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There's still work to do, for sure, but man is the game far more playable than it used to be, even with many stacked performance mods.
Only downside is lots of mod authors ceased maintaining their mods, and we lost some great people.
The real problem I've been seeing over time is the mod maintenance part: There are many mods that are bare minimum compatibility updates and still written in the old days, causing either performance, stability or compatibility issues; sometimes all 3. Not much folk like us can do about that besides o7 and retire a mod we loved.
at Verse.EdificeGrid.get_Item (Verse.IntVec3 c) [0x00017] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.GridsUtility.GetEdifice (Verse.IntVec3 c, Verse.Map map) [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.SectionLayer_GravshipHull.ShouldDrawCornerPiece (Verse.IntVec3 pos, Verse.Map map, Verse.TerrainGrid terrGrid, RimWorld.SectionLayer_GravshipHull+CornerType& cornerType, UnityEngine.Color& color) [0x0000f] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.SectionLayer_GravshipHull.BakeGravshipIndoorMesh (Verse.Map map, Verse.CellRect bounds, UnityEngine.Vector3 center) [0x00022] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.WorldComponent_GravshipController+<>c__DisplayClass51_0.<OnGravshipCaptureComplete>b__2 () [0x00039] in <24d25868955f4df08b02c73b55f389fe>:0
Exception from long event: System.IndexOutOfRangeException: Index was outside the bounds of the array.
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
rocketman is no longer required (and updated to 1.6), because the most important parts of it are now in vanilla.