RimWorld

RimWorld

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Vanilla Animals Expanded — Endangered
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Mod, 1.3, 1.4, 1.5
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1.869 MB
Jan 18, 2021 @ 3:19pm
Apr 19 @ 11:14am
9 Change Notes ( view )

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Vanilla Animals Expanded — Endangered

In 1 collection by Oskar Potocki
Vanilla Expanded
96 items
Description
[www.patreon.com]




1.1.0 (10/06/2022): 1.4 Update



Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big issue in our world - endangered species and animal conservation.

From pandas and pangolins to already extinct tasmanian tigers and quaggas, you can now help with animal conservation in RimWorld. These animals, just like in our world, are endangered, and don’t appear naturally on the map. Instead, they can arrive in a rare ‘Endangered animals wander in’ event, giving you a chance to tame them and breed them. Releasing them to the wild - which is a new option added by this mod - allows you to gain relations with other factions too!

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Endangered biome expansion. It adds 11 new animals that will spawn as part of a new event. They have vanilla artwork, sounds and balancing.

Happy birthday Erin!



Vanilla Animals Expanded: Endangered Animals adds following animals to the base game:



























[forms.gle]



Q: Do the animals spawn randomly in biomes?
A: No, they only appear as part of a rare event, in which they appear as a pair and can be tamed.

Q: Is X a pack animal?
A: Well Quagga is!

Q: How do I release animals to wild?
A: By default you can only release endangered animals. You do it by selecting them and pressing the Release to the Wild button.

Q: Can I release all animals to the wild?
A: Yes, but you need to enable it in mod options!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like.

Q: Can you add /this/ animal?
A: Feel free to suggest it!

Q: CE compatible?
A: Should be fairly soon. Look at CE team for details.



Graphics are created by Oskar Potocki, Sarg Bjornson, Erin.

Code work created by Sarg Bjornson, Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[support.worldwildlife.org]

Consider clicking the link above and donating to World Wildlife fund.

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[discord.gg]











276 Comments
PHAILKAISER May 6 @ 9:56am 
Some minor typos:

•The information text that pops up when hovering over to repopulate has a typo.
To fix: \2366589898\Languages\English\Keyed\Misc_Gameplay.xml (Line 16)
"repupulate" --> "repopulate"

•Minor typo in giant panda description.
To fix: \2366589898\1.5\Defs\ThingDefs_Races\Races_Expanded_Endangered.xml (Line 634)
"herviborous" --> "herbivorous"

Other than that, great mod!
Oskar Potocki  [author] Apr 19 @ 8:46pm 
No.
Scavenger Apr 19 @ 1:53pm 
is this not included in the Vanilla Animals Expanded mega pack?
Sarg Bjornson  [author] Apr 8 @ 12:05am 
Vanilla traders don't stock fertilized eggs
Squeakers Apr 7 @ 3:48pm 
Meant just the eggs, not like a caravan animal. Fertilized ones too, so i could buy a few, ended up getting 6.
Squeakers Apr 7 @ 3:47pm 
i managed to come across the rockhopper penguins, from some bulk goods trader. I don't know if that was supposed to happen?
Jenson Mar 22 @ 7:29pm 
While I get they're rare I think an option to have them naturally spawn in the wild, just albeit extremely unlikely would make it feel more immersive and not just "hey these 2 guys spawned you should tame them". small difference but i think it changes a lot of the feel of it
Dan Dolem Mar 6 @ 4:18am 
Can you harvest the Black Rhino horn and sell it at the market for great profit? (like you can sell elephant tusks) It would fit with brutal themes of Rimworld.
Sarg Bjornson  [author] Mar 1 @ 2:42pm 
Yes
Meo Mar 1 @ 2:10pm 
can the spawning event happen in any biome?