RimWorld

RimWorld

Rimsential - Nearly Human
71 Comments
Baba Evac Sep 15, 2023 @ 12:42pm 
daamn, making a Halo game and those Pack-kin textures are perfect
Myes Jan 13, 2023 @ 7:20pm 
guy spoke, start screaming 1.4 again
Orpheusly  [author] Jan 12, 2023 @ 5:07pm 
YO. Rimsential shall return..
Jet Nov 7, 2022 @ 2:11pm 
yo
FoogBox Oct 18, 2022 @ 10:50am 
On a kind of related note, I've noticed Packkin Hostile has been making up the vast majority of my raids recently. Been slaughtering them in hordes, lol. Feels like a wave defense.

I'm just gonna assume this is some wacky coincidence and not a bug, tho. At least I hope it's not a bug. That means it'll end... eventually.
FoogBox Oct 18, 2022 @ 10:42am 
@Vorax I know I'm really late to the party, but I had a similar issue. I ended up just uninstalling the hairdresser after I got something "close enough" to what I wanted for that pawn. She doesn't have a mood debuff for the appearance, so it works well enough for my purposes. I planned on sending her off to work at some outpost anyway, but in the meantime, the Infinite Hair Generator has been put on hold.
node118 Sep 7, 2022 @ 6:17am 
Can't wait for the rework :meephappy:
Realm Imp Aug 2, 2022 @ 4:20pm 
Excited for your next work Orpheusly
Vervain May 17, 2022 @ 12:32am 
I appreciate the notice of the upcoming revision. Is this something that is usable right now, or should I wait to download it until the rework is done?
Orpheusly  [author] Apr 13, 2022 @ 9:06am 
These guys are up for revision. Real life has just been hectic. I have five more races in the works and a rework of the structure of these guys.
Wild colonial boy Apr 5, 2022 @ 11:37am 
All new races are invisible, any idea why it is?
Vorax la Terrible Mar 7, 2022 @ 3:59am 
Hello! First: thanx a lot for your mods and the amazing mods' collections' collection ! Also i'm having a problem with the two female packin in my colony: i'm playing with Ideology. Those two want a change of apparence, so i let them pick a new haircut but apparently their are upset about their beard. So they keep changing haircut on their own, over and over and over (being female, no beard option so never okay with the result). i used character editor to turn the first one into a male, seemed to fix the problem, but now its starting all over again with 2nd characte. So here's a log, just in case. Any suggestion would be most welcome :)

https://gist.github.com/8f6aae31b97747a7d85cf28b2c2eb57e
TheHyrulianKnight Feb 23, 2022 @ 9:10am 
sorry facial animations by nal not facial stuff
TheHyrulianKnight Feb 23, 2022 @ 8:48am 
is there an issue with facial animations? my fulcrum have no heads
Codsworth Feb 17, 2022 @ 8:39pm 
are they supposed to be naked and never have weapons?
lol
Regent Maxa Feb 16, 2022 @ 10:00pm 
The waterborne have fulcrum 1 & 2 hairstyles and I cant change them off of it.
Lemzu Jan 19, 2022 @ 5:06am 
Hello, Good mod but all race of this mod are considered 'human" not xeno and it's not fixable with your second mod faction editor (good mod too), Is it a choice or a futur update?
Orpheusly  [author] Jan 7, 2022 @ 12:01am 
Hey guys, there are updates coming but I have four, soon to be five mods, to maintain.

As to the issue with weapons/apparel, if you read the description you'd note that these are specifically for use with my other mod "total control"
horne.nicolas Jan 5, 2022 @ 3:35pm 
Having the same issue Dagobert Dogburgler is having, namely raids (and caravans too) spawning without any weapons. Is the mod able to be uninstalled from a save safely? I'm having other conflicts, namely Kirbington's issue with Facial Animation.
Nore Jan 5, 2022 @ 9:00am 
Packin and Fulcrum races aren't able to use prosthetics or bionics.I assume the other races can't either. Is this intentionally? If not, is there a fix coming?
dagobert dogburglar Jan 4, 2022 @ 11:12am 
Commented earlier about raids not spawning with weapons and... you deleted it? Still having this issue lmfao.
Orpheusly  [author] Jan 2, 2022 @ 9:52pm 
Hmmm. I'll look into it.
Kirbington Dec 29, 2021 @ 11:41am 
Facial Animation needs adding to your list of incompatible mods, sadly breaks this mod despite me using the human only version and not the HAR addon.

It replaces some of your races heads with Facial Animation ones where as others spam 999 red errors about being unable to draw the portrait. Shame as I like the idea of 'lite' races without all the faction bloat.
Orpheusly  [author] Dec 24, 2021 @ 2:10pm 
No but you can add them to any faction with total control
Lugaru Dec 18, 2021 @ 8:16am 
Question: do they show up occasionally in other factions similar to Androids and Xeno Humans?
FeralFerret Dec 8, 2021 @ 1:32pm 
Yessss, you're the best! I seriously love that feature.:stress:
Orpheusly  [author] Dec 8, 2021 @ 12:59pm 
Total Control has been updated FYI and racial swap is back.
Orpheusly  [author] Dec 6, 2021 @ 11:58am 
We're working on it now.
FeralFerret Dec 6, 2021 @ 4:11am 
It's too bad total control doesn't have race customization now, makes this mod much harder to slot in.
sucrose Dec 5, 2021 @ 1:15am 
I was a bit dumb when i first downloaded this thinking it was a usual race mod. But i appreciate the work you've done here. So the races still have these attributes right? Would you be able to list actual % of increases with each race ability?
Orpheusly  [author] Dec 1, 2021 @ 11:14am 
Something else you're running is causing that.
Orpheusly  [author] Dec 1, 2021 @ 11:14am 
That's not this mod.
Orpheusly  [author] Dec 1, 2021 @ 11:13am 
.. they what
Svartarokkdreki Dec 1, 2021 @ 9:15am 
So im not sure if this is intended or not but the fulcrums are f*cking death traps. Every so often they burst into flames which is fine IF they are outdoors but when in my prison it usually leads to extreme heat and death
https://gist.github.com/f1ccccec94c32ba581510b3dc29103d7
Orpheusly  [author] Nov 30, 2021 @ 6:38pm 
= _ = again, these were designed to NOT be that way. lol. Plenty of other mods out there for that.
RoboSpongie Nov 30, 2021 @ 5:17pm 
These are really cool but like a couple others said I would love a version where it's preset factions like other faction mods and vanilla factions
Panzerechse Nov 29, 2021 @ 2:33pm 
Get well soon! :)
Orpheusly  [author] Nov 29, 2021 @ 10:43am 
There are a number of updates in the works, but at the moment I have the flu. SO.
DSJ Nov 29, 2021 @ 8:25am 
Is there a plan to update the info tab description? ATM it just reuses the basic human description, which feels off compared to the Xenohuman mods.
kezza596 Nov 28, 2021 @ 7:50am 
No prosthetics seem to work on these races - I can't find any research for them either.
Panzerechse Nov 28, 2021 @ 5:26am 
Please....pre-customize it..... :(
Orpheusly  [author] Nov 27, 2021 @ 8:44pm 
did you set the weapons correctly?
emmierzejewski Nov 27, 2021 @ 11:39am 
Pre-customization? Yes, please!
sucrose Nov 27, 2021 @ 5:30am 
Just had a raid of 20+ stargazers that had no weapons at all. bug?
Orpheusly  [author] Nov 26, 2021 @ 9:10pm 
WANT ME TO CRUSH ANY ORPHAN DREAMS WHILE WE ARE AT IT?...

.. Yeah, I'll ponder it.
Orpheusly  [author] Nov 26, 2021 @ 9:09pm 
You want them pre-customized?
Lugaru Nov 26, 2021 @ 7:48pm 
The rimsential collection is cool, I am impressed by faction customizer and total control but... I'm not using this mod if I need to create presets for everyone, sorry. Can you make two of them like standard industrial and 3 standard spacer? I can modify more if I want but having to build them up from scratch is... too much.
Orpheusly  [author] Nov 26, 2021 @ 1:25pm 
In theory
Science!!! Nov 26, 2021 @ 12:58pm 
Can this be added to an existing save?
JAS Nov 25, 2021 @ 3:49pm 
is there any source (wiki or whatever) to see more detail about what sets them apart other than visuals? The description page is a little light on details, and in game I'm not seeing much to shed light on them.