RimWorld

RimWorld

3,557 ratings
Realistic Rooms Rewritten
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20
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3
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
844.346 KB
Jul 26, 2021 @ 11:21am
Jun 11 @ 12:15pm
11 Change Notes ( view )

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Realistic Rooms Rewritten

Description
For 1.6, 1.5, 1.4 and 1.3

Lower your room space requirements!

Safe to add mid-save.

What is this?
This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here).

The original mod uses outdated methods which cause incompatibilities with other mods.

This mod is also FULLY CONFIGURABLE from the in game settings menu.

What does it do?
This mod lowers the required space for each tier of room size (cramped, rather tight, etc.).

The table below shows the comparison between vanilla and this mods default values, along with the values from the original Realistic Rooms mod.

Vanilla
Mod
Old Mod
Old Mod (Lite)
Rather Tight
12.5
7.5
6
9
Average-Sized
29
16.5
12
20
SW Spacious
55
28.5
28
45
Quite Spacious
70
49.5
45
60
Very Spacious
130
84.5
75
100
EX Spacious
349.5
174.5
175
250

IMPORTANT! These values are not the number of tiles in a room, the formula the game uses for this is ([numOfWalkableTiles] * 1.4) + ([numOfOccupiedTiles] * 0.5)
Meaning that an empty 4x4 room will actually score 22.4 on space.

The default values are somwhere between the original mod and it's lite version. I find these to be more balanced. If you like you can change the values in the config menu to whatever you prefer. I do recommend using x.5 values for rounding reasons explained at the bottom.

I have also included a feature from the original mod which lowers the beauty impact of dirt and sand dropped inside a room.
Because a bit of dirt on the floor doesn't make the room uninhabitable.

QA
Q: Why use this mod instead of this one instead?
A:That mod doesn't support decimal values. That's literally it.
Mod no longer updated.

Q:Why are all the default values .5
A: Game rounds up on the GUI. Without the .5 the number shown in-game would not match directly with the tiers.

COMPATIBLE WITH 1.6
Popular Discussions View All (1)
0
Jan 25, 2022 @ 12:54pm
Values from Realistic Rooms Lite
jptrrs
203 Comments
cloudust 11 hours ago 
@Lucifer

I keep getting this error appearing - any clue if it's from your mod?

Error while Determining if X should need space: System.ArgumentNullException: Value Cannot Be Null. Parameter name: type
Farbott Jun 16 @ 12:42am 
gawdamn lightning fast
KingOfSpades Jun 12 @ 5:16pm 
Unsubscribe, resubscribe worked, thanks!
Lucifer  [author] Jun 12 @ 10:30am 
@Muad'dib Well it all depends on the implementation. But for that mod, it seems to define it's own numerical size requirement (e.g. archcount requires >100 area). For that this mod wouldn't do anything.

Other mods which add requirements tied to vanilla 'impressiveness' or uses the vanilla size tiers would in theory be affected.
Muad'dib Jun 12 @ 10:23am 
Since you're here and discussing room sizes. Do you know if this mod has the ability to affect room sizes demanded by VE Empire titles? Some of those rooms feel insanely huge.

If not, I understand.
Lucifer  [author] Jun 12 @ 9:54am 
There is nothing in the description about 1.6 changes, but 1.6 doesn't do anything to make this obsolete. They reduced the mood debuff for bad bedrooms, which will make smaller bedrooms less of a problem. Still hasn't changed any of the size tolerances which is what this mod does.
Utopia Jun 12 @ 7:56am 
@MAc What am I supposed to read there's nothing to read for 1.6 lmao
Amroth Jun 12 @ 1:36am 
@Mac Read... what exactly? There's nothing referring to 1.6 changes
Mac Jun 11 @ 10:26pm 
To any redditor who is about to come here and drool as they rush to type "ghhghghghgh new update makey mody obsolety hehehe", READ!!!

Also thanks for the lighting-fast update, mod is kino.
Lucifer  [author] Jun 11 @ 8:16pm 
@KingOfSpades Hi there, I can't replicate this issue. I'm not sure how this mod could be causing it. I've tested on both 1.5 and 1.6 with saving/loading and I loaded saves with older mod versions. One thing I would suggest is doing an unsubscribe resubscribe as something may have become corrupted from the update.