Space Engineers

Space Engineers

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Trailer Manager
   
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Dec 30, 2020 @ 3:53am
Aug 20, 2023 @ 4:31am
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Trailer Manager

Description
A script that provides an on-screen menu and toolbar commands for managing trailers, as premiered in Spite's ISL Small Grid Vehicles and Trailers fleet:

https://steamcommunity.com/sharedfiles/filedetails/?id=2316120850

Now also featured on Darkheyr's fleet of land vehicles:

https://steamcommunity.com/id/darkheyr/myworkshopfiles/?appid=244850

Basic features:

Menu system to select a trailer and perform operations on it
Bulk operations can be run on all connected trailers
Mirroring of tractor systems (handbrake, battery charge, hydrogen stockpiling, weapons activation, etc)
Easy attachment and detachment of trailers

This script is released under the MIT license. You can find the MDK project here:
https://github.com/Brianetta/Trailer-Manager/

If you find a bug, or want to request a feature, feel free to create an issue on GitHub:
https://github.com/Brianetta/Trailer-Manager/issues

If you need help using the script, I can be reached in the comments or on the official Keen discord.
Popular Discussions View All (1)
2
May 30, 2024 @ 12:01pm
Advance Rotor used as Hinge in Script
MSG Gunny
48 Comments
Brianetta  [author] Aug 20, 2023 @ 4:17am 
Which trailer are you using? Have you properly tagged its front hinge?
Stiffness of hinges is for you to change, the script doesn't care about that at all.
Ampelios Aug 19, 2023 @ 9:19am 
i am a hawe a problem where it ceeps telling me (Unkown trailer!) how do i fix this ?
and is the hinges meant to be this stiff ?
nickforgie Jun 2, 2023 @ 12:24pm 
i didn't even realize how to mass pack everything till I saw it at a glance. it also sometimes fails to work( all pack not deploying)
Brianetta  [author] Jun 2, 2023 @ 11:45am 
No idea! I'll take a look at the code this weekend, see if there's anything that jumps out.
nickforgie Jun 2, 2023 @ 11:37am 
all pack is working as un pack
nickforgie Jun 2, 2023 @ 11:33am 
for some reason allpack is functioning as unpack. any ideas why?
CTH2004 Mar 29, 2022 @ 7:04am 
true, treu
Brianetta  [author] Mar 28, 2022 @ 5:11pm 
Well, Trailer Manager is free/open source software, so anybody can work on it. Some of the ISL trailers have buttons for adjusting suspension, so there's definitely scope for it.

One thing that you can already do right now (if you want to test/play) is create a timer block that calls the other script with an argument, and add that timer block to the Trailer Manager menu for its trailer.
CTH2004 Mar 25, 2022 @ 6:47am 
another idea is for you two to work together, and make a single script with both! It doesn't need trailers to work, and can just store presets, but, it can manage trailers, with pre-sets. Maybe even a way to make pre-sets with different values for trailers, and, if desired, do a different pre-set per trailer? (Run all: "PresetName") (Rune trailername:"PresetName"), to set just 1 trailer to a specific pre-set. Not sure why one would want that, but could be usefull
Ronin Planetary Industries Mar 24, 2022 @ 7:58pm 
I have a script for storing suspension settings. It works by using arguments as input. I mention this because you could call out from your script to mine to make suspension setting changes as part of your own presets.