RimWorld

RimWorld

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Vanilla Textures Expanded - Variations
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
12.690 MB
May 21, 2021 @ 1:35am
Jul 4 @ 1:49pm
23 Change Notes ( view )

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Vanilla Textures Expanded - Variations

Description


Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

So, what does it do? Basically, it provides building graphics variations for the majority of vanilla’s buildings. This means every time you build a chair, the chair will have a randomized graphics. Not only that, but you can also swap the graphic of the building on command, allowing you to mix and match styles to properly decorate your base.

Tired of all research tables looking the same? Not anymore.

The mod includes more than 150 new random building graphics for 35 vanilla buildings.

We plan to keep adding new textures in the future, so make sure to let us know what particular textures in vanilla game would benefit from this!

Through mod options (found in the VE Framework's mod options, as that where the code is at) you can tweak two things:

a) Random buildings start randomized: if toggled, the buildings will always spawn with their default graphic, and you can randomize or change later
b) Hide the buttons: if toggled, buildings won't have the random graphic or choose graphic buttons.

If you have both options toggled, the mod... will do nothing. Congratulations!



Mod should be compatible with anything, SPECIALLY textures overhauls such as Vanilla Textures Expanded, since the mod only refers to the images by path. Even load order shouldn’t matter.

Textures mods that CHANGE the size of vanilla buildings (for example Gloomy Vanilla mod) may produce some weird effects.

Please report any bugs in the following google form:

[forms.gle]















Q: Is this mod CE compatible?
A: Yes, it’s a simple texture pack.

Q: Is there a performance impact?
A: No. The methods used are pretty low impact, and only act when you press the buttons or build a new building

Q: I don’t like a particular retexture that you did. How can I turn it off?
A: SInce the mod isn’t a pure texture replacer, it is harder than usual to remove a particular image. You’d have to edit the XML patches too. Then again, you can just cycle the graphic until you get the one you want :P

Q: I have a furniture item affected by Ideology's styles that doesn't have the "Change Graphic" button
A: This is intended: items affected by a style don't have swappable graphics so both systems don't interfere

Q: Can I request a retexture?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: It should be! A specific building’s graphic should be preserved between saves / loads.

Q: Where are the beds??????
A: Due to the way beds are coded, their graphic can’t be changed easily the way we did it, so beds are a no go.



Graphics created by: Sarg Bjornson. Support me on my Patreon[www.patreon.com]

Code also created by Sarg Bjornson.

Thanks to Chowder for providing the screenshots.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]







Vanilla Textures Expanded
Erin's Decorations

Popular Discussions View All (1)
74
Mar 3 @ 9:28pm
PINNED: Suggestions
Sarg Bjornson
582 Comments
Jerek Aug 19 @ 7:04pm 
@princ3ssrhys Thank you for confirming that! I came here trying to figure out why it wasn't working, and it was the same issue for me!

I also tested changing the order of the mods, and I found that if I put Worldbuilder first, the variations would be available within Worldbuilder's UI, but it still wouldn't do the variations on the initial build. So I still ended up disabling Worldbuilder to get this mod fully working.
princ3ssrhys Aug 19 @ 3:30pm 
Hi! figured id let you know which mod but it was the worldbuilder mod! its working now
princ3ssrhys Aug 19 @ 1:17pm 
thank you for answering! im trying to think of which mods would conflict with it, but thank you for letting me know so i can narrow it down :D absolutely love the mod
Sarg Bjornson  [author] Aug 15 @ 5:19am 
You have a mod conflict of some sort
princ3ssrhys Aug 15 @ 5:17am 
Hi!! i absolutely love this mod and im really clueless when it comes to mods so i figured id ask. The random graphic option isnt showing up anymore despite having it enabled in the mod settings. Im unsure of where it went, disabled a few mods i figured wouldve changed it but it still isnt there :(
Sarg Bjornson  [author] Aug 12 @ 12:24am 
Mod options on the VE Framework
Gecko Esti Aug 11 @ 4:46pm 
Same idea as Vi7er, is there a way to have by default on the vanilla texture instead of it being random everytime you build something new ? Thank you !
Vi7er_M Aug 9 @ 4:53am 
can i make so there will be no random textures, but i could only change them myself
UltraEmailMan Jul 30 @ 1:08am 
Nevermind. It's intended functionality by Worldbuilder.
UltraEmailMan Jul 29 @ 11:00pm 
Hey Sarg, it seems that Worldbuilder is overwriting or conflicting with this mod. The random graphic and choose graphic buttons weren't showing up and came back after I removed Worldbuilder. I have a pretty hefty modlist right now, so who knows if it's a direct conflict or an interaction with multiple mods, but just wanted to let you know about the possibility.