XCOM 2
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Interrogation And Recruitment
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20.795 MB
Nov 1, 2021 @ 6:27pm
Apr 15, 2022 @ 9:59am
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Interrogation And Recruitment

Description
Missed the old EU/EW Interrogation system? Want a fairly immersive way to gain Intel from foes? Or do you just want to be able to capture (And potentially recruit) (mostly) all enemies you encounter? Well, this might be the mod for you!

This mod acts as mostly a Meta-mod for other mods to expand upon, but carries some basic functionality to potentially act as an example on how to do so.

Note, This mod is still relatively new, So expect potential bugs and glitches
Features
  • A new capture system, allowing you to obtain captives of various enemies via various means!
  • A unique facility to conduct interrogations (and potentially recruitment with the appropriate add-on mods) on captives within XCom's brig!

Currently This mod covers all Base + WOTC enemy templates*, Allowing them to be captured by either making them unconscious, Mind controlling them at end of mission, or if they're bleeding out when the mission ends. This also allows you to interrogate them for Intel and a chance at a facility lead depending on which type you interrogate.

*Enemies that would make sense logically to be able to capture, so no Gatekeepers or robots sadly.

Config
Lots of costs, and values and stuff can be changed in the config files, such as Interrogation time and rewards, and the cost of the facility, in addition to adding your own capture template and rewards (Given the reward item exists).

Compatibility
  • While this mod is rather lightweight (Surprisingly), and is mostly a meta mod for other mods to add-on to, There could be potential incompatibilities. So be aware of such issues and please report them in the Compatibility thread.
  • When run alongside Extract Corpses, Fultoning enemies will capture them and add them to the brig.

Git Hub
Here[github.com] you can view and potentially help expanding this mod further, or allowing your companion to add onto it easier. Note, This project is licensed under the MIT license

Credits

Credits to GameBreaker for finding a way to incorporate crew animations to the facility, making the facility feel more alive, rather than just sitting empty.

Credits to the PexM team, Including Rusty Dios for inspiration and guidance making the unique facility used in this mod.

Credits to the Pezito for is work making the UI images for the interrogation projects/results as well as the captive description in the brig.

Credits to the Iridar, Astral Descend, TeslaRage, h4ilst0rm and all the good folks at the X2 Modding discord for help with the coding side of this mod that I struggle with greatly.
Popular Discussions View All (6)
13
Oct 10, 2022 @ 4:57am
PINNED: Compatibility
Mr Danger Dude
9
Jan 30, 2023 @ 4:37am
PINNED: Interrogation And Recruitment Add-On discussion.
Mr Danger Dude
0
Oct 14, 2022 @ 5:41am
Spanish Translation
Kanario97
139 Comments
Epic Dovahkiin Feb 6 @ 9:34am 
i had to use the Fulton from extract corpses to obtain the viper king
Colva_Moon123 Dec 14, 2023 @ 11:36am 
What the hell are 'various means'? I have the Viper King knocked out (Using an appropriate mod), and four guys all around his body, yet no option to pick him up for anything.
Raven Guertena Oct 20, 2023 @ 12:39pm 
so how do I recruit someone with this facility?
Lars Luron Oct 20, 2023 @ 6:54am 
I'm not using any enemy mods for this playthrough, so it's all vanilla Advent.
Atlas Oct 18, 2023 @ 11:38am 
@LarsLuron are the corpses modded advent? only seems to work with base advent for me, i could be wrong
Lars Luron Oct 17, 2023 @ 9:10pm 
Been having an issue where Advent troops aren't being taken alive for whatever reason. I've tried both extracting them manually an using the Fulton mod, but at the end of the mission it just says I have corpses instead of captives. This includes specialized units like shieldbearers, stun lancers, and priests. Alien units like andromedons and mutons are still working just fine.
Worrisome Possessor Austin Sep 29, 2023 @ 3:10pm 
@cedmo20 can confrim this is safe to add heavily modded mid-campaign, I just did!
Mr.Molle Sep 4, 2023 @ 8:16am 
Can we add the mod mid campaign ?
I didnt read well the first time and i already beat the viperking.
I wanted him on my crew but now im just hoping I can still get him if i add this mod mid campaign ?
Alecthelm May 26, 2023 @ 8:50am 
aaand forgot to mention: i love this mcosmetic one, really do help getting Items sorted in case of Fulton and other placeholder or medkit Gifs.:

https://steamcommunity.com/sharedfiles/filedetails/?id=2254206296
Alecthelm May 26, 2023 @ 8:43am 
Dunno if solved, surely first you have to build it, ofc. you can already capture aliens before that they are simply listed as incarnated under Inventory, just take an look. so to the capture :


https://steamcommunity.com/sharedfiles/filedetails/?id=1144390426

I use this one, together/with/or Fulton Harness. works like an Charme. Just READ THE MOD DESCRIPTION.no, really, there is an whole Description how to add Aliens which are not already covered for dummies on the Double.