Arma 3
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[SP] Escape From Argo
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
2.690 MB
Jun 25, 2021 @ 2:23pm
Jul 2, 2021 @ 3:39pm
7 Change Notes ( view )

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[SP] Escape From Argo

Description
An ARMA Cyberpunk RPG
By 2128, the Mediterranean Sea has receded. Changes in temperature and weather patterns have left the planet covered in a thick chemical haze, subject only to the buffeting of constant electrical storms. Law and order has broken down across the remaining civilized regions, and the global crime rate has risen 400%.

The once-great city of Argo has become the one maximum security prison for the entire Mediterranean region. A wall has been erected around the city, and the perimeter has been mined. While there is little direct contact with the prisoners, elite units of the MED REGION Police Force are occasionally ordered into the prison on special assignment.

This is a standalone game inspired by 80's and 90's-era cyberpunk games and movies.



Features
  • You are a member of an elite unit of the MED REGION Police Force, tasked with
    performing special operations inside the Argo Maximum Security Prison.
  • You'll be assigned three missions, culminating in a fight to the death with one of the prison warlords.
  • Missions are highly randomized, so no two games will be the same.
  • After each successful mission, you'll be promoted and allowed to train a skill. You'll also be provided with a better weapon.
  • Be advised, the prisoners will advance in skill as well.
  • If you take too long to complete a mission and escape the prison, the prisoners will discover your presence and sound an alarm. Every time you hear the alarm, a new group of enemies will set out to hunt you down.
  • Your gear will include a few chemlights. Argo is a relatively big city, so try to leave a trail if you get lost easily.

Recommended Mods
While not "technically" required to play this, you should have Enhanced Movement. There will be rubble to jump over, windows to jump through, roofs to access, etc. I run with both Enhanced Movement and Enhanced Movement Rework.

Also, AI modifications like Vcom AI make the game more interesting. If you use a different AI mod, feel free to post it in the comments.

I would not recommend playing this with your standard mod loadout. It's a bit more complex than a normal mission, and mods that alter basic elements like healing, injury or weapon damage will most likely cause a conflict.

Questions That May Frequently Be Asked
No map?

MED REGION doesn't want any tech or intel falling into the hands of the prisoners, so you're limited to what you can carry inside the prison. Maps, radios and GPS are not allowed. Explosives, armor and advanced weaponry are mostly forbidden.

Why are some of the streetlights on?

The prisoners have access to certain types of technology, and use it where they can. Be advised, they also have access to weapons and ammunition via the underground markets that operate inside (and outside) the prison.

Why have I been issued a suppressed SMG with a high-powered scope?

Because if it's good enough for Snake it's good enough for the rest of us.

I can't find the data terminals!

Hit the high rooftops and search the area from above. Also, look for planks that connect buildings, you'll often find them hidden up there.

I can't find the operatives!

There are eight of them, sitting next to barrel fires. They're all in the quarter nearest the security gate. Some are inside, some sit outside. Look for the fires.



Notes
I built the prison-city of Argo over the course of a week just for fun, then decided to code in some missions and turn it into an old school cyberpunk game. Since the city is built from the ground up, you may have to turn down your video settings a notch. I've shut down dynamic building elements and pulled a few other tricks, but it's still a fairly big pull.

The most aggressive system I tested on was an old dev laptop that didn't meet Arma minimum specs and had no serious graphics capability. On LOW video setting with that system, I got an average of ~37 FPS, spiking as low as 25 FPS and as high as 62 FPS. You'll have to determine how that translates to your system.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANT-ABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Please don't modify or upload to Steam without permission as I'm still working on this, and plan additional versions. Thanks!
30 Comments
Liberty_Valance Jan 3, 2023 @ 9:51am 
Very nice but missing map or kind of map
Liberty_Valance Jan 1, 2023 @ 10:26am 
Kind of campaign; very good but very enerving. Without a map it is very difficult to find the HQ or any target. at least, show a general map.
Heracles Jones  [author] Oct 19, 2021 @ 1:42am 
@Dator :steamthumbsup:
Dator Oct 14, 2021 @ 1:58am 
Это сделано хорошо!
Heracles Jones  [author] Jul 30, 2021 @ 9:06am 
@JediSith1981 I'd just search for "arma mission tutorial", there are a ton of starter videos on YouTube. Good luck!
JediSith1981 Jul 29, 2021 @ 1:12pm 
Thanks for the info @Heracles :-) Any keywords you could tell me to help me Google some tutorials on it please?
Heracles Jones  [author] Jul 29, 2021 @ 8:52am 
@JediSith1980 Thanks, I don't think you can cut down an existing map, but if you are making a small mission you can place it on a small area of a larger map.
JediSith1981 Jul 28, 2021 @ 9:57am 
<3 <3 <3 THIS & def looking forward to more from you !!!! I was wanting an "Escape from NY" kinda map, scenario, etc :-D B-)

Question: how do I cut down a map / terrain to only be a section of a new one? I am new to A3 editing. Thanks in advance!!
Heracles Jones  [author] Jul 7, 2021 @ 2:22am 
@H00ki3 Thanks for the info. Yep, there are more maps coming, not sure what I'm going to do with Argo but I'm always thinking of things to be added. :steamthumbsup:
Boony Jul 4, 2021 @ 10:36am 
"I'm not a fool, Plissken."
"Call me Snake.."