Sid Meier's Civilization V

Sid Meier's Civilization V

79 ratings
New Beliefs Pack
 
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0.445 MB
Mar 29, 2014 @ 1:21pm
May 23, 2016 @ 4:44pm
8 Change Notes ( view )

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New Beliefs Pack

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Description
New Beliefs (43 Total)
Pantheon Beliefs (8 Total)
  • Deism: +3 Science from Natural Wonders
  • Goddess of Knowledge: +1 Science in cities with a population of 3+
  • Goddess of Wealth: +1 Gold in cities with a population of 3+
  • Heavenly Blessings: +2 Faith for each Dye and Silk resource
  • Shamanism: +2 Faith for each Deer and Fur resource
  • Son of Heaven: +2 Culture and +3 Faith from the Palace
  • Vision Quest: +1 Faith from Forest tiles
  • Weapons of Our Gods: +1 Culture and +2 Faith for each Iron resource

Founder Beliefs (2 Total)
  • God is Love: +5 Happiness if not at war
  • Jihad: +5% Culture Empire wide

Follower Beliefs (29 Total)
  • Army of the Lord: Barracks and Armories both provide +1 Faith and Military Academies provide +2 Faith
  • Awe of God: +50% Faith from Natural Wonders that already provide Faith
  • Ceremonial Law: +1% Food for each follower (max +15%)
  • Church Control: Banks provide +2 Faith and Public Schools provide +3 Faith
  • Church Influence: Use Faith to purchase Local Church Offices (+1 Faith, +8% Gold)
  • Church Tax: +1% Gold for each follower (max +15%)
  • Creation Story: +2 Faith from Jungle tiles
  • Crusader Training: Use Faith to purchase the Crusader Training Hall, a National Wonder that costs more Faith than other Belief-unlocked buildings (+1 Culture and all newly-trained gun, melee, and mounted Units in its city receive the Faith Promotion)
  • Faith Preaching: +2 Faith and +1 Gold in cities with a population of 4+
  • Friends of the Poor: Use Faith to purchase the Food Center, a National Wonder that costs more Faith than other Belief-unlocked buildings (+1 Culture, +2 Faith, -10% Gold, +2 Food from Granaries, +2 Gold from Markets)
  • Foundation of Reason: +2 Science for each Cattle and Sheep resource and +1 Science for each Fish resource
  • God's Workers: Use Faith to purchase Mission Sites (+1 Food, +1 Production, +1 Science, +7% Religious Pressure)
  • Holy Annihilation: Gain a small amount of Faith if you win a battle anywhere
  • Holy Message: Broadcast Towers and Stadiums both provide 5 Faith
  • Instructions of Wisdom: Shrines provide +1 Science and +1 Science from Holy Sites
  • Mind is God: Temples and Research Labs both provide +1 Science
  • Moral Obligation: Use Faith to purchase Orphanages (+2 Food, +3 Faith)
  • Mythical Literature: Libraries provide +2 Faith
  • Naturalist Faith: +50% Science from Natural Wonders that already provide Science
  • Pastoral Training: Universities provide +3 Faith
  • Profitable Mission: Shires provide +1 Gold and +1 Gold from Holy Sites
  • Prosperity Gospel: Temples provide +2 Gold
  • Reincarnation: Bison, Cattle, Deer, and Sheep resources no longer produce +1 Food but produce +2 Faith instead. Cattle also produces +1 Culture
  • Religious Insight: National College provides +5 Faith and +5 Science
  • Religious Relics: Museums provide +4 Culture and +3 Faith
  • Servant God: Hospitals provide +1 Culture, +1 Faith, and +2 Production
  • Theistic Realism: +3 Faith and +1 Science for each Stone resource
  • The Great Commission: +2 Faith in cities with a City Connection and +2 Faith from Harbors
  • Built by God (BNW Only): Each World Wonder provides +1 Tourism in city

Enhancer Beliefs (1 Total)
  • One True Faith: Religion spreads to cities 10% further away and spreads 5% faster, Missionaries, Inquisitors and Prophets cost 10% less and Missonaries and Prophets are 5% stronger

Reformation Beliefs (BNW Only) (3 Total)
  • To Defend God's Word: May build Walls, Castles, Arsenals, and Military Bases with Faith and these buildings provide +1 Faith. Military Bases provide an additional +3 Faith
  • To Spread God's Word: May build Barracks, Armories, and Military Academies with Faith and these buildings provide +1 Production. Military Academies also provide +4 Faith
  • Religious Enforcement: May build Constabularies and Police Stations with Faith and these buildings provide +2 Faith and +2 Happiness


Compatibility
  • Requires either Gods and Kings
  • Some beliefs require Brave New World


Additonal Notes
Please post any suggestions and criticism and report any bugs in the comments. Also if you like this mod please give it a thumbs up.
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131 Comments
nicovallejos Jun 13, 2018 @ 11:56pm 
I hope the mod needs to be updated; It is in need of more follower beliefs:

Stupas: Allows you to purchase Stupas with faith (+4 happiness) (buddhism)
Mandirs: Allows you to purchase Mandirs with faith (+1 faith, +1 happiness) (hinduism)
Torrii Gate: Allows you to purchase Torrii Gates with faith (+1 faith, +1 science) (shintoism)
Gurdwaras: Allows you to purchase Gurdwaras with faith (+2 faith, +1 culture) (sikhism)
Confucian Academies: Allows you to purchase Confucian academies with faith (+3 happiness, +3 science)
Fire temples: Allows you to purchase Fire temples with faith (+4 culture, +2 faith) (zoroastrianism)
Churches: Allows you to purchase churches with faith (+1 faith, +2 production)
Filial piety: +5 culture (Confucianism exclusive)
Way of the warrior: Military Units earn 20% more XP from combat (Shintoism exclusive)
Ab-zohr: +3 faith, +2 culture, +2 happiness (Zoroastrianism exclusive)
Theurgy: +1 science for every two followers

more to be added...
Emperor of Awesomeness  [author] Apr 20, 2018 @ 10:11pm 
Merci!
★ « Ccsss27 "Veyra" » Apr 20, 2018 @ 12:33am 
Bon travail ! :fr:
Dr. Oz The Great And Powerful Oct 5, 2017 @ 5:32pm 
creation story is glitched
dukenukkem Sep 22, 2017 @ 7:09pm 
I've noticed that the first AI to acheive a pantheon belief always chooses Monument to the Gods. A little annoying as your only chance to get it for yourself is if you activate ancient ruins.
Jedi Yadiyada Feb 15, 2017 @ 1:36am 
ver cool mod. Mind is God is very weak
ian.m.reed Jan 24, 2017 @ 5:07pm 
I like this mod. However, could you add more culture boosts to better display religious impact on world culture.
Emperor of Awesomeness  [author] Jan 15, 2017 @ 11:35am 
This adds to the old ones
Chip the Chipmunk warrior Jan 15, 2017 @ 10:23am 
does this add stuff to the old ones or remove the old ones? im not so bright but i'll guess it say something about this somewhere
Emperor of Awesomeness  [author] Dec 8, 2016 @ 9:54am 
(Steam made me do three posts...)

First off let me say some of these are late replies so I apologize for that.

Ramadhan Ranger Merah
Jihad does not mean war but I would view it as the spreading of Islam (which is still a narrow definition).

This has often enough been done via war/terrorism/persecution, being why we associate Jihad with Holy Wars, but it can also be spreading Islamic culture/faith to the non-Islamic by verbal means or cultural pressure.

I gave it a culture bonus to show the expansive nature of Jihad, if you will: it lets you grow your borders faster and helps you dominate other's cultures (although you can only do the latter in BNW).