Avorion

Avorion

59 ratings
NO CD Hyperspace Upgrade
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Mods: Mod
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115.207 KB
Sep 7, 2021 @ 5:36pm
Aug 23, 2022 @ 3:29pm
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NO CD Hyperspace Upgrade

Description
[2.0+ ONLY]
This is a simple mod that removes the added Cooldown penalty of Hyperspace upgrades that extends the range of your jump, now you no longer have to wait multiple minutes for wanting to have a decent hyperspace reach.
45 Comments
Enlonwhite Jan 9, 2024 @ 4:18am 
I am recently thinking of playing again, as I enjoyed several mods that make the game harder without, the INSANE difficulties of just bigger dps numbers on enemies.

Vanilla difficulties are just lacking.
Now faction packs that make the AI use ships that are tougher, mixed with a little scaling, and some smarter AI (both yours and the NPC's)

At that point its just a matter of making sure subsystems are worth it.
(or removing them permanently from the game when they are NEVER worth it....Velocity control and unless your in a public/pvp server, Internal defense subs.)

Your mod does that, in a way, and Yes I used it on a Solo Game, which was fun, cause waiting like 12 mins (about 3-4 with high energy reserves) to jump like 70 sectors was annoying in Vanilla game play. In solo play that is. in a server I see no reason to remove this penalty but I do see reason to increase the range to double or even triple its base with the penalty still in place.
Phoenix  [author] Jan 8, 2024 @ 5:21am 
Thank you for explaining your gameplay lore, not that anyone who comes here care lol
Some people don't care about details, they just don't like waiting in their run, and hence i made this for them.
Enlonwhite Jan 7, 2024 @ 9:18pm 
Though with the Penalty removed from the long range jump drives, it makes them almost too good to stack now. (making my combo explained before easier to do)
Only reason you use the other drive now, is for fast interceptors/your main ship to escape more quickly from random encounters.
Enlonwhite Jan 7, 2024 @ 9:18pm 
Reason being, I once flopped on 3-4 of the big jumping drive and that one relic that gives CD% of like 70 or higher, to get over 50 jump range, using the Hyperdrive blocks and Energy Storage was High, and with lost of engines, very little armor (0.1 thickness)

Only really possible on 8+ Slot ships
Using that one high CD jump drive or a Red/purple rarity of a non-relic one, which was 50%ish cd, I would then make sure the High jump subs had 70% Hyper drive COST Reduction easily.
With nearly no energy cost, High Energy Reserves, over 50 Jump range. I could just jump to safe point to safe point with using energy to speed up the CD time. While due to that being about to out run most enemies. ( using one energy subsystem.)
Enlonwhite Jan 7, 2024 @ 9:08pm 
What the difference between both Subsystem for the Jump drive needed to be a fast recharge, slight range increase, and this LONG CD one needed to be about TRIPLE its normal stats on range to effectively be worth it, otherwise the short range fast recharge is just better.

But lore wise that wouldnt make sense too, As a merchant Fleet I would just use High ranged jump systems, with high defenses/speed, you could outrun most ships unless they were lightly armed (low weapon sub system slots, to match your speed.)
Fat Jimmy Dec 14, 2023 @ 8:05am 
I don't think this works anymore? or is it not retroactive on rebooting the game for modules you've already found?
Phoenix  [author] Apr 23, 2023 @ 9:19pm 
The CD reduction upgrade is only useful if you stack -%cd to 80% or higher on large ships, you will need to sacrifice 3 slots for that and the upgrade doesn't provide a decent jump range, it's 100% not worth it.
WabbaCat Apr 11, 2023 @ 5:01pm 
The CD penalty just shouldnt be there...
It makes the subsystem just not worth it as you can simply jump 2-3 times in the space it causes you to jump once.
Its pure trash, so the CD hit definitely needed to go.

But,.. I feel like the reasons you give for making the mod kind of ignores the fact that not all jump boosters worked like that?
Just grab a -20% cooldown subsystem instead... still available early game.
pho Feb 1, 2023 @ 5:59pm 
I'm just dumb. It works perfectly
pho Feb 1, 2023 @ 1:51pm 
Doesn't work anymore it seams