RimWorld

RimWorld

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Vanilla Animals Expanded — Endangered
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Mod, 1.4, 1.5, 1.6
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1.973 MB
Jan 18, 2021 @ 3:19pm
Jul 26 @ 4:15am
11 Change Notes ( view )

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Vanilla Animals Expanded — Endangered

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]




1.1.0 (10/06/2022): 1.4 Update



Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big issue in our world - endangered species and animal conservation.

From pandas and pangolins to already extinct tasmanian tigers and quaggas, you can now help with animal conservation in RimWorld. These animals, just like in our world, are endangered, and don’t appear naturally on the map. Instead, they can arrive in a rare ‘Endangered animals wander in’ event, giving you a chance to tame them and breed them. Releasing them to the wild - which is a new option added by this mod - allows you to gain relations with other factions too!

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Endangered biome expansion. It adds 11 new animals that will spawn as part of a new event. They have vanilla artwork, sounds and balancing.

Happy birthday Erin!



Vanilla Animals Expanded: Endangered Animals adds following animals to the base game:



























[forms.gle]



Q: Do the animals spawn randomly in biomes?
A: No, they only appear as part of a rare event, in which they appear as a pair and can be tamed.

Q: Is X a pack animal?
A: Well Quagga is!

Q: How do I release animals to wild?
A: By default you can only release endangered animals. You do it by selecting them and pressing the Release to the Wild button.

Q: Can I release all animals to the wild?
A: Yes, but you need to enable it in mod options!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like.

Q: Can you add /this/ animal?
A: Feel free to suggest it!

Q: CE compatible?
A: Should be fairly soon. Look at CE team for details.



Graphics are created by Oskar Potocki, Sarg Bjornson, Erin.

Code work created by Sarg Bjornson, Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[support.worldwildlife.org]

Consider clicking the link above and donating to World Wildlife fund.

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[discord.gg]











312 Comments
Sarg Bjornson  [author] Jul 25 @ 11:22pm 
It will be pushed as soon as Oskar does it
yttrium Jul 25 @ 7:06pm 
@Sarg Is it not something that can be fixed? It's an actual regression compared to 1.5. The same mod download from the same workshop page behaves differently depending on your client version.
Sarg Bjornson  [author] Jul 24 @ 10:56pm 
@yttrium: I will add a warning
Z.E.R.T. Jul 24 @ 7:17pm 
Thanks to @yttrium you make my day i have so many Tasmanian lmao
Z.E.R.T. Jul 24 @ 7:15pm 
Tasmanian Devils since the new patch cant be Release to repopulate i confirm i cant do it nothing happen when i do it ..........
yttrium Jul 24 @ 11:24am 
I figured out the issue with 1.6. It's not a mod conflict or something plaguing old pawns - you can no longer issue the 'release to repopulate' command if the pawn is restricted to a zone, even if that zone is completely open and accessible to the map border. As soon as you set the pawn to be unrestricted, even without moving them, the command is issued successfully.

This is a regression, and was not a problem in 1.5.
yttrium Jul 24 @ 10:07am 
I disabled every single mod I had installed except for Harmony, VEF, and VAEE. I was still unable to issue the Release to Repopulate command on already-tamed VAEE animals. However, with only those mods enabled, I tried spawning a fresh Quagga in dev mode, taming it, and then releasing that one to repopulate, and I was successfully able to. I still cannot issue the command on non-fresh pawns. My guess is that there's some underlying mod conflict that breaks the pawns as they spawn. I'll see if I can dig into the save file, comparing old pawns to fresh ones, and learn anything from that.
yttrium Jul 24 @ 9:52am 
I am unable to release animals in 1.6 as well - happening with both Quagga and Tasmanian Devils. No errors appear in the log. I'll try disabling a bunch of mods and seeing if I can determine the conflict.
Sarg Bjornson  [author] Jul 24 @ 4:52am 
Absolutely nothing happened to this mod.

Just tested, it is working fine. Release to repopulate makes the animal leave the map, and relations are awarded with all non-hostile factions
hi Jul 24 @ 4:44am 
What happened to this mod?!?
I've gotten tasmanian devils again, i've gotten them in previous playthroughs in other patches too.

Can't release them for goodwill.
Tested some stuff, literally any other animal with ' enable for all animals ' works, even the modded ones.

Decided, perhaps i can release them into the wild and it will still give points?

---Didnt get to find out because they decided to murder out themselves amongst eachother.

This wasn't a thing back then, stuff actually worked.
What happened?