Stellaris
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Star Wars: New Dawn
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7.347 GB
24 aout 2021 à 7h07
28 mars à 8h01
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Star Wars: New Dawn

Dans 2 collections faites par Elratie
Elra´s Star Wars Mods
13 objets
Star Wars New Dawn Submods
8 objets
Description
3.14.* Compatible


Star Wars: New Dawn is a total conversion mod set in the aftermath of Revenge of the Sith, spanning the rise of the Empire and the Galactic Civil War. The mod provides a full overhaul to Stellaris with handmade events, expanded mechanics, and lots of brand new content.

Play any of dozens of iconic Star Wars factions. Will you crush dissent as the Empire, save the galaxy as the Alliance, or start as an underdog and carve a story all your own?

Languages:
English with community created translation add-ons (Spanish/German/Chinese/Russian, see below)

Major Features

The Galaxy:
New Dawn is set on a handmade galaxy map at four different sizes each with meaningful customization options.

A story or a sandbox:
Play in the full Star Wars universe following the story as it unfolds, or play sandbox mode in the Star Wars setting.

Ships:
Unique shipsets covering all countries, featuring Galactic Empire, Rebel Alliance, Mandalorians, Confederates, and Chiss designs.

Species:
Over 100 custom species ranging from the iconic Bothans, Ewoks, Hutts, Twi’leks, and Wookiees to the often overlooked Arcona, Ishi Tib, Kubaz, Tiss'shar, and Vagaari.

Events:
Dozens of new events, dig sites, and crisis chains including:
  • The Galactic Civil War. Rebel raids, Imperial operations, Mandalorian clan conflicts, and the rise of the Empire.
  • Hidden formable countries.
  • The Mandalorian Civil War mid-game event chain
  • Imperial and Mandalorian Crusader player-crisis paths.
  • The Yuuzhan Vong invasion.

Featured Mechanics

Rise of the Empire:
The Republic, victor of the Clone Wars, is gone. In its place rises the tyrannical Empire, which demands submission from all. The game begins at this pivotal moment. The Empire needs to consolidate its power, the voices of freedom need to find their strength. Play or watch as the Galactic Civil War unfolds through subjugation, intrigue, and finally, total war.

Institutions provide new ways to influence or interfere with your neighbors, as well as bring prosperity to your empire through various means:
  • Gaining unique building options for certain empires like COMPNOR Arcology for the Galactic Empire or the Mandalorian Recruitment Center for the Mandalorians.
  • Hire Confederate veterans and their fleets as the Corporate Sector Authority or fund uprisings in the underworld as the Hutt Council.
  • And many more!

Tales from the Cantina lead to brand new dig sites and event chains.Track down lost holocrons, forgotten superweapons, and other powerful relics as well as a myriad of new galactic specimens.

Secrets of the Ancients: Piece together artifacts of legendary civilizations like the Celestials and Rakata to uncover their advanced technologies and rebuild awe-inspiring megastructures from a bygone era.

Ship retirement system allowing players to have greater control of what ships will appear in their rosters. Use it to phase out older Clone War-era designs in favor of modernized designs or simply reduce the amount of variants in the ship designer.

Mandalorian clan mechanic inspired by the Klingon Great House Mechanic from Star Trek: New Civilizations. Mandalorian players can foster relationships between important clans of the Galactic Civil War era such as Kryze, Saxon, and Wren.

One map, two settings, four sizes each. Play on either the canon map - which starts the player off with preset borders, multiple systems, and access story events - or play on the sandbox map which is a single planet, vanilla-like start.

New megastructures such as Orbital shipyards, XQ2 trading stations, and Tibanna Mining Platforms.

DLC Support:
  • Apocalypse: the DS-1 Orbital Battle Station (the Death Star) will be available for the Galactic Empire.
  • Megacorp: corporate authorities will be available and certain countries replaced with corporate variants. Additionally, Rebel-aligned factions will be able to build unique holdings. Players without the DLC will still be able to play these empires but without the megacorp features.
  • Nemesis: the Empire will have better use of their crisis mechanics and both the Hutts and Mandalorians will gain access to unique espionage operations. Players without the DLC will still be able to push the galaxy towards the Galactic Civil War.
  • Various other additions with non-species DLCs. As of 0.9, we do not use anything from any of the species DLCs in our mod.
  • No DLC is required for the mod to work.

Translating Submods
:Russian: https://steamcommunity.com/sharedfiles/filedetails/?id=2743725812
Spanish: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2957715661
Chinese: https://steamcommunity.com/sharedfiles/filedetails/?id=3133968900
German: https://steamcommunity.com/sharedfiles/filedetails/?id=3323412314

Compatibility
:
  • shrimpAI for Total Conversions is supported. Load order does not matter as per the mod description.
  • Other mods are usually not compatible with this or any total conversion mod.

Availability:
New Dawn is only available from this Steam Workshop page.

Keep Involved:
Consider joining our Discord to receive progress reports on the mod, coordinate and join multiplayer games, interact with the dev team and the community, suggest new features and events, and be the first to learn of secrets and future content.

[discord.gg]


Click on this banner to see more mods made by RMG members


Credits:
New Dawn was based on the earlier Star Wars: Fallen Republic mod.
Specific credits be found in the game's main menu under Credits and a detailed list with more information in the mod's "Credits" file.
Special thanks to Gatekeeper and the Planetary Diversity team for allowing us to use their planet backgrounds.

Star Wars and all of related logos, icons, marks, and characters are solely owned by The Walt Disney Company. This total conversion mod is not endorsed, sponsored, or affiliated with The Walt Disney Company, Lucasfilm Ltd. LLC, Electronic Arts, or any other publisher or producer of Star Wars related media. No independent rights will be asserted against The Walt Disney Company, Lucasfilm Ltd. LLC, or Electronic Arts and no commercial exhibition or distribution will be permitted. This is entirely a community-driven, non-profit project.
Discussions populaires Tout voir (47)
45
10 mai à 19h28
ÉPINGLÉ : Bug Reports 0.9
Bosmeri
137
6 mai à 19h41
ÉPINGLÉ : Suggestions/ Feedback
Elratie
2
17 avr. à 17h52
Yuuzhan Vong not ending?
Shadowslayler
2 505 commentaires
niccodigge Il y a 11 heures 
god speed fellas good work
SaloIvanov Il y a 12 heures 
Where to find kyber crystals?
Myth-X Il y a 13 heures 
Stop asking the devs to update the mod, they are working their hardest to update the mod when they are ready.
AgentNutCracker Il y a 15 heures 
@igloflox new stellaris update fkked everything
igelfox Il y a 17 heures 
Last week everything was perfect, but now the game freezes after just one minute of playtime. Anyone else experiencing this or have a solution? :(
ReoHays 11 mai à 22h49 
I just dont understand why the Hutts are not a Criminal MegaCorp? It runs for me on 3.14 with the same roll back for Star Trek, but the loading is Stellaris screen, but the Star Wars Mod loads. I have won the game with the Hutts, but I didn't own Mega Corps DLC. Now I do, but the Hutts dont use it? I dont want to be the Black Sun. The Trade Federation is Invaded by the Empire too soon, to have any fun with them. Love the MOD, just wish the Hutts used the Mega Corp DLC.
Willem 11 mai à 17h57 
Try unsubscribing and resubscribing, Paradox Launcher's a bit buggy sometimes (Or get Irony Mod Manager)
SnackyJ 11 mai à 17h51 
Same issue rolled back to 3.14 and it launches but the mod wont load
A_Wild_Yeti 11 mai à 14h00 
Rolled back to 3.14, Game will launch, but the wont launch the mod. It launches with the normal background and menu screen. Mod is downloaded and activated.
nilsw78 11 mai à 9h13 
kremen312 roll back your game to version 3.14