RimWorld

RimWorld

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Work Tab 1.5 and 1.6 Temp
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Mod, 1.5, 1.6
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1.615 MB
Jul 19, 2021 @ 6:28pm
Jun 11 @ 10:13am
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Work Tab 1.5 and 1.6 Temp

Description
A 1.5 (and 1.6 beta) version of Work Tab mod.

My original intro to rimworld modding, and .NET coding in general, once again updated because I couldn't play without it.

All code minus a couple simple tweaks done by Fluffy and all the other contributors credited on his page and github.

Link to original: https://steamcommunity.com/sharedfiles/filedetails/?id=725219116


Original Description:

Provides a vastly more customizable work tab.

Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.

Various usability extentions to the 'vanilla' work tab;

Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
Up to 9 priority levels (configurable in mod options)
Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
All functions are detailed in the tooltips, take a moment to hover over and read them!


"Star Wars -- The Force" versions prior to 1.21.1 cause priorities to reset for force users. THIS INCLUDES THE CURRENT STEAM VERSION OF STAR WARS -- THE FORCE! (as of 25/3/20). There is an official update available by one of the collaborators on the mod on GitHub[github.com].
Better Pawn Control has added support for Work Tab and Animal Tab, but there currently (as of 27/7/21) still is an issue where work settings may reset.


With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an 'autolabour' mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a 'bulletin board' of jobs that need doing), it's not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.


All current and past versions of this mod can be downloaded from GitHub.



All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit.
All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license.

Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub, so license information in the source code is preserved.

Parts of this mod were created by, or derived from works created by;

Freepik / flaticon.com: helmet preview image (BY-NC[www.freepik.com])
Popular Discussions View All (1)
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Oct 20, 2024 @ 6:55pm
AUTO SAVE BUG
samtowers08gamer
129 Comments
dejaime=D-Newbie Jul 29 @ 4:12pm 
Interesting issue. After I updated my game today, this mod was completely removed from the list. Tried unsub and resub, loading a game with it in its mods list, nothing. Maybe something changed in todays patch?
Biobro34 Jul 23 @ 2:14pm 
I solved my own issue, the problem was with Better Pawn Control Mod, I solved it by uninstalling the mod, then making a save in game without mod. Then I deleted all folders in %USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\HugsLib\persistedStorage with the BPC prefix. Then reinstalling everything back. Now everything works. (fixed with chatgpt)
Biobro34 Jul 22 @ 8:06pm 
i have an issue where if I go to space and open the tab to change work priorities, the work tab stays on the screen permanently, and I cannot open any other tabs (such as research, quests, etc...) and my mouse does not click on anything in game (pawns, items, etc...). I can click on the pawn bar to switch between planet and asteroid, but cannot selects individual pawns, as said previously.

This is what the debug menu says:

https://imgur.com/a/iv81IRz
Fortirus Jul 19 @ 12:52pm 
Hi all! I have the following problem: I started the first campaign on version 1.6 and in this new game I have only one colonist - he is a wolfman (from "Vanilla Races Expanded - Lycanthrope" mod) and transforms every evening and morning. So, when he morph from lycan to wolfman in the morning, all his work priority settings are reset.
Is there a way for me to fix it?
coldcell Jul 19 @ 4:15am 
WorkTab.DefaultPriority keeps reverting back to 3 also.
coldcell Jul 18 @ 11:48pm 
While hovering the job type (firefight for example), holding shift + scroll does not increase/decrease priority. Shift + lclick/rclick does the job, but not scrolling.
Krypt Jul 14 @ 9:51am 
You changed mod id there. It breaks other mods trying top detect is mod loaded or not. Also it breaks LoadFolders.xml of other mods trying to load something specific for WorkTab
Nefere Jun 20 @ 8:51am 
I seem to be having a similar issue as LunaticFanatic7 does, as in, my pawns do EVERY task that falls in the same category, even when only assigned to one of them (like having "rescue" on 2 and all other doctoring tasks to won't do, but they'll still treat wounds). I do not, however, use BPC, and I have not installed any new mods before it started to bug out, so I'm not really sure what's causing this. I'll be sure to test some stuff and see if I overlooked something, but right now I'm very confused as to why this is happening
[TSG] twoandRampage Jun 18 @ 8:42pm 
Am I missing something, is there no scroll down for the list to view Big colonies?
arof  [author] Jun 11 @ 10:33am 
As usual when Workshop is getting hammered, if you didn't get the 1.6 version update and want it, unsub and resub to the mod! Already noticed issues with favorites when importing from a diff modlist I'd like to fix if I keep playing Rimworld with new DLC.