RimWorld

RimWorld

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Prepare For Combat (1.3 Update)
   
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Mod, 1.3
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28.093 KB
Aug 20, 2021 @ 8:22am
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Prepare For Combat (1.3 Update)

Description
1.3 update of Bar0ths "Prepare For Combat".

Will be removed upon request of the original author.

See https://steamcommunity.com/sharedfiles/filedetails/?id=1722803450 for the original mod.



Original description:


About
This mod allows you to change the default values used in threat calculations. When first loaded, threat severity will be identical to the vanilla game. In the mod options however, you can adjust several values.

Settings
  • Building Wealth %: 0-200 (Default: 100)
    Percentage of building wealth used.

  • Item Wealth %: 0-200 (Default: 100)
    Percentage of item wealth used.

  • Animal Combat Power %: 0-200 (Default: 100)
    Percentage of animal combat power used.

  • Only include capable pawns: True/False (Default: False)
    When enabled, only pawns capable of fighting will be included in the threat calculation. Pawns in a Cryptosleep Casket, pawns with less than 15% moving capacity, colonists incapable of violence, and animals not trained for release will be excluded. Sick and injured pawns (besides the aforementioned exclusions) are calculated as per the vanilla game.

Notes
  • All percentages are relative to the default values (ie: vanilla building wealth is 50%, and animal combat power is 8% - which are then modified by the percentages set in the mod).
  • Values higher than 100% will increase the threat severity.
  • Caravan threat calculations are not changed.

Incompatible Mods

Credits
39 Comments
ZX Zero Sep 22, 2023 @ 1:47pm 
Mlie come to save us again
Mlie Sep 22, 2023 @ 1:13pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3039568123
Hope it helps anyone!
Thundercraft Aug 23, 2023 @ 4:12pm 
This mod still hasn't been updated yet?
Is it dead?

Anyway, the mod Karmapowered suggested is called Raid Limiter (Continued) . Another possible alternative may be Combat Readiness Check (Continued) as it works similarly.
Karmapowered Jun 23, 2023 @ 10:14am 
As a suggestion, this mod could be another alternative since this one hasn't been updated to 1.4 yet.
Reidlos Apr 9, 2023 @ 7:53pm 
Combat Readiness Check is still a bit too heavy, still hope to see someone update this :(
garfu Jan 7, 2023 @ 5:36am 
I must be missing something. I went to update this mod and there's no reference to the settings in the dll, besides trying to load some defs. Oh well
posthum Dec 14, 2022 @ 6:09am 
Is it happening?
Mikan-m Nov 10, 2022 @ 6:42am 
Thanks. We'll be waiting for you.
Lanherser Nov 9, 2022 @ 6:35pm 
thank you so much
posthum Nov 9, 2022 @ 1:40pm 
Thanks and good luck!