Space Engineers

Space Engineers

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ISL - Marten MK2 RO-520 Excavator (No DLC)
   
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Type: Blueprint
File Size
Posted
6.165 MB
Apr 28, 2021 @ 9:54am
1 Change Note ( view )

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ISL - Marten MK2 RO-520 Excavator (No DLC)

In 4 collections by Spite
ISL - Small Grid Printable Ships (with Printer)
185 items
ISL Shipyard
218 items
ISL - Small Grid Miners
60 items
ISL - Small Grid Vehicles & Trailers
36 items
Description
Purpose
A mining vehicle for excavating tunnels, mining and clearing paths for other vehicles.

Although the Marten MK2 has less cargo capacity than the older Ratel, its drills have greater range due to being mounted on hinges, instead of relying on differential suspension height. It also features a tow hitch, allowing the vehicle much greater versatility.

The MK2 has its Cargo containers lower to the ground, is slightly longer, has a better wheel set up and 4 thrusters (two forward, to backward) making it a more stable vehicle than the MK1, and better at climbing slopes. It also has a greater range of movement on the drill hinges.

Find the DLC version here.

Find the MK1 version here.

Features
The Drill hinges are controlled either manually, on toolbar 4 (button 2 to lock position, button 6 to reverse direction) or through the MART script. To activate the MART script, first make sure the "Mrt2-R PB MART" programmable block is turned on, then control the vehicle via remote control (toolbar 4, button 1).

The cockpit has gyroscope control, whereas the remote control (Mrt2-R *RC*) does not, as it would interfere with the MART hinge control.

The suspension strength is set up for carrying a full cargo, so it may be a bit too hard when empty. To re-adjust, simply tap Toolbar 1, button 7 once.

This vehicle is still considered "printable," as there are only two sub-grids, each consisting of one Drill each. After printing, using a set up such as this one, simply place and weld up both drills as seen in the screenshots, then create or add them to the following groups for the toolbar buttons and scripts to function; "Mrt2-R Drills", "Mrt2-R Cargo" & "Mrt2-R MART".

Thanks to Brainetta for the video of his custom factory, printing out the (DLC version of the) Marten MK 2!

This truck is compatible with the following Trailers:
1. V.M.E Mobile Autocannon Trailer
2. V.M.E Single-Axle Survival Trailer
3. ISL - Gatling Turret Trailer
4. ISL - Missile Turret Trailer
5. ISL - Solar Recharge Trailer
6. ISL - Light Cargo Trailer
7. ISL - Hydrogen Storage Trailer
8. ISL - Survival Kit Trailer
9. ISL - Ore Detector Trailer
10. ISL - Medium Cargo Trailer
11. ISL - Medium Survival Trailer
12. ISL - Medium Solar Recharge Trailer
13. ISL - Medium Hydrogen Storage Trailer
14. [AGI] ST-65 Survival Trailer

Tools, Scripts & Weapons:
2 Hinge Mounted Drills
MART Script - for controlling Drill hinges
Brianetta's Trailer Manager Script
Fancy Status Displays - for Cockpit Readout

Power:
2 Large Batteries
4 Small Batteries
5 Small Hydrogen Tanks
1 Hydrogen Generator
1 Hydrogen Engine

Movement & Control:
1 Cockpit
1 Remote Control
1 Gyroscope - anti-flip system
4 Small Atmospheric Thrusters - two forward, two braking
6 Wheels (3x3)

Cargo Space
3 Medium Cargo Containers
2 Connectors

Miscellaneous:
1 Ore Detector
1 Rotating Light
3 Spotlights
Repair Projector

This ship has an empty mass of 25251 kgs.

All Programmable blocks are turned off in this blueprint and all toolbars are the same from the cockpit and remote control.

All ships, vehicles & trailers in this set have a rear mounted Merge block and can be printed using a welder wall with one (large grid) piston. However in this case the merge block is designed to be ground down after printing, all blocks that require removal are painted bright red.

Toolbars
Toolbar 1 - Wheels & Connectors
1. Wheel Power Down
2. Wheel Power Up
3. Wheel Friction Down
4. Wheel Friction Up
5. Lights On/Off
6. Connectors Switch Lock
7. Wheel Strength Down
8. Wheel Strength Up
9. Handbrake On/Off

Toolbar 2 - Batteries & Miscellaneous
1. Batteries Discharge
2. Batteries Recharge
3.
4. Camera Underside
5. Camera Rear
6. Drill Control
7. Drills On/Off
8. Ore Detector On/Off
9. Antenna Broadcast On/off

Toolbar 3 - Tow Hitch & Hydrogen Systems
1. Gyro Override On/Off - Anti Flip System
2. Hinge Tow Hitch - Attach
3. Hinge Tow Hitch - Detach
4. Ejection System On/Off
5. Hinge Tow Hitch - Lock On/Off
6. Rear Wheel Steering On/Off - Turn off for more trailer stability
7. Hydrogen Engine On/Off
8. Hydrogen Tanks Stockpile On/Off
9. H2 Generator On/Off

Toolbar 4
1. Control *RC*
2. Drill Elevation Hinges - Lock On/Off
3. Drill Control
4. Drills On/Off
5.
6. Drill Elevation Hinges - Reverse
7. Thrusters On
8. Thrusters Off

Toolbar 5 Trailer Manager
1. PB Trailer Manager "up"
2. PB Trailer Manager "down"
3. PB Trailer Manager "apply"
4. PB Trailer Manager "back"
5. Rotating Light On/Off
6. PB Trailer Manager "connector"
7. PB Trailer Manager "unpack"
8. PB Trailer Manager "attach"
9. PB Trailer Manager "detach"

Toolbar 6 - Miscellaneous
1.
2.
3.
4. Parachute Hatches Open/Close
5. Repair Projector On/Off
18 Comments
BadOmen Dec 8, 2021 @ 7:45pm 
Hey Spite - love the rover. Had some trouble getting the lower cargo containers to print (along with a few of the connectors) but managed with the hand welder.
Mid wheels wouldn't place until I removed those extra light armour slopes you mentioned below. Ground them off then the wheels placed fine.
Going to try with attaching pistons to the hinges before the drills - will let you know how it works.
Spite  [author] May 12, 2021 @ 9:59am 
Ok, thanks for letting me JarutheDamaja, I'm just glad you got it all working!
JarutheDamaja May 12, 2021 @ 9:09am 
Yes I do run a couple of mods but I also tested in a new vanilla world. Same issue, as soon as I put 1 steel plate in the welder ship, every block gets welded up properly. But that has nothing to do with your BP, it's a general bug I belive. For me all is fine now. Thanks for your help.
Spite  [author] May 11, 2021 @ 11:13pm 
Hmmm, just checking, do you have any mods running? As I am unable to reproduce the issue of all those unwelded blocks using LG welders.

The only blocks that don't get built for me are the two light armour slope blocks in the screenshot
JarutheDamaja May 11, 2021 @ 9:16am 
Today it all went fine, I think the bug is that you need at least 1 steel plate in the inventory (even in semi creative) otherwise some blocks refuse to be welded. (Also with LG welder) So as long as one makes sure to weld the suspensions last, there are no issues with your BP.
JarutheDamaja May 10, 2021 @ 9:38am 
I always thought that small welders are better for small grids and vice versa, but gonna try the LG welders then. But it feels more like a pointing issue, similar to drilling downwards now with the handdrill. I'm basically touching the hinges and some lights with my welders but they don't weld.
The small welders have much less range, compared to the LG ones, but they still are able to weld 2 or 3 small blocks deep.
Spite  [author] May 9, 2021 @ 4:07am 
Hmm, I wouldn't know, since I haven't ever tried printing these with small gird welders. But I'm not sure if the SG welders have as large a range as the LG ones?
JarutheDamaja May 8, 2021 @ 12:49pm 
Can it be that small welders are bugged at the moment? Have the same issue, but also with other blocks. Lights and the the hinges on the outside and also some blocks on the inside. They are not near the wheels and in range of my welder. Needed to weld them with the hand welder.
Tried also one of my projection - same issue.

But that block you showed in the screenshot is different. Also the orange corner tip above the middle wheels.
Needed to remove the suspension, for some reason the projector is able to add the wheels when these blocks are in place, but not via the "add wheels" button.
Spite  [author] May 7, 2021 @ 11:53pm 
Hi Vyanie,

So I had a go at printing it a few times and I see that there are two armour slope blocks (one on each side) that refuse to print when the wheel is placed.

It looks like this: https://imgur.com/cj7rbYO

Is that the same problem you are having? If so, I'll just remove those two blocks from the BP.

But is sounds like you are having another issue, could it be that the wheel height setting is not at its lowest setting (which is the default)? If so, it could be that the wheels are too high up, and getting in the way of the other blocks.
Vyanie May 5, 2021 @ 8:27pm 
the brake lights and everything around the wheel are whats missing, it seems to happen on all the wheels