RimWorld

RimWorld

3,298 ratings
Vanilla Achievements Expanded
26
8
34
4
15
6
21
4
4
2
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.172 MB
Nov 15, 2020 @ 5:51am
May 22 @ 2:59am
21 Change Notes ( view )

Subscribe to download
Vanilla Achievements Expanded

Description
[www.patreon.com]





Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
This mod adds an extensive achievement system, with various different stats being tracked. Players receive a pop up rewarding them for going above and beyond and pushing their boundaries. Players receive achievement points which can not only be shown off, but also can be used to fire several types of pre-existing in-game events.

Most achievement trackers (described below) can be used in xml. This means other modders can include an Achievements.xml file in their mods and inject custom, mod specific achievements into our framework. That is of course if Vanilla Achievements Expanded is active.
What are Trackers?
Trackers are xml-open classes that are used for achievements. Many stats and parameters can be adjustable via xml!


Q: Can I suggest more achievements?
A: No. This mod is finished, it already has more achievements than most of the video games upon release. A lot of achievements in this mod are already suggestions from the community! You can however suggest achievements for other Vanilla Expanded mods.

Q: Can you add achievements for X mod?
A: If it’s a part of Vanilla Expanded, yes, if it’s somebody elses mod, no. They can easily add those achievements themselves.

Q: Where should this mod be placed in the mod load order queue?
A: As far up as possible. Any mod that adds achievements NEEDS to be placed under it.

Q: How can I add my own achievements?
A: Simply follow the link I placed in the Modders section below for a detailed guide.

Q: Achievement should have unlocked but it didn’t!
A: Chances are something went wrong. In that case, you can go to dev-menu and in the Vanilla Achievements category simply unlock that specific achievement manually. In any case, please follow the instructions in Known Issues section and submit a valid error log.

Q: Do Achievements carry over across save games?
A: No. Achievements are per save-game, not per steam-account. Every time you start a new game, you need to unlock them from the start.

Q: Do Achievement points carry over across colonies?
A: No. Just like achievements themselves, they are stored per save-game.

Q: Can achievements be achieved several times in one playthrough?
A: None of the currently provided achievements can, but it can easily be modded in for other achievements.

Q: Are achievements retro-active? Can I add this mod to an existing game?
A: Some are, some aren’t. If you add it to an existing save, it will unlock achievements like the ones for the amount of colonists etc. Some achievements, like ‘Have a bonded pig die in fire’ don’t get tracked UNTIL the mod is active, hence will need to be unlocked again.

Q: This mod caused insane lag! You suck!
A: Actually there was only one achievement pre-1.5 that caused problems! It should all be smooth sailing now.

Q: Rewards appear as "Not available" all the time!
A: This mod doesn't influence that. It just ask the base game "Hey, is this event available right now?" and it the game says no, it will appear as unavailable. If for example raids or caravans always appear as unavailable you have deeper issues with your modlist that are not a problem with this mod itself!


[forms.gle]



Authors:
Oskar Potocki, an artist responsible for artwork and mod design.
Smash Phil, a programmer responsible for the code.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]















































Follow this link to our Git Wiki:
[github.com]

Follow this link to a collection of mod using Achievements (and let us know if you have a mod that adds them!):



If your mod adds some achievements, be sure to paste this code, without spaces, in your mod description:
[ url=https://steamcommunity.com/sharedfiles/filedetails/?id=2288125657][ img]https://i.imgur.com/kNldlMg.png[/][/]



[discord.gg]
829 Comments
Sarg Bjornson  [author] May 22 @ 8:57am 
Ease of updating for me, basically. You are welcome to change it in a local copy of the mod. At this point if someone isn't using the VE Framework it means they aren't using any other mod of mine, and I don't much care about that subset of users
Monkey Magic May 22 @ 8:55am 
This mod was updated just today and is now stating that it requires Vanilla Framework Expanded to function. The mod did not require this previously. I looked through the files. The only file that has changed is the About file with the new dependency flag for VFE.

I've been using this mod, without any other VFE mods since early 1.4, and I know for a fact that it did not then, and indeed still does not require VFE to function. I have even made mods that have VAE integration, none of which requires VFE.

Seriously, what is this arbitrary flag even for?
Solanum Apr 9 @ 10:51am 
I crafted a masterwork war mask but it didn't give the achievement.
zloi_krendel Mar 28 @ 10:56pm 
is it safe to add midgame? And will it work midgame?
hollys Mar 25 @ 4:23pm 
Hi there! I'd love to expand on your mod or have you do it. I'd love to see a 100 babies achievement challenge and the babies in between being achievements (one, 5, 10, 20, 50, 100 kind of thing). Where the achievement can be triggered by a single pawn having that many babies/children. I'd also love a polygamy/poly one where same kind of concept but with number of spouses. If you could just share your mod files with me that would work, or if you'd be willing to create this yourself that would be awesome. Thanks! Love the mod.
DovahKiin Mar 25 @ 11:41am 
Great work!!
Arvay6 Mar 21 @ 12:15pm 
Oh good, I'll use this mod again then.
Sarg Bjornson  [author] Mar 21 @ 1:45am 
Yes, ages ago
Arvay6 Mar 21 @ 1:25am 
The "Noob Friendly Performance Mod List" for Rimworld still lists this mod as terrible for performance due to constant checks. Was this ever addressed at some point?
lostormisplaced Mar 19 @ 5:39am 
@StockSounds yeah, i found that weird too