Imperator: Rome

Imperator: Rome

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Imperator: Invictus
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1.215 GB
2021年6月30日 9時03分
3月15日 12時20分
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Imperator: Invictus

Snowlet 作成の 1 件のコレクション
Submods for Invictus - Use with caution
7 アイテム
解説
Imperator: Invictus is a grand modpack and community update to Imperator: Rome, also found on Nexusmods here[www.nexusmods.com].
(Achievement compatible, works on Ironman and MacOS now)

To continue old saves, use the 1.8.0.2 version from: https://www.nexusmods.com/imperatorrome/mods/1?tab=files.
We also have a wiki: https://imperator.paradoxwikis.com/Imperator_Invictus

Major mod features: V1.9.2 - Sophia:
  • A vastly improved AI based upon Anbeeld and Glavius' work
  • Tons of new Mission trees (list is below)
  • Map expansions in North-Africa, East-Africa, European Steppes, Burma and more
  • Reworked map setup in: Arabia, Iberia, the Balkans, Germania , Sardinia, Ukraine, the Steppes and East-Africa with several new nation tags
  • Added many new impassable mountain ranges in North-Africa, Iberia and India
  • Added new navigable rivers, Lake Tritonis/Bazensis (Tunisia) and the Marib Dam (Yemen) physically to the map
  • Added several wonders (with 3d models) including the Second Temple, the Marib Dam, Athenian Acropolis and the Ziggurat of Ur
  • Dynamic food production and consumption system with varied Seasons and increased importance
  • A total rebalance/rework of all Buildings
  • A total rebalance of Military Units (including cultural names)
  • A total rebalance of Wonders
  • A total rebalance of Laws
  • Added the Spearmen unit type
  • Added 8 new tradegoods: Cedar, Sugar, Myrrh, Cinnabar, Lapis, Jade, Fruit and Silphium
  • Historical Galatian invasion decisions and events (mission tree is under development)
  • Historical but dynamic Mauryan collapse
  • Historical but dynamic Parthian invasion
  • Optional Gamerules for the Reworked Diadochi CB, Dynastic Names for the Diadochi, the seasonal food and more
  • A dynamic character Background art system
  • 200+ new generic events
  • Dozens of new Schemes, Ambitions and Character interactions
  • Spartan Diarchy reflecting Sparta’s historical government form of 2 Kings.
  • Tons of new custom art for Deities, Cities, Wonders and more
  • Flavour events for Kemetics/Germanics/Illyrians and more (100+)
  • Larger revolts for when other provinces are close to rebelling
  • Added tons of Deities to forgotten religions (150+) and plenty of new religions
  • Added tons of Treasures spread around the World
  • Dynamic tech spread for Tribes
  • Decisions to build up rare tradegoods
  • 7 new disasters: floods, landslides, droughts, (sand)storms, avalanches and locusts
  • Buffed early-game tribes for increased survivability and military importance
  • Many new Military traditions and reworked military tradition requirements
  • New heritages spread around the world (100+)
  • Improved Wonder Building
  • Tons of balance changes to make the game better, including important character stats, bloodline traits and general modifiers
  • A lot of new cultural inventions (60+)
  • More historical AI behaviour, including Epirote invasion of Italy
  • Reimplemented the old Slave Revolt mechanic
  • 4 languages to play in: English, German, French and Spanish
  • And many other various pieces of content/flavour

Mission trees:
  • 6 new Mission trees for Cyrenaica
  • 4 new Mission trees for Thebes
  • 3 new Mission trees for Macedon and Turdetanians
  • 2 new mission trees for Aksumites, Etruria, Ionians, Gymnaesians, Heraclea Pontica, Kios, Rhodes, Maurya, Patauion, Samnium, Sardinians, Suebians, Tasm, Ingvaeonics into Saxonia, Istvaeonics into Francia and the Tamil Kings (Chola, Chera and Pandya)
  • 1 new large Mission tree for Albania, Albion, Atropatene, Armenia, Bosporan Kingdom, Bharatvarsha, Bithynia, Cappadocia, Judea, Kalinga, Kush, Lanka, Miletos, Mauretania/Massaesylia, Nabatea, Nabhapakti, Paurava, Persis, Samaria, Scythia, Sogdia, Tibet, Treveria, Vasconia, Veneto, Yamnat and Zhangzhung
  • 1 new regional mission tree for Aremoricans, Argos, Arseka, Bastarnae/Sciria, Bohemia, Caledonia, Carthage, Cisalpine Gaul, Colchis, Cretans, Dumnonia, Eburonia, Fezzani, Fugandulu, Getae, Gordyene, Gothonics, Hibernians, Paphlagonia, Iberia, Icenia, Korkyra, Messapia, Phoenicians, Odrysia, Qataba, Rhaetia Roman invasions of Britain/Rhaetia/Illyria, Saba, Siculia, Tylos, Umbria, Vandals and Yaudheya
  • Generic mission trees for Illyrian pirates, Punic subjects, regular subjects and Greek Black Sea republics
  • Generic mission tree for Bharat
  • 7 Mission trees for Bactria into Indo-greek Kingdom

Invictus is Latin for unconquered, undefeated; our English word 'invincible' takes its root here.

Given the unfortunate news concerning the game status, we thought it best to combat an attitude of defeat with a fighting spirit.

This mod is our effort to prevent this great game from going gently into that dark night. Thus we are embarking upon a grand effort by the modding community (based around the Imperator mod COOP) to develop community-driven DLC and keep the game alive.

It is not our intent to completely overhaul the game mechanics, as we want people to be able to play the mod and understand everything while having only played Vanilla.

Links:
Discord: https://discord.gg/5K9fd3qSjx. (Active community, receives weekly teasers and announcements)
Official twitter: https://twitter.com/InvictusMod
Follow our dev diaries on the PDX forums: https://forum.paradoxplaza.com/forum/threads/mod-imperator-invictus.1473328/

In terms of suggestions, our goal is that anyone familiar with only vanilla Imperator should be able to pick up the mod and play without trouble, all features must be either historical or reasonably plausible and fun.

As this is a community project, we will listen to and work in the interest of the Imperator: Rome community and we look forward to hearing from you!

Compatibility!
Check the linked steam collection to see all compatible mods and the exact order they should be loaded in, the mods are interchangeable.

If you find any bugs, you should contact us in the Bugs channel on our Discord, or place a message in the Bugs steam discussion, please do not use comments for Bug reports.

Credits to the Invictus team and everyone who helped us in no particular order.
Devs:
Snowlet, Jphiloponus, Mike Bittersteel, Dementive, Erik Erik, Hannibal_theCannibal, Izn, OmegaCorps, Palando, Parcipal, Paulus, Sealionforever, Thymos, Torugu, Tudhaliya, Aerozona, Diskianterezh, gmb360, Idonea, IhateTrains, Olivenkranz, Shocky27, Stallone, Typhion, Zorgoball, rickinator9, Acult, TheMadRegent, derekmark, MikeW, Two-Coops, Anbeeld
Artists:
Aquizar, CrazyZombie, Fildez, Nerdman3000, RetconCrisis, Kailas, crownsteler
Translators
Apollon, Frank, Juanen, Julianus, Lemon, Machiavello, Pilar, Spikos, Vityviktor
Contributors:
Agamidae, Arkerios, Ben4Peters, DaFoogle, Diego I de Persia, Dustin, Hexon, Kalen, MattTheLegoman, Nebular, Pardo, Presidentstorm, .ianfleming, Shinymewtwo99
Prometheus, Licarious, AtomicFission, Sobisonator, IsaacCat, NPK
Testers:
Augustus_Caesar, bla, Brasidas, DDJR, FBI Agent, Jake_P, Jandoski, Lil_squindie, llamafanatic, Memer Nener, Pydras, Sav, Somebody, Trewajg, Tuko Tuko, Eel, Mateusz, Salt
Scholars:
Chehrazad, Derek, Felix Amiculus, Herodotus, INKRSN, Manny, QuietRustler, Sethos, Trarco

Special thanks to:
CK3 Apotheosis - For allowing us to use their Coat of Arms
Conqueror/BlackExcellence/Julianos - For allowing the use of their models.
Agamidae - for helping the whole modding community as COOP lead.
Aquizar - for allowing us to use his high-quality profesional artwork.
MattTheLegoman - for doing amazing work on the Terrain.
Terrapass - for sharing how to make font appear above trees.
Londoninium - for fixing COA textured emblems.
Verneylive - for allowing the use of his background art.
人気スレッド 全て表示 (44)
580
4月29日 21時45分
ピン留め: Report Bugs
Snowlet
2
2月17日 11時38分
Armenia's bug
Tanall
1
2月27日 15時13分
new missions
Kingepicface
1,892 件のコメント
Emy XIX 4月28日 19時30分 
no me carga la paratida
Saitam Strategy 78 4月26日 17時38分 
Do you know something about the Terra Indomita mod? Are there going to be any more updates?
SilentN4saken 4月25日 20時24分 
True it does more then what you need but its small an you don't have to use it for more then the ruling family if you don't want i almost never do. I'm not sure about the crashing issues but I also don't use the bloodlines mod, anyways I hope you get an answer since I'm curious how it works to
etihwsac 4月25日 18時42分 
@SilentN4saken another thing is that in 2.0.5 they added the ability to arrange marriages like in invictus, but 2.0.5 was prone to bugs occurring and had stability issues (with the bloodlines mod it somehow could create a scripted game crash if used in 2.0.5), i don't know how stable the 'new' 2.0.5 is in this regard but I'm also waiting for mods to be updated to handle the new update
etihwsac 4月25日 16時40分 
@SilentN4saken i don't know. which is why I'm asking. also I am trying to use the minimum number of mods for what i want to do because my laptop can only handle so many mods when running imperator Rome (even more so with bigger mods such as invictus), plus that particular mod you mentioned is not just more than necessary (i only care about being able to arrange marriages for the ruler family) but also part of how it works rubs me the wrong way so to speak
SilentN4saken 4月25日 16時11分 
I thought marriage in Invictus was the same as vanilla? I don't remember though I have been using " Arrange Marriage for All Families and All Governments " mod for years now
etihwsac 4月25日 15時50分 
to clarify, I'm trying to figure out if i truly need invictus if i want to be able to arrange marriages for the more 'distantly related' characters if i play in 2.0.4
etihwsac 4月25日 15時45分 
i have a question. is how arranging marriages works in invictus the same as how the Egyptian succession law works in the base game? (if it is then i think the bloodlines mod might be ultimately the better option for playing on a laptop), or is there anything specifically different? (aside from the fact that with invictus characters may need a form of bribe to accept arranged marriages depending on how closely related they are)
Supermash 4月25日 0時06分 
we are working on it to use the new things added. but for now there is no immediate crash/bug by using it so you can use Invictus in 2.05
obione69 4月24日 19時42分 
is the mod 2.0.5 compatible?