Space Engineers

Space Engineers

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Planet Map 3D
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Nov 13, 2020 @ 1:39pm
Jan 30, 2023 @ 2:53pm
20 Change Notes ( view )

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Planet Map 3D

Description
Version 1.3.2

DESCRIPTION


This program creates a 3 dimensional representation of planets and waypoints as well as the position and heading of your ship, and projects them to a designated Display Surface. Works both with regular text panels as well as screens built into cockpits, seats, and other terminal blocks.

The script can display previously charted locations (see VANILLA PLANETS and POINTS OF INTEREST below), or it can also be used to map the locations of hitherto uncharted planets. This feature is essential for modded planets and custom worlds.

You can find a Demo Ship for the script here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2289095907


FEATURES


NEW FEATURES!!!

GPS BATCH CAPTURE
GPS coordinates can now be input into a tagged LCD block for quick capture of multiple coordinates.
  1. Rename desired LCD blocks to include the Import Tag (Default: [Import] )

  2. Run the command IMPORT_WAYPOINTS.

  3. The same command can be run replacing WAYPOINTS with any of the other marker types, such as ASTEROIDS so that all newly logged waypoints will appear as that type.


CYCLE WAYPOINT TYPE
The currently selected waypoint on any map screen can be quickly cycled through the different marker types.
  1. In any map, navigate to the desired waypoint, either by using the Context Menu (see guide), or by running the NEXT_WAYPOINT command.

  2. Run the command CYCLE_TYPE <#> where <#> is the map number. The map number is optional, and will default to map 0.

  3. Repeat the command until the Waypoint has been changed to the desired marker type.



EXISTING FEATURES:
  • 3D Rendered Map
  • Multi-Screen Support
  • 6 Different View Modes
  • Works on normal text screens as well as in embedded screens
  • Import Recorded Planets or Chart New Ones
  • Log Customizable GPS Waypoints
  • Import/Export Waypoints for use in Terminal
  • Calculate Jump Points to Planets


QUICK SET-UP


  1. Load this script on a programmable block.
  2. Put the tag "[MAP]" in the name of the block where you want the map to be displayed. If the block has multiple screens you can change which screen displays the map by going into the programmable block's Custom Data field and changing the "MAP_Index" field.
  3. It's recommended to map at least the basic movement and mode commands to desired hotkey bars.
  4. (optional) Paste "Vanilla" planet and waypoint data into the custom data field of the programmable block. (See below).
  5. (optional) Add the tag "[Map Data]" to the name field of a block that you want to have the Data Display screen. This display page will give details about planets, waypoints, and the map screen itself. (See section 'Data Display Pages' below).

Find the full guide with an extensive list of commands here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2293214693


VANILLA PLANETS


The following planets and moons are from the default star system. You can add them to the map by pasting the following data into the Custom Data field of the programmable block. They may not be accurate to some scenarios such as Never Surrender. NOTE: Be sure to include the trailing semi-colons.

Planet_List=
|EARTHLIKE;(0,0,0);60000;GREEN;;;;
|MOON;(16388,136375,-113547);9394;GRAY;;;;
|MARS;(1032762,134086,1632659);64606;RUST;;;;
|EUROPA;(916410,16373.72,1616441);9600;LIGHTBLUE;;;;
|ALIEN;(131110.8,131220.6,5731113);60894.06;MAGENTA;;;;
|TITAN;(36385.04,226384,5796385);9238.224;CYAN;;;;
|TRITON;(-284463.6,-2434464,365536.2);38128.81;WHITE;;;;
|PERTAM;(-3967231.50,-32231.50,-767231.50);30066.50;BROWN;;;;

Popular Discussions View All (3)
1
Mar 24, 2022 @ 7:14pm
Simple example
Losatu
0
Jul 17, 2024 @ 6:23am
BUG - Way point display scale.
Leconite
0
Jul 16, 2024 @ 1:47pm
BUG - Crash Data Display with empty planet list.
Leconite
224 Comments
Pilotsilent Jan 10 @ 1:06pm 
does this work for server that have a nexus set up were each planet is on a different sub server?
Kriosiss Oct 9, 2024 @ 10:30am 
will this work with "the Draconis Expance" modded MP server and show the server zones?
r4v1n6 Sep 10, 2024 @ 2:55am 
@Into Recently I was able to scan several planets by MajorTom (Orlunda, Teal etc) using a downward facing Camera while landed, to enter them into it's database. Some other planets by others as well. You need to be within 15km to scan.

YMMV
Into Sep 10, 2024 @ 2:11am 
Does it work with modded and custom planets as well?
Spiros Aug 25, 2024 @ 1:00am 
@r4v1n6 yes I always have scripts on, and many other scripts show up in the programmable block, this one never does, I will try again after unsubscribing and subscribing again
r4v1n6 Aug 23, 2024 @ 3:46am 
@Spiros It's not a mod but a script that can run in a Programmable Block somewhere on your ship (preferably on the main grid). To use scripts they have to be enabled in settings. Out of the box when starting a new world, they are often disabled.
Spiros Aug 22, 2024 @ 12:18pm 
It seems im the only one having this problem I dont see anyone else mentioning it.

I simply can not get this script to show up in game, and if it's a mod, the mod does not show up in my available subscribed mods.
Mepo12 Jun 27, 2024 @ 8:11pm 
is this mod getting updated?
r4v1n6 Jun 24, 2024 @ 4:59am 
@tonone not sure if this help but I managed to add Orlunda (same author I think) by scanning using a downward facing camera after landing. Make sure the camera has the [Scan Cam] suffix and turn off any other scripts that do raycasts (or exlude that particular camera) when scanning.
tonone Apr 4, 2024 @ 5:51pm 
How can i add planet to this system? i trying use chart but scan missed every time. My planet is spawn by creative at random x,y,z and im thinking how can i add it. Planet Satreus