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Could very well just be a me thing, I had a bunch of issues with my mod list, maybe there's some incompatibility, but I'm curious if someone else encountered that issue as well.
There's still work to do, for sure, but man is the game far more playable than it used to be, even with many stacked performance mods.
Only downside is lots of mod authors ceased maintaining their mods, and we lost some great people.
The real problem I've been seeing over time is the mod maintenance part: There are many mods that are bare minimum compatibility updates and still written in the old days, causing either performance, stability or compatibility issues; sometimes all 3. Not much folk like us can do about that besides o7 and retire a mod we loved.
at Verse.EdificeGrid.get_Item (Verse.IntVec3 c) [0x00017] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.GridsUtility.GetEdifice (Verse.IntVec3 c, Verse.Map map) [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.SectionLayer_GravshipHull.ShouldDrawCornerPiece (Verse.IntVec3 pos, Verse.Map map, Verse.TerrainGrid terrGrid, RimWorld.SectionLayer_GravshipHull+CornerType& cornerType, UnityEngine.Color& color) [0x0000f] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.SectionLayer_GravshipHull.BakeGravshipIndoorMesh (Verse.Map map, Verse.CellRect bounds, UnityEngine.Vector3 center) [0x00022] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.WorldComponent_GravshipController+<>c__DisplayClass51_0.<OnGravshipCaptureComplete>b__2 () [0x00039] in <24d25868955f4df08b02c73b55f389fe>:0
Exception from long event: System.IndexOutOfRangeException: Index was outside the bounds of the array.
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
rocketman is no longer required (and updated to 1.6), because the most important parts of it are now in vanilla.
FPS doesn't matter, TPS does.
This mod works and does help with TPS, at least 20-40TPS increase.
I have a similar hardware with a 4080 SUPER instead, and I'm all the time at 220+fps.
It also happens to be the only way to actually get whatever your mysterious, vague problem is fixed.
Thx a lot!