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I just did extensive testing on this for my unit, as we run greenmag and love the mod. Regardless of whether or not I had greenmag running (both clients and server with Profiling too) mags would disappear at similar rates, however it would only occur if there was another player on the server. The second there are more than one player on a server the issue starts to happen. Sucks but what can you do?
My community has started using GreenMag now and I think it's working great, with one exception: belts. Is there any way to disable GreenMag for the belts only?
1) Check the settings window itself (which would be the very best option, especially since IIRC the mod shouldn't have many of them).
2) Use the `CBA_settings_fnc_export` ( https://github.com/CBATeam/CBA_A3/blob/master/addons/settings/fnc_export.sqf ) function (which is a fairly bad option, since it'll export every mod's settings, but that way you'll get a string you can use search on).
3) Decompile the mod with Mikero's Tools (a problematic toolset to install and use in practice, so use the "All In One Installer") and look through the files for `CBA_fnc_addSetting` (or `addSetting`, if the mod happened to use macros to speed up coding the thing).