RimWorld

RimWorld

1,569 ratings
SRTS Expanded
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Mod, 1.4, 1.5
File Size
Posted
Updated
7.725 MB
Oct 22, 2022 @ 12:40pm
Apr 11 @ 3:37pm
4 Change Notes ( view )

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SRTS Expanded

Description
SRTS Expanded for RimWorld versions 1.4+

1.3 version here

Package ID has been changed to avoid conflicts with people still subscribed to 1.3 and earlier versions of SRTS Expanded.

I don't really bother with steam discussion comments or posts.
Join the discord[discord.gg] if you have a question or bug report.

Github[github.com]
Popular Discussions View All (11)
3
May 23 @ 3:18am
UI load cargo.
Kinzu
14
1
May 24 @ 2:02pm
Launch/Leaving Stuck Bug
Murk
11
Feb 28 @ 9:10pm
How does bombing work?
Teriyaki_Freak
377 Comments
Ghost333 Jun 1 @ 6:27am 
Update: Didn't dismantle Pelican. Didn't build Canary. One of my Alpaca's gave birth and spawned the resultant child inside a wall. Went back and found the wall dismantled, animals escaping their pen due to to that. Killed offending infant alpaca (it was sleeping and refused to move), rebuilt wall, Pelican now works.

I think the issue *may* be due to pawns on the map being cut off due to being inside terrain, if this turn of events is the reason why pods and SRTS vessels couldn't be loaded.
If so, I have no fucking clue *how* that could be the case. But then again, I have no idea how code works.

If this *is* the issue and replication is needed to test - build cargo pods/SRTS, build an animal pen, build a stable with solid walls, place beds on the upper wall, then wait for one of them to give birth while in one of those beds. Repeat until one spawns inside the upper wall for some reason. Then test loading the vessels.
Ghost333 Jun 1 @ 6:20am 
Just run into an issue with the Pelican while trying to load it, same one as @kepler68 in fact. At the start of my save I was able to load and unload normally using a Canary, but after building a Pelican and dismantling the Canary I found I couldn't load the Pelican. Found kepler's comment, then went to try and load a normal drop pod - no dice.
Reloading the game didn't help. Mods were added, but again - the game was working before those mods were added. Will dismantle the Pelican and assemble a Canary again to see if anything works.
NotRobotic May 27 @ 3:43pm 
I want to use this mod but I keep on having an issue where I cannot spawn items with dev mode when I have this mod enabled. Does anyone know if this mod has any specific incompatibilities or anything?
Lumber Jackson May 26 @ 9:59am 
@AbsoluteGato I don't believe you can just "reform caravan" like normal. You have to do it from raid location, not from the world map. That's how I've always done it.

Click the ship, click the "Load launch group..." button, load the ship like normal. Once loaded, click "Launch", select your destination and if it's your colony select the landing location, and it will take off.
Seanbeag May 26 @ 3:11am 
@kepler68 Same issue for me. Can't load up shuttles.
AbsoluteGato May 25 @ 10:58pm 
hello, i encounter some issue. is there a way to reform the caravan using genesis after a raid? every time i try to reform caravan it seems that my colonists will ditch the genesis and return home on foot. i find it very odd that i cant return home by reforming the caravan, instead i have to load any loot i found manually
Mastersgt May 24 @ 11:00pm 
With the SRTS and SoS2 Compatibility disabled, what does that actually mean?
As in like using together will completely break everything adn set fire to my house lol....
....Or will it just have some features disabled etc. ?
spartandued May 21 @ 10:22pm 
Anybody know if this works with the Vehicle Framework mods? I wanna know if they'll work together, or of is SRTS will integrate into Vehicle Framework.
Kyrox May 21 @ 9:40pm 
@killerwolf58342 I've noticed you left this same message over at the Carryall mod. You cannot use this mod and Carryalls together. It will break the code.
绿帽风云 May 21 @ 5:38pm 
Is it possible to capture downed enemy and load them onto the transport when I am raiding a colony?