RimWorld

RimWorld

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Mountain Temp (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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225.994 KB
Nov 15, 2020 @ 1:47pm
Mar 21 @ 1:18pm
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Mountain Temp (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
800 items
Description

Update of 1000101s mod
https://github.com/ForsakenShell/Es-Small-Mods/tree/master/MountainTemp

- Now ignores rooms defined by embrasures/fences
- Added setting for update-speed



[dsc.gg]
[github.com]


Just below the surface of the planet, the rock is a fairly stable temperature.

This mod stabilizes rooms with any portion of a natural roof to either the seasonal average, annual average or a fixed point temperature (configurable in the settings).
The more and thicker the natural roof, the more it will move towards this temperature.
Extreme temperatures can still effect rooms deep underground through the passage ways leading to them so don't expect a constant temperature all the time.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


49 Comments
Mlie  [author] Jan 29 @ 9:59pm 
@[XGm] XTCProbstA2_TTV No idea, Ive never used that mod
[XGm] XTCProbstA2_TTV Jan 29 @ 4:09pm 
Any compatibility issues with this mod? https://steamcommunity.com/workshop/filedetails/?id=2725863762 I have it in my list but didn't know if it would hold temp inside or if they both would conflict with temp.
Mlie  [author] Feb 6, 2023 @ 2:02pm 
@Lazy Invincible General No
Lazy Invincible General Feb 6, 2023 @ 1:00pm 
question, is the temp the mountains go to suppose to be really aggressively low (like 30f-50f degrees lower than what its set to?)
Helioghost Oct 29, 2021 @ 5:08pm 
Agreed this is a great tweak (I swear vanilla mountains are no help at all for heat despite the heatstroke tooltip suggesting it?) but that the temperature rate of change underground is far too aggressive
Neowulf Aug 22, 2021 @ 2:03pm 
Same.
New tunneler colony. Average temp -4C. 4x4 bedrooms.
With mod, campfire level heat generation in each room brought the temp up to 6C. And it fought back and forth from 4-6C a couple times a second.
Without mod, torches only in the rooms have brought the temp up to a steady 23C.

I love the idea of this mod but the effect is way too aggressive. I can't even begin to start an underground farm if it takes an entire campfire per grow square.
Richard Mc Nutbuster Aug 20, 2021 @ 7:11pm 
yea, i feel the temperature updates WAY too often for this mod to work right, anything under the mountain is forced to conform, no way to counter it.
Svela Jul 26, 2021 @ 10:07pm 
I'm an idiot. I forgot to update again and mention that it does work. I don't remember what changed since I've been using it since Feb, but either I moved some mods around or disabled some mods and it ended up working... I think. Regardless, yes it does indeed work.
Adlach Jul 26, 2021 @ 9:01am 
Mod definitely works. It makes it impossible to have a mountain freezer, but it definitely works. It seems to be much, much stronger than the effect from ambient temperature in vanilla.
Svela Feb 8, 2021 @ 1:59am 
Update: Seems like the mod just doesn't work. I've set the temperature to 50C when the weather is -60C and the indoor mountains aren't changing temperature at all no matter how much time passes. I have a lot of mods so it's very possible that there is some kind of mod conflict. I'll try to do some testing later when I have the time.