Arma 3
387 ratings
Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
3.786 MB
Jan 6, 2021 @ 2:28pm
1 Change Note ( view )

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In 1 collection by CoseDola | Miller
3 items
GreenMag aims to improve ammunition handling in Arma 3.

What does it do?
With GreenMag, your empty magazines stay in your inventory after reloading instead of dissapearing into the void. These Magazines (and any othr Mag with missing ammo) can be refilled with the new bullet items if it's a magazine and belts if it's a magazine for machineguns.
These bullets are available in packages ranging from 10 to 60 bullets wich can be unpacked through ace or in the inventory to get the actual bullets.

Magazines can be refilled and unloaded through the ace selfinteraction menu. Ace magazinerepack does get deactivated by GreenMag, so repacking magazines has to be done through unloading a mag and refilling another with the ammunition you aquired through unloading the first one.
Magazines that require belts can be refilled with the belt items. Those are available from the range of one bullet to 200. If the needed ammunition is less then the size of the used belt, the remaining lenght of the belt will remain in your inventory and can be attached to another belt to regain a larger belt item.

- Load / Unload magazines
- Ammunition, Ammunition packages and belt items
- bullets can be taken out of belts to fill magazines with them
- configurable through CBA settings
- Modifiers for units in 3DEN, to simulate differences in skill

CBA Settings
GreenMag provides multiple ways to customize your experience. From completely disabeling the mod to customizing how many magazines you want to be shown in the ace interactions.
For mission creaters can also choose if they want a basic system or a advanced system for ammunition handling. While the basic system differs just by caliber, the advanced system also differs by type, e.g. tracer and non tracer.

Compat patches
Patches are available for:
(more to come)

Do other mod items work?
Most of the time they do, but limited. Mods that do not have a compat patch will most of the time work with the basic system, because the caliber can usually be read from the magazine classname. This can only be impaired if the magazine does inherit wrong GreenMag values from another magazine.
To register a non-supported magazine as one that needs belts to work, use this:
[["Magazin_A", "Magazin_B"]] call greenmag_main_fnc_addBelt;

If they requiered caliber does not exist, it won't work obviously.

Known Issues
- Removing an empty magazine from the weapons magazine slot through drag & drop will make the magazine vanish into the void.

GreenMag is licenced under APL-ND.
See for more information

You MAY NOT reupload this mod on the Steam Workshop.

Popular Discussions View All (2)
Mar 6, 2022 @ 1:07pm
[Bug?] Bullets dropping on the ground even though there is space in bags/uniform
Sep 15, 2023 @ 10:26pm
Some ideas
Herr Keown [20X]
< >
ItsYeFox Feb 9 @ 2:42pm 
IFA3 and FacesOfWar compat?!
Getsu Jan 27 @ 9:55pm 
compatible with veteran mod?
Hex Jan 4 @ 11:46am 
Is there a list of every item's name? I wanted to add them to Antistasi, but I can't find any list that contains the records.
brendob47 Dec 11, 2023 @ 5:50pm 
What would be an appropriate __has_include preprocessor condition to make a soft dependency for GreenMag? I've checked the configs as well as the mod's file structure to generate both of these lines, but neither of them work.
#if __has_include("\z\greenmag\addons\main\data\box_40rnd.paa")
#if __has_include("\greenmag_main\config.bin")
O. Forest Aug 6, 2023 @ 10:26am 
How do you add a caliber from another mod?
Zero Enna Jul 3, 2023 @ 3:43pm 
Have a Speedloader or change it in the CBA config?
Dungeon Master May 29, 2023 @ 2:57pm 
Anyone know if there is a way to speed up the rate magazines are emptied and refilled?
Sugar Man ♠ Mar 15, 2023 @ 9:06am 
same here it's a great mod
S. Jorgensen Jan 13, 2023 @ 5:05am 
Or a compat for IFA3 and Face of war
S. Jorgensen Jan 12, 2023 @ 9:15am 
Does anyone know if a compat Mod for Northern fronts? as i would love to use this with that mod due to the nice animations on that mod