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N.C.V, I will look into that
detnac, nah it's fine, they do bite only if the reputation is an orange one or Wild Child while a player is hostile to them.
doom_royale, that quest in particular doesn't have any quest rod, just interact with any spaship part on the map with Kim and it drops the component after Kim is done, once there are 8 components lying on the ground the quest completes successfully. Beware of mechanoids that may come to assault Kim.
Cyberwolf, you mean the trait? No
A mediocre update that focuses on various bug fixes, yeah, it was pretty messy for some time.
Also kurin retribution's climax has been reworked. Kurins now have a mommy that they would call if they get threatened. My message for anyone who is dissatisfied with this new climax: it's okay to lose to her, and you could always accept the arrest.
I cannot allocate much time for rimworld for now, but please do tell me if you encounter any new bug/unexpected behaviour after the update.
By the way, I didn’t install any other mods, only all the DLCs
It seems that no error was reported
[Ref 7089FD94]
at KurinDeluxeEdition.Handlers.KurinHandler.TryPatchKurin (HarmonyLib.Harmony harmony, System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00032] in <e92bc199b4bb4aae9516d44b6407a7da>:0
KurinDeluxeEdition.HarmonyPatches_Kurin..cctor()
--- End of inner exception stack trace ---
[Ref EA31507E]
Kelarius, might be some issues with the kurin camps themselves, i didn't try to test that, but it's actually not intended. I will look into it later.
PleiΔdeVII, yes, the update Oct of 14th did bring new animated tail textures handling which was broken until Oct of 19th, try to update the mod's files to the latest version, the issue has been resolved, but sometimes for some users the files don't update properly.
Thank you for doing such an amazing job on this mod & thank you for continously updating it
what did i just stumble into? a mod with quests that has a storyline? just a mod with facial stuff/etc? i.... am lost
I do like the new textures but the simple styling was quite nice :p
[Ref 92C6E707] Duplicate stacktrace, see ref for original
Exception loading UnityEngine.Texture2D from file.
absFilePath: D:\SteamLibrary\steamapps\workshop\content\294100\2670355481\ExtraKurinContent\VanillaAnimatedTails\Textures\Kurin\Tail\Animated_Default3\123.dds
Exception: System.NotSupportedException: ModDdsLoader only supports FilesystemFile types.
[Ref 92C6E707] Duplicate stacktrace, see ref for original
Exception loading UnityEngine.Texture2D from file.
absFilePath: D:\SteamLibrary\steamapps\workshop\content\294100\2670355481\ExtraKurinContent\VanillaAnimatedTails\Textures\Kurin\Tail\Animated_Default3\123_m.dds
The tail of the fox doesn't works well. how to deal with that ? I checked the file, but I can see those PNG working well. I have no idea what happeded.
A major update that focuses on visual improvements. Be sure to check the inner update log for more details. The mod has got thicker, but that's due to new animated tails graphics and second kurin tail added to the mod. Yup, now you can choose between animated tail graphics.
Oh, also, you would need some time to get used to the new lilins, BUT i assure you, it is the real lilin appearance, the old one is a fake one. Now I can do a stand alone lilin mod.
出售过期原子弹, indeed, it was planned to be a mapped vehicle, but it haven't been implemented yet.
Note : You may want to edit the tesla rifle CE patch as it breaks Nice bill tab mod. Cause is : the tesla gun is CE patched while the projectile isn't which make NiceBillTab crash when trying to calculate damage.
The only way I found to fix it currently is getting rid of the CE patch for the Tesla gun in my local copy of your mod.
Great mod btw, it's one of the few I can't play without :3
Making it very hard to troubleshoot the issue.
[KTTFDE]: There is no an incident with the name: Kurin_GuestsArrival. Exception message:
[Harmony, 0Harmony.dll]
...
[Kurin, The Three Tailed Fox [Deluxe Edition], KurinDeluxeEdition.dll] KurinDeluxeEdition.KurinQuests.KurinQuests_Utility.GenerateKurinIncident(System.String name, RimWorld.IncidentParms parms)
[Kurin, The Three Tailed Fox [Deluxe Edition], KurinDeluxeEdition.dll] KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests.Do4DaysKurinArbiterStuff()
[Kurin, The Three Tailed Fox [Deluxe Edition], KurinDeluxeEdition.dll] KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests.WorldComponentTick()
https://gist.github.com/HugsLibRecordKeeper/f409e6ecb5957ffce79f6bfa11cac5b6
古明地口乙烯, yeah, my bad, fixed now
小连招, should be fixed as well
-------The error occurred in a WorldComponent within the Kurin mod.
KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests:WorldComponentTick ()
---------This check is invoked as part of the routine update performed every tick for this world component.
RimWorld.Planet.World:WorldTick ()
--------This indicates that the error occurred during the game's world-level logic update process.
A null pointer exception occurred during a routine update of the economic system.
There is a background task running constantly to manage its economic system. However, the task's code is not robust enough; it uses an object without checking whether it is valid, leading to crashes.
RimWorld.Lesson_Instruction:Notify_Event (RimWorld.EventPack)
RimWorld.TutorSystem:Notify_Event (RimWorld.EventPack)
Verse.Designator:DesignateMultiCell (System.Collections.Generic.IEnumerable`1<Verse.IntVec3>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DesignatorManager.ProcessInputEvents_Patch2 (Verse.DesignatorManager)
RimWorld.MapInterface:HandleMapClicks ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
KurinDeluxeEdition.KurinQuests.KurinQuests_Utility:GenerateKurinIncident (string,RimWorld.IncidentParms)
KurinDeluxeEditionTutorial.Lesson_Instruction_PlaceTradingShuttleLandingZone:PostDeactivated ()
我很不满意,为何我杀狐狸恶名到了1600到1800左右狐狸们就像懦夫一样逃跑了?
留下来和我再和我打到永恒啊?狐狸们1.3版本那股气势哪里去了?
现在奥德赛dlc不是已经有了机械族追杀机制了吗?什么时候再来一个kurin追杀剧本,我好吧狐狸们从整个宇宙中扫荡干净?
The update is kurin vehicles dedicated: MLRS Dominant, new kurin heavy industry vehicle, improving kurin heavy shuttle's code, etc. Details in the update log, but also i want to mention that some descriptions of the shuttles and tl keys were changed.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests:CheckForCachedTradedValueReset ()
KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests:WorldComponentTick ()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
见鬼的翻译软件,它应该是把“Lilin”翻译成我的名字了。不论如何,我向你道歉
I wasn’t speaking to you, but simply giving a small opinion to the creator.
What I meant was that I’m a bit concerned about Lilin’s new appearance.
How you choose to play is entirely up to you.
But please don’t direct such unpleasant words toward me.