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NoCodeLockDependency
   
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Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
299.341 KB
Dec 4, 2020 @ 11:11am
Dec 4, 2020 @ 11:13am
3 Change Notes ( view )

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NoCodeLockDependency

Description
Removes Code Lock dependency from BaseBuildingPlus and/or Simple Base.

Just load this instead of Code Lock.

This mod is just a temporary solution until Code Lock is updated.
8 Comments
Warden Aug 28, 2021 @ 4:17am 
Chopper, I have no idea how this is the case. Having this installed, the doors don't close. Only open. Remove this and add Code Lock and doors open and close. Only Expansion full mod set, BBP and this mod installed. Have posted on the discord. Not sure which you monitor.
Thief_Garett Feb 9, 2021 @ 2:10am 
Any way to get this to work with "Cabin_Mod_CodeLock_RaGed"?
Chopper  [author] Jan 3, 2021 @ 2:43pm 
I think it's more likely to be BBP or SB preventing the server from booting, because this mod is just a single line of code. There is a current dayz bug that limits the amount of mods you can load. It could be related to that? https://feedback.bistudio.com/T153090
BeardedHeathen Jan 3, 2021 @ 1:40pm 
Nope. I was testing it on my lan before moving it to the live server.
Chopper  [author] Jan 3, 2021 @ 12:15pm 
I'm not sure why your server won't start using this. All it does is tell BBP and/or SB to not load any CodeLock specific scripts. Are there any error messages?
BeardedHeathen Jan 2, 2021 @ 2:38pm 
I tried this and the server wont start.
Harkness (Harks Modding) Dec 23, 2020 @ 2:39am 
i removed this mod along with sadly BBP and players are able to connect again to our expansion server
Harkness (Harks Modding) Dec 23, 2020 @ 2:18am 
Having an issue using this. Players reporting they cannot connect via launchers... Looks like as the mods dependancy is code lock and we use this instead but the launchers dont know this. I can direct connect just fine but all players no. Major issue for us. no other choice but to remove