RimWorld
864 oy
Prisoners Should Fear Turrets
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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169.019 KB
15 Eyl 2021 @ 0:56
22 Haz @ 12:38
10 Değişiklik Notu ( görüntüle )

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Prisoners Should Fear Turrets

Mlie tarafından 2 koleksiyonda
My Current ModList
263 öğe
Developed by me
108 öğe
Açıklama


Escaping prisoners will now get fired upon by turrets.

Rebelling slaves will also be shot, selectable in the options.
There is also an option for shooting at slaves/prisoners in any aggro mental-state
Turrets can give terror to slaves to keep suppression levels.
Should work with all turrets unless they implement their own turret logic for finding targets.

Added support for Combat Extended

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: turret defense
94 Yorum
😑 22 Haz @ 12:52 
thx
Mlie  [yaratıcı] 18 Haz @ 13:01 
@Papito Updating all my mods
Papito 18 Haz @ 12:58 
Will this get updated?
Pondrewd35P 25 Mar @ 4:43 
素晴らしい
Mlie  [yaratıcı] 17 Kas 2024 @ 8:03 
@Alchemist Did you enable the option for it?
Alchemist 17 Kas 2024 @ 8:00 
Mod not working with mental state: Beserk. Turrets will watch as prisoners destroy everything..
Mlie  [yaratıcı] 20 Eyl 2024 @ 5:53 
@Dratan Its tricky as mental breaks define themselves as aggressive or not. What mental breaks are you referring to specifically and are they vanilla or modded?
Dratan 20 Eyl 2024 @ 1:49 
Can you add an option to enable other mental breaks? For now only berserk works and it's sad that my 6 turrets ignore entity liberator, jailbreaker or murderer :(
Mlie  [yaratıcı] 14 May 2024 @ 2:21 
@chaorain Please see the Reporting Issues section described above
chaorain 14 May 2024 @ 1:57 
I think 1.5 and Biotech has changed how prisoners are handled. If this mod it is not possible to convert prisoners to a new ideology via wardening. Conversion ritual may still work. Guaranteed to be this mod. Confirmed the existence of this bug with only this mod, Harmony, Biotech, and Ideology installed.