Arma 3
[SP] Escape From Argo
Showing 1-7 of 7 entries
Update: Jul 2, 2021 @ 3:39pm

ver. 1.1

- fixed tracker glitch by deleting enemy body upon removal of mine detector

- removed tracker from boss level and replaced with war cries

UPDATE: after testing all morning, I released the code, then retested on Steam. On one run out of 9, the tracker didn't turn off and that ended up shutting down all subsequent fade ins / fade outs / titles and text. It looks like I'm going to have to replace BIS_fnc_dirIndicator with either a home-grown tracker, or some other indicator. I'll think about what to do.

Update: Jun 29, 2021 @ 8:49am

- reduced file size

- tweaked patrols in mine mission based on player feedback (good idea)

Update: Jun 28, 2021 @ 1:29pm

Hotfixes

- reset fog at the beginning of each mission to address occasional fog glitch

- rework sick prisoner spawns so that they don't spawn under debris piles (BIS_fnc_findSafePos thinks debris is safe!)

- rework alarm timer to allow tweaking for each mission

- it doesn't look like the tracker (BIS_fnc_dirIndicator) was meant to be used twice in one mission... to remove the occasional tracker glitch I'll have to either remove the tracker entirely or code my own, I'll think about what can be done but for now the game is playable even with the occasional blip

Update: Jun 28, 2021 @ 1:59am

Fog fix - sometimes fog just "switches off" randomly, seems to be fixed now

Update: Jun 26, 2021 @ 7:05am

Fixed DESC.EXT for removed dialog sound.

Update: Jun 26, 2021 @ 7:01am

Decreased file size.

Update: Jun 25, 2021 @ 2:23pm