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Eccentric Tech - Angel Apparel
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Mod, 1.3, 1.4, 1.5
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5.101 MB
26 aug. 2021 la 19:42
10 iun. la 18:30
19 notițe privind schimbările ( vizionare )

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Eccentric Tech - Angel Apparel

În 2 colecții create de Aelanna
Eccentric Tech
13 obiecte
The Eccentric's Angels [1.4]
148 obiecte
Descriere
Postat inițial de Aelanna "Anna" Cessara:
Never forget the memory of the hardships of your previous lives nor the feeling of humble, honest labor, for though we have been blessed with His gifts, we cannot truly appreciate them without the context of what we rise above.

Postat inițial de Unknown:
It's not a proper maid outfit unless it has both a frill and an apron!

On a forgotten glitterworld in ages past, engineers of great skill invented the fantastic material known as nanoweave. Interwoven with fine plasteel fibers and laced with circuitry and micro-actuators, this smart fabric is capable of reshaping and adapting itself as its wearer's situation and activities demand and even enhancing their natural physical aptitudes. These outfits embody both form and function, capable of expressing fashion while protecting and assisting its wearers with everyday tasks.

Mod Content

Angel Apparel adds 11 apparel items and 2 headwear from The Eccentric's Angels, a Rimworld webcomic on Reddit:

  • 3 types of nanoweave undersuits that augment their user' strength, speed, and endurance in addition to role-specific bonuses and excellent protection,
  • 5 types of integrated uniforms that offer multi-faceted protection as well as powerful bonuses to specific tasks,
  • 4 types of outer gear that complement and enhance primary outfit bonuses, and
  • 5 types of fashionable headwear to complete the look of a proper Angel!

Angel Apparel items can be crafted at the Nanoassembler.

This mod requires Eccentric Tech - Core to function:



Mod Compatibility

This mod is natively compatible with Combat Extended and will self-patch if loaded after CE!

Nanoweave undersuits and halo helmets grant decompression and hypoxia resistance and thus can be used as space suits for Save Our Ship 2. With SOS2 loaded, you can also craft the nanoweave tactical EMU and nanoweave tech EMU that grant their wearers vacuum mobility.

Credits & Links

A big thanks to LingLuo for [SS] Maid Project, without which The Eccentric's Angels would never have been created!

The hairstyles used in mod previews can be found in this Steam collection.

Emmie and Foxy's cosmetic implants are from Eccentric Extras - Cosmetic Modifications
Discuții populare Vezi toate (1)
0
10 iun. la 0:54
Is it possible to create a male or more masculine apparel of the mod?
ronwinni
199 comentarii
TAWM 11 iun. la 4:18 
Got it, I just used AI to upscale the resolution.
:LetiHeart:
Aelanna  [autor] 10 iun. la 16:28 
@TAWM - I do not mind if people want to make retexture mods, so long as they are pure retextures that require the original mod as a dependency, HOWEVER I do not and will not ever consent to any of my art or assets being used in AI generation.
Luneyl 9 iun. la 13:36 
I see, thanks!
Aelanna  [autor] 9 iun. la 11:34 
@Luneyl - You also don't need to use PatchOperationFindMod and PatchOperationSequence in this situation at all, you could simply do a straight PatchOperationAdd or PatchOperationReplace with the stat using <VEF_MassCarryCapacity MayRequire="whatever.vef.package.id">25</VEF_MassCarryCapacity>
Aelanna  [autor] 9 iun. la 11:33 
@Luneyl - Replacing the entire stat block is definitely more liable to cause issues than using PatchOperationAdd to insert a single stat value.
Luneyl 9 iun. la 7:33 
@Aelanna, I've made a patch for Vanilla Expanded Framework for carry capacity that i'll be using. Not sure if it will break something but here is pastebin link just in case:
https://pastebin.com/qswB0bRg
TAWM 7 iun. la 8:52 
MT
I want to use AI to enlarge the resolution of the textures of this mod... and then upload it to the creative workshop. Can I do that?
Aelanna  [autor] 6 iun. la 18:44 
@Luneyl - The vanilla CarryingCapacity stat is a bit misleading, it is the maximum stack size that a pawn can haul at once, which doesn't affect a mostly-vanilla game very much when a healthy human can already carry 75 which is the max of most common resources. It is only really noticeable when a pawn is hauling small-volume items like silver/jade/gold or if you have mods that increase the max stack size of items.

My legacy mod list uses Combat Extended, in which CarryingCapacity directly affects the inventory system and thus is far more powerful. I do not personally use Vanilla Expanded and thus have no reason to add it as a dependency.
Luneyl 6 iun. la 16:57 
Undersuits does not increase mass carry capacity that pawns use on map, only caravan carry capacity. Is that intended? If not, you can make them act like Vanilla Expanded backpacks.
Aranador 30 mai la 21:27 
Support for Save Our Ships 2.7 - you legend !