Avorion

Avorion

41 ratings
Omiga Heavy Artillery Cruiser [12 Slots] (Dreadnought Inspired)
   
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Type of Build: Ship, Military, Civil
Military: Cruiser, Battleship
Game Stage: Mid Game
File Size
Posted
Updated
3.601 MB
Nov 30, 2020 @ 11:51am
Jan 7, 2023 @ 6:27am
2 Change Notes ( view )

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Omiga Heavy Artillery Cruiser [12 Slots] (Dreadnought Inspired)

In 1 collection by Drazhill
Drazhill's UDF Collection (All)
262 items
Description
Inspired by the Jupiter Arms Artillery Cruisers from the game Dreadnought.

Features:
- Full integrity coverage
- Flight recorder
- Small magenta framework block for easy conversion into transporter block
- 10.603 Blocks
- 11 slots
- 14 sector jump range
- 114 fighter capacity
- 8 torpedo launchers with 1026 torpedo storage
- Energy Generated/required: 304 GW / 639 GW

Costs and stats, refer to last image


Light version, 9.975 blocks (server friendly):
https://steamcommunity.com/sharedfiles/filedetails/?id=2304485169
19 Comments
Drazhill  [author] Apr 24 @ 12:02pm 
This isn't "technically" from that game, just heavily inspired by it, hence why I haven't included it in the Dreadnought collection.

I've mentioned the game in the description, and if people search for that word (or any of the other words in that sentence), it will still show up when searching.

I suppose I can add "Dreadnought Inspired" in the title...
Vanquished Void Apr 24 @ 10:15am 
I've love all your Dreadnought creations. This is going to sound like a nitpick, but can you update the ingame name so it says Dreadnought? I might have completely forgot which name it was only to find out I already had it downloaded since searching in game didn't show up while all your other ships have dreadnought in the name.
Drazhill  [author] Jan 7, 2023 @ 6:30am 
I can now say that it has been updated for 2.0!

Apologize for the confusion, but in 2.0 they changed the scaling of ships, thus making it a 13 slot ship (or 12 slots with non smart blocks like I use now)
Scar Jan 7, 2023 @ 5:16am 
when i try to use this design as is from steam it says its a 13 slot ship. i have to downgrade the scaling to -2 to get it to 11 slots .
Hratgard Aug 19, 2022 @ 11:22am 
Some coax guns works, other dont, Coax rocket pods are fine. Annhiliators are not, they hit - I guess the ring design in front. Electrifier hits the ring too - unless you are turning sharply, then the origin of the shot is slightly off the bow, and excapes the enclusure.
Hratgard Aug 19, 2022 @ 11:16am 
sAme problem here, the coaxias hits a hidden wall. Im guesing it might be because the coaxial I have avialable is really short - might be affecting the "start" of the shot, even if its using a custom design.
Drazhill  [author] Feb 8, 2021 @ 4:43pm 
Odd... Well, the original cannon design that comes with the ship should have it's firing point past the front part of the "cannon" design, so don't really know what's going on... but if moving it further ahead can solve it, I suppose that'll have to do for now.
FireToast Feb 8, 2021 @ 3:57pm 
That's very strange. Tried moving it forward and unfortunately I need to put the turret mount on the very front of the ship since the ring around the opening is what it's colliding with. I don't understand why this only happens on some worlds and with some weapons.
Drazhill  [author] Feb 8, 2021 @ 1:52am 
so, I've done some more testing on different worlds and I still can't replicate your issue. You can try moving the firing point further forward and see if that fixes it, but other than that I dunno what might help, sorry.
FireToast Feb 7, 2021 @ 12:52pm 
I've tried reapplying it in the server I was using it in to no effect. I created two new worlds and it works with everything on one world and it doesn't work with any type of railgun on the second. It seems there's something right before that opening that blocks projectiles from exiting.