Arma 3
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Crows Zeus Additions
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
965.408 KB
Apr 5, 2021 @ 3:16pm
Oct 1, 2023 @ 4:54am
32 Change Notes ( view )

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Crows Zeus Additions

Description
Simple clientside mod which adds whatever functions I wanted as zeus modules. Features that is not base-features are only available if the mod required is detected as Loaded.

Features:

Scatter Teleport: Allows Zeus to select players to teleport to position spread in a pattern. Can include the vic players are inside. Useful for TPing into parachuting while ensuring players are seperated from eachother

Teleport To Squadmember: Allows Zeus to select a unit and get a promt of squadmembers to teleport said unit to. Makes it easy to teleport lost players to their squad without finding them first.

Set Teleport To Squadmember: Makes you able to set an entity/object so it will have a scroll-wheel action to Teleport To Squadmembers. So players can use the feature themselves without Zeus intervention.

Radius Heal: Gives the option of rightclicking and selecting radius heal, which heals all units within a radius. Useful for Zeus if a squad gets ARMAed and they can instant heal all in the area, instead of having to manually heal. Will also put out units on fire.

Center Camera on Unit: Right click a unit and select this option, and the zeus camera will continously center on the unit even while moving. Is handy for following moving targets while finding the module or setting you need.

Remove trees: Remove trees/bushes/stones in an distance from position. Works globally and should work for JIP. Removes collision of removed objects.

Restore trees: Restores trees/bushes/stones previously removed in an distance from the clicked position.

Set Numberplate: Can set the numberplate of a vehicle

Delete All Dead Bodies: A cleanup script that removes all dead bodies that is not inside a vehicle.

Animal Follower: Spawns an animal that follows the selected player around. If ACE is loaded you can pet them with ACE interact. Can be set so it attacks any nearby players, handy for snakes.

Delete All Spawned Animal Followers: Deletes all animals spawned with Animal Follower module. For easy cleanup.

Set Colour: Allows to recolour individual textures on units and vehicles. At least the ones that is recolourable. You can also reset back to default colours

Paste Loadout into Inventory: When using the Zeus Enhanced "copy loadout" context menu, you get a new option when right-clicking a vehicle or box and under "inventory" you can select "paste loadout" which will paste that units loadout into the inventory if there is enough space.

Spawn Arsenal: Spawns a NATO Supply Crate on the position clicked and makes it into an arsenal in one go. If ACE is loaded it will be an ACE arsenal, otherwise a base-game arsenal.

Unit Loadout Viewer: Quickly See Loadout of Unit without going into full arsenal. A right-click menu to see unit loadout without loading a full arsenal.

Draw Build: Select the type of object to build, and start building by simply clicking the straight lines you want. Quick way to make hesco or sandbag walls without having to manually place each wall segment.

Fire Support: Call in fire support without having to set up vehicles that might run out of ammuntion. Supports 82mm Mortar, 155mm Artillery and 230mm Rockets (Other ammunition also possible via the Custom Type (ex.) field by entering the CfgAmmo name. Each ammo needs individual testing). Sliders for radius, amount of salvos (leave 0 for infinite), seconds between the salvos, delay after placing and amount of "guns" firing. Move object to change center of radius, reapply module to change settings and delete to end prematurly.

Resupply Player Loadouts: Goes through all players (not zeus') and check what ammunition they have in their inventory. Then it spawns a crate with multipler times ammunition. Its a quick way to spawn a crate that would include enough supplies for all players to resupply to what the zeus decide, without having to manually add each ammonition. The crate can be spawned on ground, spawned as airdrop at set altitude, or spawn a plane doing a flyby and airdropping it at selected altitude. If using airdrop the crate will output blue smoke and have 4 blue chemlights attached. Smoke and chemlight is guaranteed to be refreshed for 5 min after the drop.

PingBox: A little GUI box for zeus which shows the last 3 who pinged zeus and how long since they pinged. To help when spacebar shows you a view of a building with everyone in it and you can't see who pinged. It comes with CBA/Addon settings to enable/disable it, when to auto remove showed pings and if it should fade between receiving pings. (Found under Addon Settings -> Crows Zeus Additions)

Remove Radio/Binoculars: A tool to remove a single unit, its groups, or an entire sides radio and binoculars. Mainly used to quickly remove radios and binoculars from AI when needed. AI mods like lambs have changed behaviour based if radios/binos are present or not. If used on players, the players will get a hint notification that zeus has removed their radio/bino. Place it on a unit to remove from unit/group, place it on the ground and you can select an entire side.

Zeus Remote Control Indicator: Will show an icon for all zeus' over the unit a zeus is currently remote controlling. It helps coordination between multiple zeus to not try and control or modify the same unit at the same time. The feature can be disabled in addon settings (Enabled by default), and the color of the icon can be changed aswell.

Remove Explosives/Grenades: A tool to remove explosives or grenades from a side, group or individual unit. If used on players, the player will be notified that Zeus have removed stuff from him.

IED Clutter: Spawns clutter with embedded IEDs in an area. Can be used to quickly make IED threats hidden in other clutter

Surrender Chance: When put on a unit it has a zeus-decided chance to surrender when an player aims at it with a weapon. Useful for HVT capture scenarios. Shows icon for Zeus to see what units have it applied


Features Requiring ACE:

Capture Player: Easily capture the unit it is used on. It does a full zeus heal on the unit, set them captive, and removes weapons and radio and place it inside a box next to them.

Set supply Vehicle: Set an object or vehicle as an ACE rearm/refuel/repair vehicle

Mass Surrender/Captive: Can select entire sides or players/groups to toggle surrender or captive.

Mass Unconscious: Can select entire sides or players/groups to toggle ACE unconscious on.

Inflict ACE Medical damage: with selection of limb, damage-type and damage. (Useful for medic training of
specific wounds. Logs dmg and target in RPT log files when used)

Zeus Medical HUD: a keybind (default: ctrl+shift+h) to enable a helping text over each player for zeus, to see their current medical status. Showing basic information of Heartrate, open wounds, bleed rate, in pain, effected by drugs or if in cardiac arrest


Features Requiring TFAR:

Set Vehicle Radio Side: Set the radio side on the selected vehicle. Makes it possible to swap the vehicle radios to the wanted side.

Feature/bug submission: https://github.com/Crowdedlight/Crows-Zeus-Additions/issues
Wiki: https://github.com/Crowdedlight/Crows-Zeus-Additions/wiki
Version: 2.0.0
Popular Discussions View All (4)
2
Nov 12, 2023 @ 1:59pm
Build Menu Bug
MrSocomDude
7
Sep 19, 2021 @ 3:03am
Airdrop
Skrub
1
Nov 8, 2023 @ 3:08pm
WarZone Effect
Body
299 Comments
WindWalker  [author] Feb 9 @ 9:06am 
sorry mate, there is not or have ever been an string table file in this mod (yet)
Shadow Feb 2 @ 12:22am 
Hello, a recent module update seems to have cancelled the stringtable file, which is really bad news for me
WindWalker  [author] Jan 18 @ 2:08pm 
as i recall, the illum rounds in arma has a different name for the shell/projectile after it has been fired, than the name for the actual ammo. so you would need to find that name to use in the fire support module.
Alec Jan 16 @ 9:30am 
Why does the Illumination rounds not work in the Fire Mission Module. Im using "ACE_1Rnd_82mm_Illum_M984A1"
Landric  [author] Dec 12, 2023 @ 3:17am 
@atlanticgamer94 - what do you mean by god mode? Disabling damage? Promoting someone to "Zeus"? Both of those features are already available (e.g. in ZEN)
atlanticgamer89 Dec 12, 2023 @ 12:14am 
Can you make a feature where you can make an unit have god mode?
RudyRedTop Nov 2, 2023 @ 9:34pm 
@Crodedlight Gotcha thank you for the clarification! I genuinely appreciate it. I will typically have it loaded on my side but it would be great to be able to remove it from the server and our overall modpack.
Crowdedlight  [author] Nov 2, 2023 @ 3:32pm 
@rudy_red_top Yes. There is no required server-side code in this mod. Ofc. things like seeing the zeus-icon for "zeus-possessed-units" only works for the zeus' that has this mod loaded. So stuff like that will have a slight impact on the people not loading the mod.

also if you use the "teleport 2 squadmate" module to let players respawn themself, then they won't be able to use it unless they got the mod loaded.

So its more just some features become more basic or isn't there in some cases. There is no code that should break or otherwise error just because some people or the server don't have it loaded.

(It does depend on Zeus Enhanced, which should be loaded on server)
RudyRedTop Nov 2, 2023 @ 12:46pm 
Are all of the functions of this mod really client side? I've been loading it server side for a long time just assuming it was necessary.
Crowdedlight  [author] Sep 18, 2023 @ 3:06am 
@Venom, Thanks for the answer. I can see that making sense.

@GreenARMY, Sorry but no. I do not allow reuploads to the steam workshop. With the mod-preset lists the number of mods for users to subscribe to shouldn't be an issue, and I don't believe you get much better performance of having all the mods into 1 mod, as all the mods inside it are still loaded and ran.