurin Deluxe & Kurin HAR. Looking for opinions.
Mammary
1,195 Comments
The description of Harbinger states that it can carry up to 2000 kg, but the actual payload is 60 kg. Where can I subscribe to unlock the remaining 97%?
华枫WhiteFOX 2 hours ago 
Due to the excessive text length, I couldn't post the complete log. Instead, I've copied it into a txt file which you can download and view via this OneDrive link. Thank you!
https://1drv.ms/t/c/1677ad7091a2c2e2/EcWzcb3ohhtCuUiCSpZuuBAB0C1rV6rPgbiV4WMCNsHSpQ?e=dGvywl
华枫WhiteFOX 2 hours ago 
@いのしし_3] I've sent a portion of the log text, but I'm not sure if it's what you need. Please review it
[いのしし_3]  [author] 3 hours ago 
华枫WhiteFOX that's very odd. Could you please drop the error log in the bug reports? Load the save, click some times the button and record the log.
华枫WhiteFOX 3 hours ago 
@いのしし_3 However, when I click that button, no list appears at all (I've already researched the required technologies beforehand
[いのしし_3]  [author] 15 hours ago 
华枫WhiteFOX, I cannot confirm that. When you press the button the list of avaliable blueprints should appear. They all are locked behind certain research projects, so each of them is disabled if its technology hasn't been researched.
华枫WhiteFOX 15 hours ago 
@[いのしし_3] When I click the 'Select Print' button in the vehicle factory, nothing happens. What's going on?
[いのしし_3]  [author] Apr 21 @ 4:52am 
say, please, post your error log in the bug report discussions, the state of the game must be once you load that save file. I assume the problem was about some absent stuff, which the mods has now, and it would have been solved. if it's about something else, I must know what exactly is broken; and the problem is that I cannot replicate the mod's state before the update, because I lost the backup.
say Apr 21 @ 2:07am 
I am using this MOD. Thank you.
I'm reporting a bug. I'm experiencing the same issue as reported by thaipuff288. There is a comment that says "fixed," but the issue has reoccurred even after I downloaded the MOD again.
[いのしし_3]  [author] Apr 20 @ 11:11pm 
Anko072, nah, the previous one was 2+ months away, you don't need that one's notes

tori, sure, the haircuts were planned for the update, but i decided to not waste even more time and release it now, the hairs were postponed for the next one