RimWorld

RimWorld

Kurin, The Three Tailed Fox [Deluxe Edition]
1,338 Comments
Underskore Aug 22 @ 3:31pm 
Could we get a way to disable the Lilin animals, weapons and the negative moods from only having 1 kurin in the colony?

Disabling the Lilin would be the biggest thing for me though.
Chocoroom Aug 22 @ 2:31pm 
This mod seems to be causing a problem where the world fails to generate after selecting "landing spot". I've made a post in the discussion for further details.
水游鱼 Aug 22 @ 4:30am 
。。。稀有品批发商飞船落地直接卡死
不知道是哪里出了问题
YinTsuki Aug 21 @ 12:05pm 
I'm not sure if anyone else has had this problem or not, I'm hoping it's not just me, or that my mods have somehow just collapsed on themselves as I certainly love and adore this mod (Foxes are life).

But I seem to have run into an issue regarding offspring between colonist of the Kurin Race and Humans, when I hover over the option to increase potential pregnancy, I tells me that 'Pregnancy is not possible. Male human cannot reproduce with female human' and I have looked over traits and stats of both pawns and nothing is indicating that either party is sterile, both are relatively young (30's isn't a bad age to have kids, right?), neither of them are in pain, so I am failing to see the issue.

If someone would be so kind as to confirm that I am not crazy, or if something is indeed wrong, I would greatly appreciate it. Thank you.
Mave Aug 16 @ 3:13pm 
I see, that seems really a lot given that you get like 15 for doing an enemy camp quest. Also not sure if tactical armor is working as intended as I still couldn't equip it and only could force a pawn to wear it but they got debuffs from it being inactive.
[いのしし_3]  [author] Aug 16 @ 2:36pm 
Mave, 200 points is needed to reach accepted reputation, even if the message about not appreciated gift appears, the kurin reputation still increases. The message is related to default vanilla goodwill but not to the reputation. You can always see current kurin reputation in the factions tab.
probably i should clarify threshold points in the tutorial...

Baryzhka, nah, it has low priority since it is not a critical bug, appeared in 1.6 it is indeed related to the changes in render tree, maybe later
Mave Aug 16 @ 12:56pm 
@[いのしし_3]
I've tried traveling to reception camp but couldn't give away anyone, rightlicking shuttle didn't do anything and there wasn't anyone else there. Maybe its some mod conflict, I'm not sure. I've also tried gifting a bunch of random items to the settlement but they didn't appreciate it. I have maxed out faction reputation for that matter, but community reputaiton is always neutral.
Baryzhka Aug 16 @ 3:26am 
[いのしし_3], сan this be fixed somehow?
[いのしし_3]  [author] Aug 16 @ 3:01am 
Baryzhka, that happens sometimes in 1.6.

Mave, pro kurinist tip: quick kurin reputation increase is accessible:
with giving "unwanted" pawns to kurin recruit camps;
with gifting them stuff in trading window or by gifting them stuff with drop pods;
with healing wounded kurins with medicine.

TheLastSeeker, that project is meant to be hidden and it is hidden in vanilla research window. It is for kurin walkthrough.

ゆきんこ, the towers are needed to be built in touch with the spaceship.
ゆきんこ Aug 15 @ 9:03pm 
How can we launch the spaceship?
The fuel tower does not seem to be connected to the spaceship.
TheLastSeeker Aug 15 @ 8:31pm 
kurin grand statue doesn't research? it says 9 to be done but every bench seems to not do it?
Mave Aug 15 @ 5:15pm 
I mean my reputation never changed from neutral
Mave Aug 15 @ 4:52pm 
After clearing like 5 large enemy camps, I can't grow kurin reputation any further and i actually play as kurin faction. Feels like its either broken or i'm doing something completely wrong but i can't progress to the last techs. Also i've tried cheating tactical armor research but i can't activate it and I can't enter the dresser, assuming I need a hidden tech for it.
Baryzhka Aug 14 @ 12:26am 
Hello. I noticed that the ears of the pawns are displayed incorrectly when turning left and right. It seems that the textures in the def file are mixed up. Perhaps.
[いのしし_3]  [author] Aug 13 @ 1:56am 
Underskore, well, we had some issues with hybrids before, but they are fixed now.

kyustar, of course! I am looking forward to it.
kyustar Aug 12 @ 9:57pm 
Hi I made some Retexture for Kurin DX,
May I post it later? :)
Underskore Aug 12 @ 1:28pm 
Does it even really matter that much? A hybrid kurin isn't bad
[いのしし_3]  [author] Aug 12 @ 4:17am 
ゆきんこ, I feel you. With each version of the game the game consumes more and more RAM and so does the mod, thus the crashes that appeared in 1.6. Personally I haven't experienced such issues in previous versions of the game and with a mediocre mod list with a lot of textures replacement, but it got to the point when 512x512 textures became a burden rather than a feature.

Currently i'm working on a huge update, however it won't come soon, until it is released I advice to turn on the texture compression in the game. The game does not utilise VRAM at any capacity, it loads all the textures into RAM at startup.

Underskore, well, they are part of kurin design, allowing to any pawns be considered as a kurin for true kurins even if they are not a true kurin.
ゆきんこ Aug 12 @ 12:55am 
Are low-resolution materials available for use?
The original version used too much VRAM.
Underskore Aug 6 @ 8:36pm 
How would I disable the kurinlike traits and the thoughts?
SeraFox Jul 30 @ 8:29am 
Thank you!
[いのしし_3]  [author] Jul 30 @ 3:14am 
Serria71, oh, thank you for the investigation, noted. In the description they warn about such issues with Ideology DLC btw...

SeraFox, a spacesuit is planned, a spacecraft is questionable but i will look what i can do. About disappearing hairs, you can use Hats Display Selection mod or [CAT] Show Hair With Hats or Hide All Hats mod to prevent that from happening.

Dracon, there is a stand alone vehicles mod and the Lite Deluxe, and nothing else is planned for kurins.
Dracon Jul 29 @ 4:40pm 
A while ago you said something like splitting parts of the mod(Like the vehicles) off into a separate one. - Is this still a thing, or is that the lite version?
SeraFox Jul 27 @ 12:03am 
Will there be any adaptation for space in the near future? In particular, will there be spacesuits or special spaceships/odyssey parts? Additionally, when wearing head decorations (hairpins, masks), the pawns lose their hair. Is this a problem on my end? There is no mod for adjusting headgear, right?(use Google translate, sorry for bad word construction)
Serria71 Jul 26 @ 4:24pm 
After much trials and tribulations I have discovered what is causing all animals to be counted as Sacred Foxes bug for this mod, its the mod: Optimization: Meats - C# Edition.
Fenidean Jul 26 @ 12:51am 
oh didn't notice it. Thank you
[いのしし_3]  [author] Jul 26 @ 12:35am 
ChickenMadness, yes

Fenidean, it is already in the settings.

Drynen, hold on, your save is screwed up. The error you mention is nothing to do with it, there is something more, but in general, i think it's dead or being killed. I cannot understand why without a full log.
ChickenMadness Jul 25 @ 2:26pm 
Hey does this have kurin genes and xenotypes?
Fenidean Jul 25 @ 2:04pm 
Is it possible to get toggle for kurins being able to reproduce with other races?
Drynen Jul 23 @ 10:20am 
From what I've seen, my fame/infamy is being reset every time I load a save. The only error I found in the log is this :

Cannot register RimWorld.Apparel Kurin_Tactical_Armor851669, (id=Thing_Kurin_Tactical_Armor851669 in loaded object directory. Id already used by RimWorld.Apparel Kurin_Tactical_Armor851669.

Also the kurin ending quest spam is back in my run.
[いのしし_3]  [author] Jul 23 @ 2:45am 
Drynen, fame/infamy points shouldn't decrease, there is no mechanism in the mod that takes down the points except of using dev mode button to reset them.

It's odd. If it happens again, please try to track what events had happened before the points depletion, I have checked the code and they should be saved properly, it shouldn't be save-loading issue. And about the subscription, the update rate is slow for performance purpose, it could go negative, but haven't it auto-updated for you?
Drynen Jul 23 @ 2:23am 
It seems fixed. I didn't get a quest when I already have one. Thanks !

I also wanted to ask : Is fame temporary ? I noticed multiple time that my fame just melt to 0 sometimes. I'm not always interacting with the kurin faction, but the fall off seems a bit brutal.

Oh and also, the trade subscription days left can go in the negative, even though I have enough gold next to a beacon, but I can still freely call trade shuttle.
[いのしし_3]  [author] Jul 23 @ 1:01am 
DeathD9, if a colonist is restricted from wearing kurin apparel - they cannot wear kurin tactical armor either.

Drynen, does the issue still exist?
Drynen Jul 22 @ 2:07pm 
Everytime I receive visit from the kurin faction, they give me the quest for the kurin ending, so now my quest log is flooded with the same quest with how many I void. Not a huge deal, but still kinda annoying.
DeathD9 Jul 19 @ 6:10am 
how the Kurin Dresser works? I place a pawn inside the interaction cell Clicking dress does literally nothing (kurin Hoppers has tactical armor inside) what do i miss?
[いのしし_3]  [author] Jul 18 @ 2:19pm 
KyuubiNoTamamo, kurin vehicles were only recently restored for 1.6, kurin exosuits are absent there.

Dorothy Haze, damn it, it's old and odd bug, i haven't figured out what is the reason behind such behaviour.

Tax Evasion is my Passion 💸💸, I encourage you to go to the kurin tutorial that is accessible from main menu.
Strange bug where all research is HUGE like in the hundreds of thousands
Dorothy Haze Jul 18 @ 8:44am 
@「いのしし_3」It doesn't seem to have been fixed. For whatever reason, the Kurinism meme shows a massive list of venerated animals as part of the "Sacred Foxes". I would attach a picture if I could. It's almost as if it's just grabbing every animal and including it as a "Sacred Fox" for some reason.
KyuubiNoTamamo Jul 17 @ 8:37pm 
IDK if this is a bug o cause certain things updated and borked when 1.6 came out but none of the vehicles are showing up now
[いのしし_3]  [author] Jul 17 @ 7:28am 
ABlankMask, with hugslib you can share the logs. Without logs file i cannot help because i have no idea what is happening there.

Bottleneck[JP], should be fixed now

Dorothy Haze, check if the issue still exists after the update

KyuubiNoTamamo, probably later, i have some ideas for the kurin space armor design, but i have no time for that

And thank you everyone who is cheering for the mod. :r_heart::r_heart::r_heart:
KyuubiNoTamamo Jul 16 @ 10:58pm 
Kinda need a vac suit for the kurins
依玲 Jul 16 @ 7:29pm 
Great mod, thank you for the update
Dorothy Haze Jul 16 @ 4:32pm 
I'm not sure if it's intentional, but the Kurinism ideology has every animal as being sacred? Which I don't think it should be, especially if vegetarianism is going to be a negative for the ideology.
Bottleneck[JP] Jul 16 @ 6:00am 
日本語で申し訳ありません。Kurin, The Three Tailed Fox [Deluxe Edition]を導入すると、動物の解体時にエラーが発生します。前提modとこのmodのみの環境でも発生するので間違いないようです。お忙しい中すみませんが、修正はできるでしょうか?

Sorry for the Japanese. When I install Kurin, The Three Tailed Fox [Deluxe Edition], an error occurs when dissecting an animal. It seems to be correct because it occurs even in an environment with only the prerequisite mod and this mod. I'm sorry to bother you, but can you fix it?
ABlankMask Jul 15 @ 10:30am 
Is there a list of mod incompatibilities anywhere? When creating a new game with this version (but not the lite version)

--World Map is empty
--No pawn ui/command buttons appear when selecting a pawn
--Pawns and animals wont move

I'd report it in the bug forum, but Im not seeing any incompatibility lists like the forum says to look for, so i have no way to see if its an actual bug or just a mod conflict.
SandFox Jul 15 @ 9:32am 
You can change it in the Kurin Mode settings.
Cute ears and cute hair even in the Kurin Tactical Helmet!
D!SCOLOЯ Jul 15 @ 7:51am 
Its it normal ? That when wearing kurin tactical helm cause kurin pawn to be bald when wearing it ? I dont know about other helm i didt test it.
Emperor_Tylo Jul 14 @ 6:39pm 
You are incredible.
Fluffy Tails Jul 14 @ 5:29pm 
@ [いのしし_3]
Thanks for the Follow up,
The hard crash turned out to be another mod!
Also thanks for telling me of the setting, I must of missed it when I was checking it earlier.

Glad to see the mod is up again!
Mechonyo Jul 14 @ 12:25pm 
Thank you very much for bringing the mod back up so quickly! :machiko:

If I may ask, do you know why that happened?