Cities: Skylines

Cities: Skylines

1,410 ratings
4+1 Lane Asymmetric Road
   
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Assets: Road
File Size
Posted
Updated
64.848 MB
Nov 19, 2017 @ 2:26am
Jan 12, 2018 @ 11:21pm
2 Change Notes ( view )
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4+1 Lane Asymmetric Road

In 1 collection by BadPeanut
Bad Peanut's Complete Set of Networks
24 items
Description
This is a 32m wide asymmetric road. It comes in 3 separate road styles: Pavement, Grass and Trees! 4 Lanes plus the extra lane depending on which way you build. Each Road has ground, elevated and tunnel options.

Rate up if you want more roads!

Extra discourse:

Yes, you need Mass Transit because asymmetric roads are not part of the vanilla game (obviously) so I'm not about to hack the game for you so you can use the paid expansion content for free. Get some common sense guys...

Sometimes the game can choose interesting lane configurations at junctions - maybe you wanted a left dedicated turn and it's giving you a forward left. I recommend using Traffic Manager: President Edition and it's connecting lanes feature to edit this!
That being said, if you structure your connecting roads properly (using different lane counts) you can often get the desired turning lane without mods :)

Duplicate errors fixed :)

Make suggestions by filling out this form[goo.gl]

Troubleshooting

Follow These steps if you believe this asset is causing you a problem:

1: Close Cities Skylines (quit to desktop)

2: Use launch parameters to set "--disableMods" > See here for a guide on setting launch parameters

3: Launch the game

4: Start a new game 100% vanilla

5: test thoroughly the asset to see if it presents the same problem (yes you may have to play and build a quick test city to do so)

6: If the problem still persists, please upload the same vanilla save file you tested in making sure you have not used any other custom assets (so they don't disappear when I load it) and paste a link to the savegame in the discussion thread "Troubleshooting Savegames"



DISCLAIMER
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.


CLICK HERE: Check out the forum post: "Colossal Stories - Hiring Modders #4 - Bad Peanut"[forum.paradoxplaza.com]




Why are comments disabled?
For my sanity - having a lot of pressure to answer comments and field requests that I found hard to keep up with was damaging for my mental health. I hope you understand and can appreciate that we all need to do what's best for our well-being!

When it comes to troubleshooting and any problems you may have, I can practically guarantee that it would be mod related and not this asset - I will try to keep comments open for a couple of weeks on any new upload of course, in case I miss any obvious bugs, but once I can verify it works for everyone else, I will disable them. If there are any major things to address I will find out through other channels other than steam comments.

Thanks for understanding