Cities: Skylines

Cities: Skylines

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A2021 Half-Clover Service Int.
   
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Assets: Intersection
File Size
Posted
Updated
424.815 KB
Dec 30, 2021 @ 9:22am
Jan 25, 2022 @ 3:03pm
2 Change Notes ( view )
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A2021 Half-Clover Service Int.

In 1 collection by MaxFX
CS Service Interchanges (modded)
41 items
Description
This is a Half-Clover Service Interchange. It connects a highway to a regular 4-lane road.

Interested in more service interchanges? Check out the Collection

The road markings you see in the screenshot are saved into the asset. If you want those markings to be visible in your game, you'll need to subscribe to the Intersection Marking Tool.

Several TM:PE options are saved into this asset as well. If you want those options availlable in your game you need to subscribe to the Traffic Manager mod.

- Cost: 25.750,-
- Maintenance: 338,-
- Size: 72x48
- Max. height: 4m
- Min. height: -4m
- Nodecount: 34 (including the nodes from the retaining wall)
- Lane mathematics are applied for a good traffic flow.
- Lane connections have been applied.
- No clipping lightposts/streetlights (lights going through roads situated above them)

- As always; flatten the entire area the blueprint/template covers.
- Smooth out the terrain after placing.
- To fully enjoy this interchange you need to subscribe to a couple of mods. These mods do not affect your games performance. They only add extra very handy tools to your game.

Because '3-lane highways' are the most commonly used highway type on maps, I've created this interchange to be connected (the highway ends on the interchange) to these 3-lane highways. The 4th lane on the 4-lane highways are used as exit and entry lanes.

Enjoy!


Want to know how 'Lane mathemetics' work and how to use the functions of TM:PE? I recommend watching some of Biffa's traffic fixing video's on Youtube

Any comments, suggestions and/or feedback is much appreciated! And if you like this collection so much that you think others should see it as well, then please rate it!

19 Comments
Dave May 26, 2023 @ 1:18pm 
@MaxFX: Welcome to the confusion, then. 🤣 I didn't think I was subscribed to both, but I double-checked just to be sure. And nope, I'm only subscribed to Network Anarchy, not the beta version. So I guess we both get to be lost on this one..... 🤔
MaxFX  [author] May 26, 2023 @ 1:12pm 
@Dave: Then are you perhaps subscribed to both the stable as well as the beta version of 'Network Anarchy'?

In that case I suggest you unsubscribe from one of them,

If that is not the case, then I'm at a loss as well...
Dave May 26, 2023 @ 1:07pm 
@MaxFX: Nope, I was never subscribed to Quay Anarchy. So I'm lost as to why I'm getting that weird situation....
MaxFX  [author] May 26, 2023 @ 12:19pm 
@Dave: Are you by any chance subscribed to the old 'Quay Anarchy' mod? Perhaps it is conflicting with NA. If so, then I recommend unsubscribing from that mod.

Link here: https://steamcommunity.com/sharedfiles/filedetails/?id=650436109&searchtext=quay+anarchy
Dave May 26, 2023 @ 12:03pm 
@MaxFX: Then I guess I'm just dumb. 😋 'Cause like I said, when I try to plop one of these down, I get the message that a shoreline is required, and when I try to place it near the shoreline, it tells me both that it needs a shoreline and that it can't be placed over water.... 🤷‍♂️
MaxFX  [author] May 26, 2023 @ 11:34am 
@Dave: I just tested it, and I can place the interchange without issue.

There's no option to activate/deativate this in NA's options menu, so it must work by default...
Dave May 26, 2023 @ 10:40am 
@MaxFX: Yes, I use Network Anarchy and it's been in my game for a while now. Is there some particular setting in NA that I should use so that the interchange can be plopped on land properly?
MaxFX  [author] May 25, 2023 @ 9:55pm 
@Dave: The reason you get that notification is because of the quay I used as a retaining wall.

As you know quays require a shoreline. I used to have the 'Quay Anarchy' mod from Bloody Penguin as a requirement for this interchange. But now that its functionality is part of the 'Network Anarchy' mod I've got that one as a requirement.

Did you experience this issue with 'Network Anarchy' mod subscribed and enabled? In that case we'll need to leave a comment about it on the Network Anarchy's Workshop page.
Dave May 25, 2023 @ 3:55pm 
Just to add - the System Interchange version of this half-clover doesn't have that problem; it's happy to be placed anywhere on the land.
Dave May 25, 2023 @ 3:53pm 
@MaxFX: Ok, I'm a bit confused on this one. When I try to place it, as I hover over the ground, it tells me "Shoreline Required." But then, if I hover it over a coast edge, it informs me "Cannot build over water", which continuing to say that a shoreline is required.

So, which is it - it needs a shoreline or it can't be built over water right at the edge of a coastline? 😆