Arma 3
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M224 60mm Mortar (ACE)
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
5.320 MB
Apr 30, 2021 @ 6:38pm
Oct 8, 2021 @ 9:55am
7 Change Notes ( view )

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M224 60mm Mortar (ACE)

Description
M224 60mm Mortar (ACE)
Originally, this mortar has been created by Neddles for his 6x6 ATV mod. All credits for the model, core mechanics and config goes to him.

There's really little choice when it comes to 60mm mortars in Arma 3, which is sad. None of them have been working with CSW, until now. I've decided to add this functionaliy and release it as a separate mod, so you don't have to use the ATV mod if you don't need it (and Neddles has given permission to repack his work in the past).

This mod leaves the core functionalities of the original mortar intact. You can use ACE CSW version of the mortar (and also pack it back as vanilla backpack after setting it up, if you choose to) or the vanilla version, which in theory doesn't even require ACE (the mod itself is based on CBA, so you need that).

What I've added / changed:
  • Added CSW (launcher slot) variant of the mortar: unpack and load via ACE, pack it back either via ACE or vanilla disassemble (converts to backpack version),
  • Added CSW ammunition (choose this, if you're using CSW variant)
  • Tweaked flare round brightness,
  • Added IR flare round,
  • Changed reload sound.

CSW version has much shorter reload time since it has to be loaded one round at a time.

Many thanks to baermitumlaut, commy2 and jokoho482 over at ACE mod's Slack for helping me sort out XEH problems.

Credits
  • Neddles, for creating the original mod (check it out here),
  • ACE Team for ACE CSW system,
  • VectorStock, for the logo[www.vectorstock.com], because I'm lazy as ♥♥♥♥.

Known issues
  • Loaded round will dissapear after packing the weapon
    This requires me to write a bit of code, I'll sort it out when I can.
  • Interaction points are not properly placed
    Ammo handling is placed, more or less, at the end of the tube when it is aligned vertically - not much I can change. The interaction point is somewhere mid air (probably at the model starting point) - AFAIK this can be tweaked. Again I'll look into it when I have some time.

F.A.Q
Can I repack this mod?
When it comes to my addons - repack the ♥♥♥♥ out of it, I don't care. I can't speak for Neddles though.

Will you add x?
No, simply because I don't have both skill and time.

I've found a bug!
Let me know in the comments, I'll try to sort it out when (and if) I have some spare time.

Also - the original mod has a lot of ugly code in the init function. When I'll find some time, I'll try to clean that up.

If you speak Polish and you're looking for a clan (or you don't speak Polish, but you'd like to play a Joint Op with us), check us out at Maritime Assault Group[mag.vet] ;)
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63 Comments
Mr. Remember Aug 24 @ 8:51pm 
I'm having a problem where on Dedicated Servers sometimes the Smoke rounds will linger infinitely, which is a big issue for the players. It seems the AI can still see though the smoke while the players obviously can not. Anyone else out there having this problem or know of a fix?
DeadInside Jul 23 @ 10:21am 
ay bro are the ammoboxes also a prop or do thez only appear when you load the ammo to the ground?
Gilfor Jul 18 @ 4:35am 
Thanks for the work ArmedVeteran, hoping that someone fix some of the bugs becouse i love the mortar x)
Yakov Mar 21 @ 1:55pm 
This works with D30 realistic mod
Lucyfer Angel Feb 22 @ 3:53am 
Do you have a GitHub Repo? I could then sign in as a contributor.
ArmedVeteran  [author] Feb 21 @ 12:10pm 
I won't be actively developing this mod any further due to lack of time. As mentioned in the description, anyone is free to take my changes and adjust them to their needs. If you want to update this Workshop iteration of the mod feel free to send the code over to me. I sincerely hope someone can take this up and develop it further because I believe this is still one of very few ACE-supported small caliber mortarts.
Lucyfer Angel Feb 21 @ 12:06pm 
Are you planing to fix this bug: "Interaction points are not properly placed"?
Best Lucyfer :)
catgirlforeskin Feb 4 @ 11:18am 
having the same animation issue, also can this mortar be mounted on any bipods/tripods?
Mr. Remember Oct 8, 2022 @ 5:00pm 
Is anyone else having a problem with animation in multiplayer? We're having a strange bug where when folks are on the tube their animations are all wonky.
Skape008 Sep 12, 2022 @ 11:57am 
Is there a way/place to find the flight characteristics? The community I'm apart of has a JTAC unit and we are trying to figure out our de-confliction procedure and knowing the max height these shells will go would be really useful.