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Regarding number 2, I've tested it over 20 times and every time it fully charges (no charging animation plays) and it says like 2 billion percent charge (not actually 2 billion, still the regular 100%)
3, makes sense, realistically it is hard to keep temps high
side note: let me know if you need any logs or anything from my game, thanks for clearing up those questions.
However, I can't think of why #2 would be happening off the top of my head. I'll look into it but maybe you just had a good run of luck with the ERS charging. #3 is intentional behaviour; I made the softer compounds just a little bit easier to push on, and also increased the benefits of a high tyre heating rating on Short/Medium race length.
a: the natural levels of degradation in this mod will make worn tyres produce slow lap times regardless.
b: you still get a puncture once the tyre actually hits 0%.
My opinion is that you'll typically want to pit well before 0% in this mod, but the option to stretch a stint out is there if you need it.