Cities: Skylines

Cities: Skylines

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CS Service Interchanges (modded)
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Description
More than five years ago this game was released. Since then the PC version has been enriched with tons of Workshop assets and some excellent mods. Anno 2021 it's possible to create very good looking interchanges useing these mods. So why not a collection of them?

I've made two seperate collections.
One with System Interchanges (Highway <--> Highway)
One with Service Interchanges (Highway <--> Regular roads)


This is a collection of service interchanges (Interchanges that connect a highway to a regular road network) that have been created useing the latest mods. To enjoy these interchanges, you need to subscribe to the 'Node Controller Renewal' (NCR), 'Intersection Marking Tool' (IMT), 'Traffic Manager : President Edition' (TM:PE), and 'Fine Road Tools' (FRT) mods. You do not have to subscribe to the other mods used in the creation of these interchanges, however, they do not conflict with each other, and provide you with some great extra tools!

These interchanges are also built for good functionality with Cities Skylines traffic AI by implementing 'Lane Mathematics'. This ensures easy merging and splitting of traffic within these interchanges and less backups of traffic.

I've used the following mods in the creation of these interchanges:
Out of these mods you only need 'Node Controller Renewal' and in some cases 'Fine Road Tool' in order to place these assets. 'Intersection Marking Tool' isn't necessary to place these assets, but without this mod the roadmarkings on junctions will not be visible. The use of TM:PE is highly recommended in combination with these assets.

Many thanks to the mod creators and testers out there. These interchanges couldn't be created without you!!

Because '3-lane highways' are the most commonly used highway type on maps, I've created these interchanges to be connected (the highway ends in each interchange) to these 3-lane highways. The 4th lane on the 4-lane highways are used as exit and entry lanes.

All these Interchanges come without any beautfication like trees, props or retaining walls. I made sure no streetlights are clipping through elevated roads and that there's more than enough space for traffic to move between levels. I also made sure all the roads smoothly transition into each other and that there are no ridiculously steep elevations.

I don't use Network Extension 2. All roads used are Vanilla roads (some from the Mass Transit DLC) and roads I got from the Workshop (mostly Vanilla+ roads by Delta 5-1). I therefore recommend looking at the interchanges describtion page to see if, and if so, what other road-assets might be needed from the workshop.


Quick guide to interchanges:
There are basically two types of interchanges. 'Service Interchanges' and 'System Interchanges'.

System Interchanges
System interchanges are highway-to-highway connections. This mainly comes in the form of two crossing highways connecting with eachother (4-directional), or when a new highway starts from an existing one (3-directional). System interchanges are also called 'free-flow interchanges' meaning all traffic can move uninterrupted to each different direction. i.e. no traffic lights or intersections.

Service Interchanges
These interchanges connect a highway to a regular road network. They're the best way to connect your city roads to a highway. However, chosing the right one for the job can be tricky. Unlike system interchanges, most of these interchanges are not free-flow interchanges. This means there usually is one or more intersections with traffic lights present. That said, these types of interchanges are designed to reduce the number of steps these traffic lights have. The traffic lights of a DDI, Milwaukee B and ParClo A4 for instance, only have two steps, while the SPUI has one traffic light with three steps.

Because these interchanges are placed near, or even within your city, the space around them is very valuable. The different types of service interchanges therefore have very different designs, leaving valuable building space on specific sides of these interchanges (the different ParClo interchanges are a good example of this. The number in their names tells you in how many corners/quadrants of the interchanges on-, and off-ramps are present)

The service interchanges in this collection are (if not present, they will be shortly!):
- Cloverleaf Service Interchange (free-flow)
- Diamond Interchange (2 traffic lights with 3 steps per cycle)
- Diverging Diamond Interchange (DDI) (2 traffic lights with 2 steps per cycle)
- Dogbone Interchange (roundabout)
- Dumbbell Interchange (roundabout)
- Milwaukee A (2 traffic lights with 2 steps per cycle)
- Milwaukee B (2 traffic lights with 2 steps per cycle)
- Partial Cloverleaf Interchange (Parclo A2) (2 traffic lights with 3 steps per cycle)
- Partial Cloverleaf Interchange (Parclo A4) (2 traffic lights with 2 steps per cycle)
- Partial Cloverleaf Interchange (Parclo B2) (2 traffic lights with 3 steps per cycle)
- Partial Cloverleaf Interchange (Parclo B4)
- Partial Cloverleaf Interchange (Parclo AB2) (2 traffic lights with 3 steps per cycle)
- Partial Cloverleaf Interchange (Parclo AB4)
- Single Point Urban Interchange (SPUI) (one traffic light with 3 steps per cycle)


Keep in mind that interchanges are BIG! Even the smallest interchange takes up a lot of space!!


Any comments, suggestions and/or feedback is much appreciated! And if you like this collection so much that you think others should see it as well, then please rate it!

Items (38)
A2021 Butterfly Interchange
Created by MaxFX
This is a Butterfly Interchange. It's a 'service interchange', connecting a highway to a regular road network. It's simple, it's cheap, it's efficient, it's small and easy to place. Interested in more service interchanges? Check out the Collection The road...
A2021 Butterfly/Dogbone Hybrid
Created by MaxFX
This is a mix of a Butterfly interchange and a Dogbone interchange. Due to the additional ramps, traffic can enter the roundabouts from both sides. Eliminating several conflict points and thus improving traffic flow. The use of TM:PE's 'lane connector' too...
A2021 Cloverleaf Service Interchange
Created by MaxFX
This is a Cloverleaf Interchange. It's a 'free-flow service interchange', connecting a highway to a regular road network. Interested in more service interchanges? Check out the Collection The road markings you see in the screenshot are saved into the asset...
A2021 Diamond Interchange
Created by MaxFX
This is a Diamond Intechange. It's a 'service interchange', connecting a highway to a regular road network. Interested in more service interchanges? Check out the Collection You can program the Timed Traffic Lights in two different ways. Both are shown in ...
A2021 Diverging Diamond
Created by MaxFX
This is a Diverging Diamond Interchange. It's a 'service interchange', connecting a highway to a regular road network. Note #1: This interchange design has the traffic that crosses the highway move in the opposite direction. Because of this feature, the tr...
A2021 Dumbbell Interchange
Created by MaxFX
This is a Dumbbell Interchange. It's a 'service interchange', connecting a highway to a regular road network. It's the same principle as a Diamond Interchange, but instead of intersections with traffic lights, this design has roundabouts. Interested in mor...
A2021 Figure 8 Interchange
Created by MaxFX
This is a Figure 8 Interchange. It's a 'Free-Flow Service Interchange', connecting a highway to a regular road network. Please note that traffic coming off of the highway can head into both north and south directions, while traffic coming from either north...
A2021 Half-Clover Service Int.
Created by MaxFX
This is a Half-Clover Service Interchange. It connects a highway to a regular 4-lane road. Interested in more service interchanges? Check out the Collection The road markings you see in the screenshot are saved into the asset. If you want those markings to...
A2021 Inner Ramp Roundabout
Created by MaxFX
This is a Inner Ramp Roundabout Interchange. It's a 'service interchange', connecting a highway to a regular road network. Interested in more service interchanges? Check out the Collection This interchange is made useing NCR and IMT. What you see in the sc...
A2021 Inverted SPUI
Created by MaxFX
This is an Inverted S.P.U.I.. It's a 'service interchange', connecting a highway to a regular road network. Interested in more service interchanges? Check out the Collection This interchange is made useing NCR and IMT. What you see in the screenshots is wh...
A2021 Milwaukee A Interchange
Created by MaxFX
This is a Milwaukee A service interchange. It connects traffic from a highway to a regular road network. It's similar to a Diamond Interchange, except for two additional on-ramps. Because of these ramps the traffic lights at the two intersections only have...
A2021 Milwaukee B Interchange
Created by MaxFX
This is a Milwaukee B Interchange. It's a 'service interchange', connecting a highway to a regular road network. This interchange is similar to a Diamond interchange, except for the two additional ramps. These ramps make sure traffic coming off the highway...
A2021 Offset SPUI
Created by MaxFX
This is an Offset SPUI Interchange. It's a 'service interchange', connecting a highway to a regular road network. This design is used when there's a busy intersection near a highway. By making the highway connections on the other side of the highway, a goo...
A2021 Parclo A2 Interchange sunk
Created by MaxFX
This is a Parclo A2 Interchange. It's a 'service interchange', connecting a highway to a regular road network. This version has the service road going underneath the highway. Interested in more service interchanges? Check out the Collection This interchang...
A2021 Parclo AB2 Interchange Elevated
Created by MaxFX
This is a Parclo AB2 Interchange also known as a 'Folded Diamond' Interchange. It's a 'service interchange', connecting a highway to a regular road network. This version has the service road going over the highway. You can easily place two of these interch...
A2021 Parclo AB2 Interchange Sunken
Created by MaxFX
This is a Parclo AB2 Interchange also known as a 'Folded Diamond' Interchange. It's a 'service interchange', connecting a highway to a regular road network. This version has the service road going underneath the highway. You can easily place two of these i...
A2021 Parclo AB2 Roundabout
Created by MaxFX
This is a Parclo AB2 Interchange with roundabouts instead of intersections. It's a 'service interchange', connecting a highway to a regular road network. This version has the highway sunken into the ground, while the roundabouts are on ground-level. For a ...
A2021 Parclo 6-Ramp 2-on + 4-off
Created by MaxFX
This is a Parclo 6-Ramp Interchange. It's a 'service interchange', connecting a highway to a regular road network. It's basically a Diamond Interchange with two additional off-ramps. Because of this the traffic lights at the intersections only have two ste...
A2021 Parclo 6-Ramp 3-on + 3-off
Created by MaxFX
This is a Parclo 6-Ramp Interchange. It's a 'service interchange', connecting a highway to a regular road network. It's basically a Diamond Interchange with two additional ramps (1 on, 1 off). Because of this the traffic lights at the intersections only ha...
A2021 Parclo 6-Ramp 4-on + 2-off
Created by MaxFX
This is a Parclo 6-Ramp Interchange. It's a 'service interchange', connecting a highway to a regular road network. It's basically a Diamond Interchange with two additional on-ramps. Because of this the traffic lights at the intersections only have two step...
A2021 Parclo 8-Ramp Interchange
Created by MaxFX
This is a Parclo 8-Ramp Intechange. It's a 'service interchange', connecting a highway to a regular road network. Because of the many ramps the traffic lights on the two intersections only have two steps in one cycle (see screenshots), which leads to a gre...
A2021 Rotary Interchange
Created by MaxFX
This is a Rotary Interchange. It's a 'service interchange', connecting a highway to a regular road network. Interested in more service interchanges? Check out the Collection This interchange is made useing NCR and IMT. What you see in the screenshots is wh...
A2021 Seagull Service Interchange
Created by MaxFX
This is my take on a 'Seagull Interchange', or continuous green T-intersection. It connects a highway to a regular 6-lane road. Because there are no elevated roads (the entire interchange is on ground level), this interchange is very cheap. After some test...
A2021 Single Point Urban Interchange (S.P.U.I.)
Created by MaxFX
This is a Single Point Urban Interchange or S.P.U.I.. It's a 'service interchange', connecting a highway to a regular road network. This interchange has traffic from all four directions meet in the centre at a single intersection. Because of the additional...
A2021 SPUPCLO Interchange
Created by MaxFX
This is a S.P.U.P.CLO Interchange. It's a 'service interchange', connecting a highway to a regular road network. SPUPCLO stands for: Single Point Urban Partial Cloverleaf. Interested in more service interchanges? Check out the Collection This interchange i...
A2021 Texas U-turn
Created by MaxFX
This is a Texus U-Turn Intechange. It's a 'service interchange', connecting a highway to a regular road network. Interested in more service interchanges? Check out the Collection The road markings you see in the screenshot are saved into the asset. If you ...
A2021 Trumpet to Parallel Feeder
Created by MaxFX
This is a Trumpet to Parallel Feeder Interchange. It's a 'service interchange', connecting a highway to a regular 4-lane road, running parallel to the highway. Interested in more service interchanges? Check out the Collection This interchange is made usein...
3-Lane (1+2) Two-Way Road without Parking
Created by Delta 5-1
If vanilla isn't vanilla enough for you... This roads is equivalent to the Mass Transit DLC 1+2 road (you still need the DLC to use this road), but with minor changes: Pavement and roadway textures are a closer match to the standard 2-lane road and an exac...
3-Lane One-Way Road with Grass
Created by Delta 5-1
A three-lane, one-way road with decorative grass. Features: Ground-level, elevated and tunnel variants Grass verge Bus bays Width: 2 squares (16m) Speed limit: 40 The road is designed to blend in as much as possible with vanilla roads. If you like this roa...
4+1 Lane Asymmetric Road
Created by BadPeanut
This is a 32m wide asymmetric road. It comes in 3 separate road styles: Pavement, Grass and Trees! 4 Lanes plus the extra lane depending on which way you build. Each Road has ground, elevated and tunnel options. Rate up if you want more roads! Extra discou...
4-Lane (1+3) Two-Way Road with Parking
Created by Delta 5-1
A four-lane, asymmetrical (1+3), two-way road with parking spaces. Features: Ground-level, elevated and tunnel variants Parking lanes Bus bays Width: 4 squares (32m) Speed limit: 50 The road is designed to blend in as much as possible with vanilla roads. I...
4-Lane Avenue without Parking
Created by Delta 5-1
A four-lane, two-way avenue without parking spaces. Features: Ground-level, elevated and tunnel variants Bus bays All vanilla style Width: 4 squares (32m) Speed limit: 50 If you like this road, check out other roads in my collection. https://i.imgur.com/JM...
4-Lane Two-Way Road with Parking
Created by Delta 5-1
A four-lane, two-way road with parking spaces. Features: Ground-level, elevated and tunnel variants Parking lanes Bus bays Width: 4 squares (32m) Speed limit: 50 The road is designed to blend in as much as possible with vanilla roads. If you like this road...
5-Lane (2+3) Two-Way Road without Parking
Created by Delta 5-1
A five-lane, asymmetrical (2+3), two-way road without parking spaces. Features: Ground-level, elevated and tunnel variants Bus bays All vanilla style Width: 4 squares (32m) Speed limit: 60 If you like this road, check out other roads in my collection. http...
6-Lane (2+4) Two-Way Road without Parking
Created by Delta 5-1
A six-lane, asymmetrical (2+4), two-way road without parking spaces. Features: Ground-level, elevated and tunnel variants Bus bays All vanilla style Width: 4 squares (32m) Speed limit: 60 If you like this road, check out other roads in my collection. https...
6-Lane Avenue without Parking
Created by Delta 5-1
As of September 2022 (patch 1.15.0), an equivalent road has been added to the base game. Notable differences: This road has a wider median. A six-lane, two-way avenue without parking spaces. Features: Ground-level, elevated and tunnel variants Bus bays All...
Set of Roads for Turbo Roundabouts
Created by BlueHawk
🔄Set of Roads for Turbo Roundabouts🔄 This is a set of four roads to easily create Turbo Roundabouts. Their main features are: continuous white lines between lanes no crossings on the inner node arrows no inner pedestrian pavement so citizens won't cross in...
A2021 Three Armed Half-Clover Left
Created by MaxFX
This is a Three-Armed Half-Clover Intechange. It's a 'service interchange', connecting a highway to a regular road network. Because of the many ramps the traffic lights on the two intersections only have two steps in one cycle (see screenshots), which lead...
Linked collections (3)
In 4 collections by MaxFX
Interchanges with lane mathematics
46 items
USRP Interchanges with lane mathematics (NO DLC!!)
20 items
CS System Interchanges (modded)
31 items
Concrete Highway Interchanges
13 items