RimWorld

RimWorld

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[FSF] Meditation Freedom
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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371.596 KB
Jul 23, 2021 @ 3:41pm
Apr 12 @ 2:07am
19 Change Notes ( view )
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[FSF] Meditation Freedom

Description
Announcement

This version of Meditation Freedom is discontinued. You can find the new version here.

Description

In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds. Making meditation areas is encouraged by giving focus bonuses but its severely limited by the meditation type and its items.

This mod does the following.
- Adds a free placeable Meditation Focus object that gives 40% psyfocus meditation (the maximum achievable in game). It's small and can be placed anywhere. Since it has a higher psyfocus than other objects it will draw everyone's attention.
- Nature shrines can be built without a nature based psycaster.
- Nature shrines and the Anima Tree no longer get a debuff from nearby artificial items/buildings.
- The Anima Tree gives the maximum 40% psyfocus immediately and doesn't allow linking objects.
- The Anima Tree can be grown in growing zones.
- Anima Grass dies after 1200 days instead of 60 days.
- Removes the requirement for a tribal background for the Natural meditation type allowing the use of the Anima Tree for anyone.

This mod is about playing how you want without penalties. The idea of the meditation focus is that you can setup your meditation area however you want and your people will get the full benefit of meditating regardless. Meditate at a lake, a campfire, an altar, or some lone tree in the middle of nowhere. The meditation focus will allow you to do it regardless of what it is or where it is.

This mod is included in [FSF] FrozenSnowFox Tweaks.

Mod Compatibility

This mod should be loaded right near the end of your load order.

Children School Learning
- Enable the mod option "Enable Natural focus for colony children" and it should work.

I've added patches to fix issues in the following mods.

- Vanilla Factions Expanded - Vikings

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
119 Comments
FrozenSnowFox  [author] May 7 @ 3:30am 
This version of Meditation Freedom is discontinued. You can find the new version here.
malhavoc Apr 20 @ 6:36am 
Thanks for looking. Really strange behaviour. Doubt it is on your mod's end.
FrozenSnowFox  [author] Apr 19 @ 11:30pm 
@malhavoc
Strange, I took a look at the files and didn't see anything that stood out as an issue. Maybe there's something in their code that causes a problem.
malhavoc Apr 19 @ 10:17pm 
I believe I was having same problem as Gavril. Mod: Additional Traits (Heroes + Gods Optional) seems to have been contributing to conflict stripping focus types from my tribal pawns. Even with this mod as last loaded. Removed it and voila, all good. Didn't have any of those modded traits on colonists. No errors in log.
Gavril Aug 7, 2023 @ 11:50am 
Thank you. That helped narrow it down so I can at least fix it with dev mode. lol. Yeah, I noticed I was still getting it very rarely with those framework mods and hoping you might have some insight. I now suspect it's one of the frameworks touching on something it's not supposed to, but I'm no programmer. Looks like I'll have to do more digging when I have more time. I'll report back if/when I find anything. Thanks again for the help!
FrozenSnowFox  [author] Jul 29, 2023 @ 2:57pm 
@Gavril
As far as I remember this tends to happen when people can meditate at the anima tree but they don't have the Natural focus meditation type. This was happening in old versions when I was giving the tree all meditation types instead of giving everyone the Natural meditation type.

I'm not sure how or why this would be occurring. Very few mods touch anything to do with the anima tree and even if they do they shouldn't cause such an issue. I'm afraid I don't have an answer on how to fix this because I'm not sure how its even happening. The mod list you linked looks like just a bunch of framework mods for the most part which shouldn't cause such issues.
Gavril Jul 29, 2023 @ 10:29am 
Found a bug/incompatability: Sometimes the anima tree will not grow grass. It doesn't always happen, and it seems to happen more often with more mods, so I haven't been able to figure out what the cause is. Load order doesn't appear to matter. I will link the mod list and a save file, but I'm not sure what else would be needed to figure it out. :(
Google drive link [drive.google.com]
FoxyLover69 Jan 11, 2023 @ 2:54pm 
Reporting in: the Elders Faction mod edits backstories and makes this mod break.
The other version of this should work with it though, so contextual incompatibility.
FrozenSnowFox  [author] Dec 29, 2022 @ 2:13pm 
@Nicorc
I suggest you check out Tweaks Galore it has a section for Gauranlen trees which covers everything. It was previously standalone but its been rolled into one big tweaks mod now. It also has a ton of other great tweaks should you choose to enable them.
Nicorc Dec 29, 2022 @ 2:11pm 
Is it possible to do something similar with the Gauranlen trees? the large radius prohibiting building is so frustrating