Arma 3
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105mm M-51 Super Shermans
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
Updated
175.011 KB
Jan 26, 2021 @ 12:20am
Jan 26, 2021 @ 2:14am
2 Change Notes ( view )

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105mm M-51 Super Shermans

In 2 collections by turfy
Turfy's Compositions
84 items
Turfy's Alternate History Compositions
26 items
Description
Mod Description
Features: M4A3E8 Sherman tanks with it's 76mm upgraded to a 105mm to make them M-51 Super Shermans, but they still have the same M4A3E8 model. I added side skirts and lots of extra gear and "armour" like sand bags, tracks, and logs. Yes i know that the m-51 IRL didn't do this, but the M4 is super weak so its there it you want it, if not just delete it. But beware, they only really "help" against HEAT and RPG'S. you might now be able to 1 shot most things, but most things can still one shot you. NOTE: I only decided to call it the M-51 after realizing that a "super sherman" actually exists, hence the focus on US in the pics. I know the US used a Low-Velocity 105mm sherman in WW2, but that was more for artillery.

Questions & Answers
Q: What's the point of this?
A: Originally I just wanted a heavy tank or tank destroyer for US WW2 forces after watching 3 platoons of shermans die to just 1 king tiger. realistic, maybe. but fun, not really. so i decided to build these as a temporary stop gap measure for late WW2/ early cold war US troops/ IDF troops.

Q: How do i find it in game?
A: It's not a mod so it wont show in your launcher. in the editor you need to press the groups key or F2 then click on the composition icon. click the second link in the description and watch the first video to see what those icons look like. ( the video is of him saving the comp but the location is the same )

Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, click the first link in the description, there's a section in the first part in the yellow box that'll show you what the button looks like.

Q: How can I do this for myself?
A: Its easy to do once you know how, all the scripts you need are located in the vehicles init box. to give and vehicle-any weapon you want, just replace the name of the weapons and its ammo's. a list of vanilla assets can be found here; https://community.bistudio.com/wiki/Arma_3:_CfgWeapons_Vehicle_Weapons

Known Bugs & Issues
- Iron front loading bar doesn't work with new cannon
- .50 cal gunners have full 360 field of motion
- AI have a hard time seeing/ targeting these through the sandbags and logs
16 Comments
Not a cool guy Apr 13 @ 6:44am 
thx
turfy  [author] Apr 12 @ 3:14pm 
just move them in the editor, my comp vehicles use attachToRelative scripts so wherever it is in the editor in relation to the tank is were itll be attached
Not a cool guy Apr 12 @ 3:00am 
How do i move the sandbags without resetting it?
turfy  [author] Jul 18, 2024 @ 11:23am 
its a comp, not a mod, so it wont show in the launcher. once downloaded it will be avaible to spawn from the composition tab in the editor
Kai Jul 18, 2024 @ 10:57am 
why doesn't it show up in the mods in the launcher
turfy  [author] Oct 29, 2023 @ 12:52pm 
yea that all got .50 cals on their tops, mainly for AA as the gunners so exposed
Halfeatendorito Oct 27, 2023 @ 4:04pm 
wait did you add the browning machine gun?
Millz Jan 16, 2023 @ 6:18am 
I was using the base sherman without objects attached so it must be a mod conflict, cheers anyway turfy
turfy  [author] Jan 14, 2023 @ 1:40pm 
the AI can use them just fine, they are just normal ifa3 shermans with some objects attached and their main guns replaced with the default 105mm form the base game. in your setting make sure you have the indipendant faction set to view the other factions as hostile, if the issue persists my only other guess is that it could be a mod conflict.
Millz Jan 14, 2023 @ 12:21pm 
AI gunners using these tanks don't fire?