Space Engineers

Space Engineers

332 ratings
Advanced Designator Turret
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block, Other
Tags: NoScripts
File Size
Posted
Updated
4.297 MB
Dec 18, 2020 @ 1:47pm
Feb 27 @ 12:03am
15 Change Notes ( view )

Subscribe to download
Advanced Designator Turret

In 1 collection by Harbinger Ace
SE: Outlands Unofficial Mod List
16 items
Description
Basic turret emplacements may be sufficient for protecting cargo shipments, but when war is on the horizon, proper weapons are often in short supply. Many brave engineers resort to improvised alternatives, strapping guns meant for fighter craft onto unstable assemblies. These improvised batteries are effective, but difficult to coordinate. That is, unless you have a target painter...

Enter Advanced Designator Turret! With a maximum effective tracking range of 5 kilometers, this long-range designator will laze any targets for assembled weapons systems. This designator is compatible with all scripted targeting systems, and will also paint targets for improvised guided munitions.

The Advanced Designator Turret is designed for rotor turret scripts such as Whip's Turret AI Slaving, Rdav's Easy Auto Turret, and Diamond Dome. Any script using a turret to direct player-made missiles, such as WHAM, can also take advantage of the Advanced Designator Turret's range.

Features & Notes:
  • No mod scripts used! Unless Keen changes how weapons work, this mod will never break!
  • Small & Large grid variants.
  • Custom ammunition: Designator Battery
  • Full build stage models.
  • Full LOD models.
  • Full block skin support.
  • Now with upside-down variant!

Known issues:
  • Designator will fire one harmless bullet every minute while active.
    • Required for turret functionality; does not affect intended use.
  • Designator has no ammo loading port.
    • Use terminal on Designator to load ammo.
  • Incompatible with WeaponCore.
    • Caused by WeaponCore.

Special thanks to:

Promotional:
My mods will always be free to use. If you would like to support their development nonetheless:
[www.paypal.com]

READ!
©2024 Harbinger Ace, owner of this Steam account. All rights reserved.
If you wish to reupload this mod, such as for dedicated servers, then set it to private, friends only, or unlisted on Steam. Do not republish anywhere except the Steam Workshop!
84 Comments
Emiricol4Rl Feb 4 @ 6:27am 
Can each turret have its own designator? I'd like to merge my player-made turrets with these for redundancy.
TigersFangs Sep 5, 2023 @ 1:53pm 
@Polski_Sebek1 In a word, no. This doesn't alter vanilla weapons or their ranges as far as I know.

Think of it like a radar dish or a set of eyes. All it does is see things. The designator turret itself can see things up to 5km away. But that doesn't mean that turrets or weapons can reach that target.

It is up to the player to do something with that information through the use of the programmable block and in-game scripts as mentioned in the description like Whip's Turret AI Slaving, Rdav's Easy Auto Turret, Diamond Dome Defense, WHAM, Rdav's Guided Missile, or various radar scripts like Whip's Turret Based Radar and LiDAR Mapping.
Polski_Sebek1 Sep 5, 2023 @ 10:25am 
So in very simple way of putting it, with this advanced designator turret any assembled weapon (like gatling turret) range can go up to 5 km ?
RenardPolaire Aug 17, 2023 @ 3:53am 
Is it capable of designate targets up to 5kms for AWP weapons turrets or only for custom builds turrets ?
Harbinger Ace  [author] Jun 29, 2023 @ 11:12am 
@Sworn A mod script and an in-game script are two different things. A script which slaves turrets to another turret is an in-game script.

An example of a mod script would be Modular Encounters Systems.
Sworn Jun 29, 2023 @ 10:02am 
ok, so then it is just misleading, I don't mind a fancy writing for immersion, but make it clear.

No mod scripts used! Unless Keen changes how weapons work, this mod will never break!

but then it useless if you don't use any targeting script....
Harbinger Ace  [author] Jun 29, 2023 @ 9:45am 
@Rupture No.

@Sworn Please read the description.
Sworn Jun 29, 2023 @ 9:07am 
hmm What am I missing? I don't really gets how it is supposed to work. Does it make all turrets lock at a target from a max of 5km? or it is itself a turret that just function as a normal turret and, for now, don't know how to use the conveyor system, so you have to manually supply it with ammo....

From the description, since you mention a paint gun, I would assume this turret shot at something, and upon impact it would case a grid lock on it, is that it? Or my small Gatling turret will try to fire at 3km range?
Rupture May 19, 2023 @ 4:57am 
Will you ever make a weapon core version of this mod?
Harbinger Ace  [author] Apr 16, 2023 @ 11:21am 
@Sundae This is mentioned in the description. I used to prevent this by limiting the bullet's maximum range, but this workaround broke tracking once Automatons dropped.