Source Filmmaker

Source Filmmaker

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TF2 Styled Zelda Bottles
   
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Universe: Team Fortress
Model
Models: Weapon
Tags: SFM
File Size
Posted
1.126 MB
May 15, 2014 @ 10:06am
1 Change Note ( view )

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TF2 Styled Zelda Bottles

Description
Bottles based on the ones found in The Legend of Zelda, specifically these are modeled after the ones in Skyward Sword.

Contains skingroups for Red, Blue, Green, and Purple Potions, as well as Lantern Oil, and Pumpkin Soup with jiggleboned floaty bits. Bodygroups control the bits and the cork. You can also empty the bottle with a bodygroup.

Also contains "Festive" versions based on TF2's Festive Jarate.

IMPORTANT: By default jigglebones are enabled, to disable jigglebones, simply select your object in the animation set editor, under utilities, and select "Bake procedural bones".

Includes:
weapons\zeldabottle.mdl
weapons\zeldabottle_festive.mdl
37 Comments
meowskuls sbig gyat Jun 22, 2021 @ 10:46am 
paint it white
The emerald gamer Jun 1, 2021 @ 7:32am 
how do i do that
Nuke 4 Duke Jun 18, 2020 @ 12:08pm 
kk thx
Taco  [author] Jun 18, 2020 @ 12:00pm 
You need to unbake procedural bones to do that, they default to being jiggle bones
Nuke 4 Duke Jun 18, 2020 @ 11:11am 
Why does the liquid not scale with the bottle?
Gooner Karelia Dec 16, 2019 @ 8:34am 
never mind it was a glitch but it work now
Gooner Karelia Dec 16, 2019 @ 8:32am 
no cork by it's self T_T damn, not even scale slider works
BoogerPoo2002 Aug 22, 2019 @ 1:35pm 
Can you port these to Garry's Mod?
Valzryk Shadowblood Jul 24, 2019 @ 9:22pm 
Fixed it I had to bake it but hopefully does not do this when I am animating
Valzryk Shadowblood Jul 24, 2019 @ 8:59pm 
Actually Its fine until I load back the save then that happens which is hard to do use the model when doing posters or animations