Sid Meier's Civilization V

Sid Meier's Civilization V

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New Beliefs Pack
   
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466.520 KB
29. mar. 2014 kl. 13:21
23. maj 2016 kl. 16:44
8 ændringsbemærkninger ( vis )

Abonner for at downloade
New Beliefs Pack

Beskrivelse
New Beliefs (43 Total)
Pantheon Beliefs (8 Total)
  • Deism: +3 Science from Natural Wonders
  • Goddess of Knowledge: +1 Science in cities with a population of 3+
  • Goddess of Wealth: +1 Gold in cities with a population of 3+
  • Heavenly Blessings: +2 Faith for each Dye and Silk resource
  • Shamanism: +2 Faith for each Deer and Fur resource
  • Son of Heaven: +2 Culture and +3 Faith from the Palace
  • Vision Quest: +1 Faith from Forest tiles
  • Weapons of Our Gods: +1 Culture and +2 Faith for each Iron resource

Founder Beliefs (2 Total)
  • God is Love: +5 Happiness if not at war
  • Jihad: +5% Culture Empire wide

Follower Beliefs (29 Total)
  • Army of the Lord: Barracks and Armories both provide +1 Faith and Military Academies provide +2 Faith
  • Awe of God: +50% Faith from Natural Wonders that already provide Faith
  • Ceremonial Law: +1% Food for each follower (max +15%)
  • Church Control: Banks provide +2 Faith and Public Schools provide +3 Faith
  • Church Influence: Use Faith to purchase Local Church Offices (+1 Faith, +8% Gold)
  • Church Tax: +1% Gold for each follower (max +15%)
  • Creation Story: +2 Faith from Jungle tiles
  • Crusader Training: Use Faith to purchase the Crusader Training Hall, a National Wonder that costs more Faith than other Belief-unlocked buildings (+1 Culture and all newly-trained gun, melee, and mounted Units in its city receive the Faith Promotion)
  • Faith Preaching: +2 Faith and +1 Gold in cities with a population of 4+
  • Friends of the Poor: Use Faith to purchase the Food Center, a National Wonder that costs more Faith than other Belief-unlocked buildings (+1 Culture, +2 Faith, -10% Gold, +2 Food from Granaries, +2 Gold from Markets)
  • Foundation of Reason: +2 Science for each Cattle and Sheep resource and +1 Science for each Fish resource
  • God's Workers: Use Faith to purchase Mission Sites (+1 Food, +1 Production, +1 Science, +7% Religious Pressure)
  • Holy Annihilation: Gain a small amount of Faith if you win a battle anywhere
  • Holy Message: Broadcast Towers and Stadiums both provide 5 Faith
  • Instructions of Wisdom: Shrines provide +1 Science and +1 Science from Holy Sites
  • Mind is God: Temples and Research Labs both provide +1 Science
  • Moral Obligation: Use Faith to purchase Orphanages (+2 Food, +3 Faith)
  • Mythical Literature: Libraries provide +2 Faith
  • Naturalist Faith: +50% Science from Natural Wonders that already provide Science
  • Pastoral Training: Universities provide +3 Faith
  • Profitable Mission: Shires provide +1 Gold and +1 Gold from Holy Sites
  • Prosperity Gospel: Temples provide +2 Gold
  • Reincarnation: Bison, Cattle, Deer, and Sheep resources no longer produce +1 Food but produce +2 Faith instead. Cattle also produces +1 Culture
  • Religious Insight: National College provides +5 Faith and +5 Science
  • Religious Relics: Museums provide +4 Culture and +3 Faith
  • Servant God: Hospitals provide +1 Culture, +1 Faith, and +2 Production
  • Theistic Realism: +3 Faith and +1 Science for each Stone resource
  • The Great Commission: +2 Faith in cities with a City Connection and +2 Faith from Harbors
  • Built by God (BNW Only): Each World Wonder provides +1 Tourism in city

Enhancer Beliefs (1 Total)
  • One True Faith: Religion spreads to cities 10% further away and spreads 5% faster, Missionaries, Inquisitors and Prophets cost 10% less and Missonaries and Prophets are 5% stronger

Reformation Beliefs (BNW Only) (3 Total)
  • To Defend God's Word: May build Walls, Castles, Arsenals, and Military Bases with Faith and these buildings provide +1 Faith. Military Bases provide an additional +3 Faith
  • To Spread God's Word: May build Barracks, Armories, and Military Academies with Faith and these buildings provide +1 Production. Military Academies also provide +4 Faith
  • Religious Enforcement: May build Constabularies and Police Stations with Faith and these buildings provide +2 Faith and +2 Happiness


Compatibility
  • Requires either Gods and Kings or Brave New World
  • Some beliefs require Brave New World


Additonal Notes
Please post any suggestions and criticism and report any bugs in the comments. Also if you like this mod please give it a thumbs up.
140 kommentarer
Emperor of Awesomeness  [ophavsmand] 8. juni 2021 kl. 15:53 
biggie_boss:
Hey thanks for the compliment - it means a lot :steamhappy:
Emperor of Awesomeness  [ophavsmand] 8. juni 2021 kl. 15:52 
Creation Story Glitch
(From Dr. Oz The Great And Powerful)

I tested this and the belief itself works its just the name Description for the belief is showing the Text Key instead of the name for some reason so if I ever update this mod I'll make sure to fix it but I'm probably not going to issue a patch just for that. (I mean the mod still works better than like any Ubisoft game...)

Belief Ideas
(From nicovallejos)

Some decent belief ideas have been suggested so if I'm able to do an update I'll try to incorporate some of them. Religion specific beliefs are not a thing in Civ5 though (although I wish they were).

3/3
Emperor of Awesomeness  [ophavsmand] 8. juni 2021 kl. 15:52 
Mind is God is weak
(From Jedi Yadiyada)
(also here's a late thanks for the compliment to the mod :steamhappy:)

When I first made this belief it was stronger but then people complained it was too strong so I nerfed it and people said it was too weak so I found a middle ground between the two which is the way the belief is now. This belief seems to be the most controversial belief in this pack because every seems to think it should be stronger or weaker than each other but I think I like where the belief ended up. I do appreciate all the feedback I've gotten on this belief though.

2/3
Emperor of Awesomeness  [ophavsmand] 8. juni 2021 kl. 15:51 
So long story short I've kind of sick for a *very* long time and kind of fell off of modding and responding to comments and such so I figured I address a few things people commented (even though some of those comments are like years old) in one comment (three comments actually cos of the character limit...) just cos I'm feeling a little better recently.

Adding More Culture Boosts
(From ian.m.reed)

I guess come to think of it there could be more culture beliefs. I don't have any specific ideas for any but if I'm ever able to get back into modding I'll think about trying to add some.

1/3
biggie_boss 7. juni 2021 kl. 10:09 
I don't think people realize how good this mod is. It's the only one I've seen that adds enhancer, founder and reformation beliefs. Keep up the good work!
Emperor of Awesomeness  [ophavsmand] 4. juni 2021 kl. 10:32 
Bob:
Merci Beaucoup!

Je connais un peu le français alors j'ai décidé d'essayer de traduire ce mod. (This sentence I used help from google translate so hopefully it makes sense lol)
Emperor of Awesomeness  [ophavsmand] 4. juni 2021 kl. 10:29 
turner: it should be because this only adds new beliefs it doesn't really change anything so it should work with other belief mods
{442}Ryuu Turner 27. feb. 2021 kl. 15:13 
Is this mod compatible with other belief expansion mods?
Fulgrim 1. dec. 2019 kl. 1:50 
Enfin un Français lol sinon super mod.
nicovallejos 13. juni 2018 kl. 23:56 
I hope the mod needs to be updated; It is in need of more follower beliefs:

Stupas: Allows you to purchase Stupas with faith (+4 happiness) (buddhism)
Mandirs: Allows you to purchase Mandirs with faith (+1 faith, +1 happiness) (hinduism)
Torrii Gate: Allows you to purchase Torrii Gates with faith (+1 faith, +1 science) (shintoism)
Gurdwaras: Allows you to purchase Gurdwaras with faith (+2 faith, +1 culture) (sikhism)
Confucian Academies: Allows you to purchase Confucian academies with faith (+3 happiness, +3 science)
Fire temples: Allows you to purchase Fire temples with faith (+4 culture, +2 faith) (zoroastrianism)
Churches: Allows you to purchase churches with faith (+1 faith, +2 production)
Filial piety: +5 culture (Confucianism exclusive)
Way of the warrior: Military Units earn 20% more XP from combat (Shintoism exclusive)
Ab-zohr: +3 faith, +2 culture, +2 happiness (Zoroastrianism exclusive)
Theurgy: +1 science for every two followers

more to be added...