RimWorld

RimWorld

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Work Tab 1.5 Temp
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Mod, 1.5
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1.175 MB
Jul 19, 2021 @ 6:28pm
Apr 13, 2024 @ 8:04am
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Work Tab 1.5 Temp

Description
Digging out my old 1.3 temp version to provide a 1.5 (and 1.5 only) version until Fluffy is able to merge my pull request with these changes.

My original intro to rimworld modding, and .NET coding in general.

All code minus a couple simple tweaks done by Fluffy and all the other contributors credited on his page and github.

Link to original: https://steamcommunity.com/sharedfiles/filedetails/?id=725219116


Original Description:

Provides a vastly more customizable work tab.

Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.

Various usability extentions to the 'vanilla' work tab;

Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
Up to 9 priority levels (configurable in mod options)
Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
All functions are detailed in the tooltips, take a moment to hover over and read them!


"Star Wars -- The Force" versions prior to 1.21.1 cause priorities to reset for force users. THIS INCLUDES THE CURRENT STEAM VERSION OF STAR WARS -- THE FORCE! (as of 25/3/20). There is an official update available by one of the collaborators on the mod on GitHub[github.com].
Better Pawn Control has added support for Work Tab and Animal Tab, but there currently (as of 27/7/21) still is an issue where work settings may reset.


With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an 'autolabour' mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a 'bulletin board' of jobs that need doing), it's not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.


All current and past versions of this mod can be downloaded from GitHub.



All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit.
All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license.

Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub, so license information in the source code is preserved.

Parts of this mod were created by, or derived from works created by;

Freepik / flaticon.com: helmet preview image (BY-NC[www.freepik.com])
Popular Discussions View All (1)
0
1
Oct 20, 2024 @ 6:55pm
AUTO SAVE BUG
samtowers08gamer
119 Comments
0。0 Apr 14 @ 9:28am 
I’ve created a modified version of this mod with some fixes. Hope you’ll give it a try!
https://steamcommunity.com/sharedfiles/filedetails/?id=3453549086
arof  [author] Mar 18 @ 12:41pm 
If you use BPC you need to use the other version that shares the original ID so BPC's compat kicks in. I prefer to not interfere with the original IDs, and BPC never updated their compat patch to include mine I guess, so that's been an outstanding issue, sadly.
LunaticFanatic7 Mar 13 @ 6:18am 
--- UPDATE ---
Turns out it was colliding with "Better Pawn Control" Mod. (Maybe its only for me) But seems like it fixed nothing gets reseted or gets ticked automaticly. Luv u
LunaticFanatic7 Mar 13 @ 5:52am 
Hey got you Online and i want to report something real quick. For example i set 2 of my pawns to Only and ONLY to Cut Trees you know but when i close the tab and contiune the game it sets those 2 pawns to cut, extract etc all type of work in that specific category. So Is that a bug that collides with something or me being stupid :D Light me up!
Awesome mod you updated btw <3
Monkey Magic Feb 22 @ 6:37am 
NGL, surprized fluffy still hasn't merged this :/
Baccalon Dec 12, 2024 @ 3:44pm 
thank you for updating
montaropdf Nov 14, 2024 @ 9:00am 
I have found the culprit in my mod list, it is Better Pawn Control

I can reproduce the problem with the following mod list:
Rimworld core
all DLCs
Harmony
Work Tab 1,5 Temp
Better Pawn Control
montaropdf Nov 1, 2024 @ 3:48am 
I report the same problem as @RockenRollyPolly.

As I suspect another mod to interfer, any idea which types of mods that could cause this or for logs to look at?
RockenRollyPolly Oct 12, 2024 @ 12:11pm 
Doesn't save after you close the work tab, it sets everything to the lowest number in the series of tasks.
WJSabey Sep 22, 2024 @ 9:01pm 
@Church.exe Oh my god, you actually think that if Tynan were to add this functionality to the base game he would be using the actual source code from it? That's hilarious.