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I looked at this mod and thought "oh with this mod I can hunt endangered animals and sell rare pelts for absurd prices, how cool."
Giant Pandas should be omnivores. They occasionally eat carrion and their digestive systems are still built like carnivores. That is my only critique.
I know there's a setting to make all animals releasable, but it's not quite what I'm looking for.
1. First, you get a dialog popup for each animal you issued the order to, that you must confirm.
2. After hitting confirm, the animal's ownership is changed from your faction to wild.
3. The game gives the animal an order to leave the map, an activity called "Going to the wild".
4. Once the animal reaches the border of the map, they're despawned and THAT is when you receive the +goodwill faction awards.
This final order only successfully goes through if the animal has an active path to the border. If there's a door blocking them, like if you had the animal in a barn, the order fails to be issued and the animal will instead just wander around the map aimlessly. They will never despawn and you will never gain goodwill.
That seems like a bug to me - they should be periodically re-issued the command to exit the map, in case that first order fails for whatever reason.
•The information text that pops up when hovering over to repopulate has a typo.
To fix: \2366589898\Languages\English\Keyed\Misc_Gameplay.xml (Line 16)
"repupulate" --> "repopulate"
•Minor typo in giant panda description.
To fix: \2366589898\1.5\Defs\ThingDefs_Races\Races_Expanded_Endangered.xml (Line 634)
"herviborous" --> "herbivorous"
Other than that, great mod!
can't you create something similar but different?
Like an "Underground Animals" mod? Or "Animals of the Abyss" ;-}
With "Tunnel Spiders", "Subterran Bears", "Flying Underground Serpents",... LOL
...I miss the Cavanimals...
"Repupulate" should obviously be "repopulate"
Happy to help :)
It is saying "repupulate" instead of "repopulate".
This is for the Quagga, I am not sure if it is the same for any of the other species.