Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Meanwhile traits like Built to destroy, Kamikaze and other traits act like perks and will be of use for your entire play-through.
Since I generally end uo using the Survivalist Rifle from Honest Hearts at the start of the second act (which is generally when I play that DLC), Trigger Discipline is great for improving accuracy with the expensive- but hard-hitting- 12.7mm rounds that the gun fires.
Fire rate isn’t really an issue in FNV; you deal enough raw damage with the right perks, weapon choices, and skill allocations that, in most cases, DPS is meaningless. Trigger Discipline makes you more accurate, Fast Shot has a limited return by comparison.
Furthermore, I never put any real emphasis on Barter as a skill that should be invested into, so I'm unsure why you're bringing it up. There are two perks that barter is a prereq for, and while one is Pack Rat, the other is Long Haul, which is incredibly useful. Also, the way you describe Pack Rat assumes that you're playing survival, because ammo doesn't normally weigh anything.