Arma 3
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Legion Studios - Star Wars Battlefields
   
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Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
987.690 MB
Dec 14, 2020 @ 6:16am
Jun 14 @ 5:05am
20 Change Notes ( view )

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Legion Studios - Star Wars Battlefields

Description
Scifi Terrains and Props
Due to the lack of Science Fiction terrains and props on the workshop, we decided to make ours in a standalone mod so that anyone can add it into their modset without having to grab any of other Legion mods.

Project Manager
n/a

Developers
"Geonosis: Sector 506" - Nightovizard
"Geonosis: Sector 528" - Nightovizard
"Scariff: archipelago" - Nightovizard
"Endor: Woodlands" - Nightovizard
"Jabiim" - Dezi

Related Mods

Contact us!
Though you may leave comments or start discussions on this workshop page, the best way to get a speedy reply is through our discord[discord.com]. We absolutely love feedback and want to provide the most immersive experience possible.

DISCLAIMER AND COPYRIGHT INFORMATION
  • This mod is an unofficial resource and is in no way linked to Lucasfilm ltd, the Walt Disney company, Electronic Arts inc. or Twentieth Century Fox. The "Star Wars" brand and all the intellectual content of this mod is based on the property of "The Walt Disney Company".
  • Star Wars © 1977 Twentieth Century Fox film corporation. All rights reserved. ™ & copyright 1977 Lucasfilm ltd. Star Wars logo and all related characters, names and indicts are trademarks & copyright 2012 Lucasfilm ltd. All rights reserved, or their respective trademark and copyright holders.

This item is not authorized for posting or reuploading on Steam, except under the Steam account named, "Legion Studios”.
Popular Discussions View All (1)
1
Apr 12 @ 9:46pm
dragontooth
overphoenix2
< >
23 Comments
[CTG] Maj. Eagle Apr 18 @ 12:01pm 
Map sizes arent in the description.. would be useful to know (along with pictures of the mapscreen itself)
Canno.n Apr 16 @ 1:29pm 
@Ice We don't have any intentions as of now to individually publish maps, but we can revisit that at a later date.
Ice Apr 16 @ 10:46am 
The shallow water is my favorite. So cool, something that you don't see typically in map design, but one of my favorite terrain features.
Ice Apr 16 @ 10:45am 
Would love to see these uploaded individually. Scarif I could totally see us using even in non-SW themed scenarios.
Nightovizard  [author] Apr 14 @ 6:55am 
@ChewyBullets those are arma 3 trees it cannot be fixed as we cannot modify them. As they were upscaled the tree edges lost collision and you can actually get inside them partially, still most of the trees have collision and projectiles should act the same way as with unscaled trees.

Thanks for your feedback!
ChewyBullets Apr 14 @ 2:52am 
AI shooting through the large trees. Testing some of my AI spawn scripts and they AI was shooting through the very large trees on Endor. The map is very well done and good FPS with a shit ton of bots on it. I tested in for a few hours.
Duke Apr 13 @ 10:34am 
ENDORRRRRRRRRRRRRRRRRRR
bigdiesel121307 Mar 29 @ 1:36pm 
ok thanks
Legion Studios  [author] Mar 28 @ 8:20pm 
@bigDiesel121307
We're in the process of populating them

Additionally, with Jabiim, there's a bug which requires you have at least a little bit of overcast for it to not be completely black.
bigdiesel121307 Mar 27 @ 12:06am 
all i see is blank deserts no real maps and one of the maps is totally black