RimWorld
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Prisoners Should Fear Turrets
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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151.774 KB
15 sep 2021 om 0:56
18 mrt 2024 om 13:39
9 wijzigingsnotities (weergeven)

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Prisoners Should Fear Turrets

In 2 verzamelingen van Mlie
My Current ModList
263 items
Developed by me
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Omschrijving


Escaping prisoners will now get fired upon by turrets.

Rebelling slaves will also be shot, selectable in the options.
There is also an option for shooting at slaves/prisoners in any aggro mental-state
Turrets can give terror to slaves to keep suppression levels.
Should work with all turrets unless they implement their own turret logic for finding targets.

Added support for Combat Extended

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


91 opmerkingen
Pondrewd35P 25 mrt om 4:43 
素晴らしい
Mlie  [auteur] 17 nov 2024 om 8:03 
@Alchemist Did you enable the option for it?
Alchemist 17 nov 2024 om 8:00 
Mod not working with mental state: Beserk. Turrets will watch as prisoners destroy everything..
Mlie  [auteur] 20 sep 2024 om 5:53 
@Dratan Its tricky as mental breaks define themselves as aggressive or not. What mental breaks are you referring to specifically and are they vanilla or modded?
Dratan 20 sep 2024 om 1:49 
Can you add an option to enable other mental breaks? For now only berserk works and it's sad that my 6 turrets ignore entity liberator, jailbreaker or murderer :(
Mlie  [auteur] 14 mei 2024 om 2:21 
@chaorain Please see the Reporting Issues section described above
chaorain 14 mei 2024 om 1:57 
I think 1.5 and Biotech has changed how prisoners are handled. If this mod it is not possible to convert prisoners to a new ideology via wardening. Conversion ritual may still work. Guaranteed to be this mod. Confirmed the existence of this bug with only this mod, Harmony, Biotech, and Ideology installed.
Black_Overlord 8 mei 2024 om 9:29 
Can you make an option to chose wich type of turret (or a specific turret building on map) will target prisoners/slaves? I want only modded nonlethal turrets be allowed to shot them, bc real turrets in my game almost never leave survivors.
Horror 5 mei 2024 om 16:54 
Can't have a functional Prison Industrial Complex without this mod. Kudos man.

Suggestion: Prison Labor integration (Turrets motivate prisoners to work)
Mlie  [auteur] 14 apr 2024 om 8:06 
@Blazerik Doubt it, it just adds supression rate to turrets if enabled