RimWorld

RimWorld

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Quantum Cooling (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Mar 22, 2021 @ 12:00pm
Mar 15 @ 12:10pm
5 Change Notes ( view )

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Quantum Cooling (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
802 items
Description

Update of Alaestors mod
https://steamcommunity.com/sharedfiles/filedetails/?id=774577413

This is an unchanged version of the mod, uploaded on request.
There is also a modified version called Quantum Cooling Redux by Poet but some did not like the changes.



[dsc.gg]
[github.com]


Tired of the heat?! Go tell Thermodynamics to screw off! Quantum Cooling

Now With Heaters!

Quantum Cooling technology allows for exhaustless cooling. It can be used to reach extremely low temperatures but is relatively expensive and consumes a lot of power.



Previous Versions going back to A15 can be found via the Forum Thread[ludeon.com].

Quantum Cooling™ Technology
Using quantum mechanics; you can discover how to reduce entropy without displacing it.
Perfect for cooling the inside of mountian bases without the need for exhaust venting!
And before you comment, thanks, I know physics doesn't work like that!

Research and Construction
After you've researched "Air Conditioning", QC adds the "Quantum Prototype" which will unlock the very weak Prototype Quantum Cooler. It may struggle to keep negative temperatures depending on the room size, climate, and weather. From there you can research the next tier; "Quantum Cooling" which will unlock both the Small and Large versions of the Quantum Cooler, which can be found in the Temperature construction tab. Also adds "Quantum Heating" which will unlock both the Small and Large versions of the Quantum Heater.

Cooler Comparison
eps = Energy Per Second (Rimworld's heat mechanics...)
The lower the Watts per EPS, the more efficient the cooler is.
  • Default Rimworld Cooler
    Efficiency: -21eps at 200watts for 9.5w per eps.
    Materials: 90 Steel and 3 components.
    Research: Air Conditioning

  • Prototype Quantum Cooler
    Efficiency: -11eps at 200watts for 18.2w per eps.
    Materials: 75 Steel, 100 Silver, and 5 components.
    Research: Air Conditioning

  • Small Quantum Cooler
    Efficiency: -33eps at 500watts for 15.2w per eps.
    Materials: 10 Plasteel, 200 Silver, 50 Gold, and 5 Components.
    Research: Quantum Cooling

  • Large Quantum Cooler
    Efficiency: -190eps at 2000watts for 10.5w per eps.
    Materials: 75 Plasteel, 500 Silver, 50 Gold, and 10 Components.
    Research: Quantum Cooling

To balance the lack of exhaust, Quantum Coolers are rather pricey and inefficient. The coolers get more efficient in accordance with their price - though the default cooler will always be more resource and energy efficient. However, the bonuses are that you can do more with less space and don't need to worry about exhaust. In a space that's well insulated a non-prototype Quantum Cooler can be used to easily reach temperatures close to absolute zero.

Compatibility
You're good to go! QC isn't known to conflict with anything.

Final Notes
I will keep the Change Log up to date with recent changes.
Please report bugs in the designated discussion thread.

Official Forum Thread[ludeon.com]
Current Mod Version: 2.0.0 (MMMs Format = Macro - Meso - Micro)
Made for Game Version: 1.0.2059


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


15 Comments
Mlie  [author] Mar 18 @ 12:45pm 
@دانيال أيفان مولا I can add them, either post them here or on the github
If i rework the graphic files for a x512, would you add it here or you would keep original models
Mlie  [author] Sep 16, 2023 @ 10:39am 
@Victor Removed the redundant translation-files
Victor Sep 15, 2023 @ 4:34pm 
Rimworld is warning about problems in the def names in the translation report
========== Def-injected translations using old, renamed defs (fixed automatically but can break in the next RimWorld version) (20) =========
Def has been renamed: QC_QuantumCooler_Proto_Blueprint -> Blueprint_QC_QuantumCooler_Proto, translation QC_QuantumCooler_Proto_Blueprint.label should be renamed as well.
...and so on
CTH2004 Mar 28, 2023 @ 1:49pm 
"And before you comment, thanks, I know physics doesn't work like that!"

well... it would be difficult, but using lasers and electricity, you can slow atoms down. That will effectivly drop the tempature. Thing is, that's at the atomic level, to do it to a room would require massive amounts of energy, and create more waste heat than current coolers. But, with more advanced technology, in theory that waste heat could just be electrical current, or perhaps you convert the new waste heat into a single photon (Basically, take all the thermal energy out of a room, in the process makeing even more. Then, send out a high energy laser that is so high energy it just passes through the planet!)

But, "quantum tunnelling" would be more viable, and basically just makes the exhast go somewhere else. Vent the heat to space!

Both of these look like they deleted heat, but they really just converted it to a laser, or sent it elsewhere

Now it's scientific!
A V.O.I.D Representative Jan 22, 2023 @ 4:00pm 
wat
O. J. Simpson Oct 28, 2022 @ 7:02pm 
Amazing! Well done sir! Send link to your patreon or similar app! Your doing work!
ALPHABYTE Sep 1, 2021 @ 3:21am 
thanks
Lizard_lord Aug 25, 2021 @ 4:56am 
CE ?
Ltc. Frost May 11, 2021 @ 8:49pm 
@Razor 2.3 I asked Miles if he could continue this one because I disliked the changes made to the one you mentioned