MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Yet Another Mechlab
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1.071 GB
17. Juli 2021 um 8:34
1. Juni um 9:15
135 Änderungshinweise (anzeigen)

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Yet Another Mechlab

Beschreibung
Fully unlocked, MWO-style Mechlab, with all missing MWO Mech variants and weapon and AMS hardpoints. Supports vanilla savegames and mech mods. Coop compatible.

0.92.2 - for MW5 version 1.1.361 / DLC6

All vanilla game savegames and mechs / loadouts will be upgraded with new Slots and equipment (Engines, Endo, Ferro etc).
Tanks, VTOLs and Turrets have increased HP (scalable Mod Option setting).
Simple Mechlab is also available (locked, hidden, indestructible internals like in vanilla game).

Mech Abilities:
Cool Shot, Coolant Flushm, UAV
Multiple IR and Thermal and Night Vision modes
Headlights (does not work if Shadows are medium quality)

Key binds for the above can be set in the Options menu now (Controls - scroll to the bottom).

Use Bobbert's Mod Options to configure keybinds and other mod settings:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

Or edit the config directly:
Game.ini (%localappdata% / MW5Mercs / Saved / Config / WindowsNoEditor)

More info on YAML Discord:
https://discord.gg/yetanothermw5server

Compatibility:
If the mod has "YAML" in its name, it should work.
Otherwise read the descriptions.

YAML docs:
https://github.com/mw5mercs-modding/yaml-docs

Trueg's mods:
https://www.nexusmods.com/mechwarrior5mercenaries/users/37353075
https://steamcommunity.com/id/truegerich/myworkshopfiles/

Donations:
If you think this mod is worthy of your support, you can use PayPal to send donations.
https://paypal.me/mw5trueg - trueg, SirFallsDownALot, Sebastian Trüg
https://paypal.me/cszolee79 - cszolee79, Csányi Zoltán
Beliebte Diskussionen Alle anzeigen (98)
5
14. Mai um 16:03
Lost three mechs from my mechlab
WarRocketAjax
11
8. März um 20:02
Co-op players cannot access loadout in mechlab.
RampagingFerret
5
13. März um 6:11
Can't Start Work to Repair Engine
SummersScorn
1.998 Kommentare
Xbwalker Vor 13 Stunden 
My friend is no longer able to change mech loadouts in my hosted game. Is there a setting somewhere since the June 1 update?
GZMB 30. Mai um 10:59 
thx for reply! :steamthumbsup:
cszolee79  [Autor] 29. Mai um 15:06 
GZMB - the setting is only for limiting those slots, not adding more
Sir Robin - not to my knowledge
Brave Sir Robin 29. Mai um 14:40 
Did hammerfists get bugged out in the last release? The game doesn't count them as valid options anymore.
GZMB 27. Mai um 14:14 
I'm having so much fun playing mechwarrior5 thanks to this great mod, but I have a small problem.

Cantina upgrade slot does not increase more than 7.

I tried increasing it to more than 7 using the "Limits maximum number of Cantina Upgrade slots for all mechs." option on the mod option, but it always applies up to 7.

Am I the only one who has this problem?

If so, I wonder if there is a way to solve it.
joshuabouch96.jb 27. Mai um 2:55 
update broke my game, with the update in mission cant use headlights, stealth change ammo type est. turned off my hud mods and reinstalled yaml nothing worked
phfor 26. Mai um 21:52 
You guys have had the good old fashioned coop bug happen. Typically happens from having too much equipment and the game can't sync the data properly. Clear out some stuff of out your inventory (v1 salvage is a common culprit, sell it in the All Equipment section). And then start the save up in actual Single Player, start and finish a mission (either complete or abort, both get the post mission screen) get back to the main screen, save, exit and reload in coop. (tldr version)
Indivisible 26. Mai um 19:09 
Having the same issue suddenly as KirbEMB, everything was working fine yesterday.
KirbEMB 26. Mai um 18:29 
Having the same issue here as Basdart. I've got a friend's career we've been playing fine for a while but this last time we tried to play none of the clients could access the mechlab. We would join the game and get instantly put into walking around the Leopard on foot. If we used any of the consoles in the Leopard to take us to the mechlab none of the information would load properly, i.e. the active mech slots were empty, work orders were blank, we didn't have any c-bills, etc... We all tried unsubscribing and resubscribing to all of our mods (the full YA package), verifying local files, and loading a previous save with no success. The only way we got it to work is by having someone else host, but then we wouldn't be playing on the career we've put so much work into. Open to any suggestions and ideas on how to get this working again!
cszolee79  [Autor] 26. Mai um 9:43 
Yes, in the previous update. Use Mod Options.