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RimWorld

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Rimsential - Nearly Human
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Mod, 1.3
File Size
Posted
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2.553 MB
Nov 19, 2021 @ 1:11pm
Nov 30, 2021 @ 3:59pm
2 Change Notes ( view )

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Rimsential - Nearly Human

In 1 collection by Orpheusly
Rimsential
25 items
Description
From the mind behind "Total Control" comes Nearly Human, a unique pack of vanilla apparel compatible alien races designed to bring greater diversity to your neck of the rim!

Originally posted by a satisfied customer:
Nearly Human isn't like other race or faction mods. It doesn't come with a bunch of fancy gimmicks, nor any apparel or weaponry, nor established lore. Each race in Nearly Human is visually distinct, with race specific attributes to fit their core style. Rimsential is handing you the canvas and saying "tell us a fantastic story"!

"Wait, how am I supposed to do that?"

Why, through the power of Total Control, of course! When combined with the cultural crafting powers of the ideology DLC, anything is possible! We also recommend Faction Customizer - player crafted ideologies for player crafted races and more!

"Wait, I can just use these mods, dress them up, slap an ideology on them, and go?"

It's that easy. No fluff, no mod bloat, and no mess. Nearly Human is a pack of alien races ready to be whoever you decide they should be! It's YOUR story after all! Each race comes with two basic template factions, one eager to come to your aid, and another presently plotting your downfall. Create loyal allies, mischievous misfits, or roaring rivals!




    Race Attributes:

  • The Packkin or "ape men" are fierce melee fighters and can carry more than the average bear! (*bear based statements accuracy may vary)

  • The Waterborne or "fish bros" crawled from the oceanic depths of their home world and can move faster on water tiles as a result!

  • The Hivekind or "that one with the extra peepers" are fast on their feet and their extra eyes give them an advantage when ranged weaponry is involved!

  • The Fulcrum or "definitely not Wall-E" were created with efficiency in mind and are outmatched by few where building is concerned!

  • The Stargazers or "is that a Zabrak" are a race of tattoo covered natural healers from far, far, far away. Did we mention they have tattoos? Did we mention far, far, away? No, seriously. Did we?

    Development is ongoing and your feedback will decide the direction as always!
Popular Discussions View All (1)
3
Apr 14, 2022 @ 7:57pm
Standalone Races?
FoogBox
71 Comments
Baba Evac Sep 15, 2023 @ 12:42pm 
daamn, making a Halo game and those Pack-kin textures are perfect
Derpforger Jan 13, 2023 @ 7:20pm 
guy spoke, start screaming 1.4 again
Orpheusly  [author] Jan 12, 2023 @ 5:07pm 
YO. Rimsential shall return..
Jet Nov 7, 2022 @ 2:11pm 
yo
FoogBox Oct 18, 2022 @ 10:50am 
On a kind of related note, I've noticed Packkin Hostile has been making up the vast majority of my raids recently. Been slaughtering them in hordes, lol. Feels like a wave defense.

I'm just gonna assume this is some wacky coincidence and not a bug, tho. At least I hope it's not a bug. That means it'll end... eventually.
FoogBox Oct 18, 2022 @ 10:42am 
@Vorax I know I'm really late to the party, but I had a similar issue. I ended up just uninstalling the hairdresser after I got something "close enough" to what I wanted for that pawn. She doesn't have a mood debuff for the appearance, so it works well enough for my purposes. I planned on sending her off to work at some outpost anyway, but in the meantime, the Infinite Hair Generator has been put on hold.
node118 Sep 7, 2022 @ 6:17am 
Can't wait for the rework :meephappy:
Realm Imp Aug 2, 2022 @ 4:20pm 
Excited for your next work Orpheusly
Djarra May 17, 2022 @ 12:32am 
I appreciate the notice of the upcoming revision. Is this something that is usable right now, or should I wait to download it until the rework is done?
Orpheusly  [author] Apr 13, 2022 @ 9:06am 
These guys are up for revision. Real life has just been hectic. I have five more races in the works and a rework of the structure of these guys.