ARK: Survival Evolved

ARK: Survival Evolved

588 ratings
Avalanche Tek Managarmr
Content Types: Mod, Creatures, Rebalancing
File Size
33.710 MB
Nov 9, 2020 @ 9:34am
Dec 27, 2021 @ 10:17am
19 Change Notes ( view )

Subscribe to download
Avalanche Tek Managarmr

MOD ID: 2282207099

This Mod adds a Tek Mana to the game which restores the old Managarmr\'s (pre-nerf) skillset and usability by increasing the dash, jump and strafe limits to only be limited by its stamina, as well as increasing the ice breath range and damage and some nice little features to turn the Mana back into the reliable Jack-of-all-Trades it used to be.


- Unlimited jump, strafe, dash count (stam is the only limit)
- Increased Melee damage
- Rider Weaponry allowed
- uses normal Managarmr saddle
- increased ice breath range (8 meters) / lower falloff over distance and slightly higher damage in general (subject to change depending on balancing needs)
- poops a few black pearls every now and then (poops less in general)
- breedable
- faster stam recovery
- lower food drain on stam recovery (no longer starves after crossing a map but still needs constant "fueling")
- harvestable for scrap metal, element dust, oil and electronics like other Tek creatures
- spawns up to level 180 like other Tek Creatures
- has a low chance to spawn on Rhino spawns, has extra spawns on Extinction
- craftable summoner to tame a level 270 Tek Mana (grindy, remove engram or override cost with Engram overrides)

are a higher tier of Tek Manas, meant to be a status object for VIPs, Admins or whoever deserves one

- bigger
- higher damage, higher ice breath range (10 meters)
- unique models for kings and queens
- royals can breed with other royals but not with normal Tek Manas
- spawns at approximately 2% of wild Managarmr spawns (1 in 50) (wild version can not be knocked out and therefore not be tamed)
- wild spawns at high levels up to level 1000 for added challenge (Mini Boss kinda thing) (default only on Extinction)

- drops "Royal Tek Managarmr Crowns" that are required for crafting a summoner to tame a max level Royal Tek Mana (disable Engram or change crafting cost with Engram overrides if not wanted) or for Tek Mana Chibis!


This is my first mod so please excuse random updates, bugs and other issues with this mod. I will continue trying to improve it as much as I can as I learn more about the ARK Dev Kit.
Feedback is welcome!

cheat spawndino "Blueprint'/Game/Mods/Avalanche_TekMana/TekMana_Character_BP.TekMana_Character_BP'" 500 0 0 150 cheat spawndino "Blueprint'/Game/Mods/Avalanche_TekMana/TekMana_Character_BP_Royal.TekMana_Character_BP_Royal'" 500 0 0 150

cheat gmsummon "TekMana_character_bp_c" 150 cheat gmsummon "TekMana_character_bp_royal_c" 150

Blueprint names for overrides or disabling of items:
path for these is:
/Game/Mods/Avalanche_TekMana/Items/ EngramEntry_RoyalTekMana_Spawner EngramEntry_TekMana_Spawner EngramEntry_ChibiDino_RoyalTekManagarmr EngramEntry_ChibiDino_TekManagarmr PrimalItem_RoyalTekMana_Spawner PrimalItem_TekMana_Spawner PrimalItemSkin_ChibiDino_RoyalTekManagarmr PrimalItemSkin_ChibiDino_TekManagarmr

Huge Thanks to:
- Firesolved (modauthor of FiresFixes), who helped us out with recreating the old Mana\'s functionality
- milokamilo for creating the model
- HeartlessVegan for helping out with Blender issues and Material fixes
- Kuro Nekoshi, my co-author who invested countless hours into concepting, communicating and fixing small errors

- And last but not least the community on our Avalanche Gaming ARK cluster[] this mod was developed for.
Popular Discussions View All (7)
Jan 23 @ 1:13am
PINNED: Suggestions
Mar 27, 2021 @ 5:27am
PINNED: General Discussions
Kuro Nekoshi
Feb 22, 2021 @ 1:47pm
PINNED: Bug Reports
< >
hTy Apr 29 @ 12:06pm 
how do you remove engram of royal managarmr summoner?
ttusbkingdom Mar 17 @ 11:39pm 
that's very how to tame it?
MrBeast1107 Feb 13 @ 7:47pm 
okay , so I figured out about replacing the manas . finally Now if I add,
to prevent spawns on other maps , wouldnt this prevent the overall tek mana spawns? If it does prevent tekmana spawns , only work around is editing ini everytime i switch maps or keeping 2 ini , one for extinction , lost island and one for other maps .
MrBeast1107 Feb 13 @ 7:33pm 
ThankYou . Will look into that
Arca  [author] Feb 13 @ 1:33am 
I personally don't know it all since I only made a mod, not the spawn settings setup things in the game. Check out this link I found while googling tho
MrBeast1107 Feb 12 @ 11:55am 
Okay .

Will this work ?
If yes , How do i add royal mana to the same line as well?
Arca  [author] Feb 12 @ 5:48am 
Why would you have to edit it every time you switch maps if you just say "Replace Tek Mana with none"and "replace Normal Mana with Tek Mana" depending on the map. You can also just save two separate .ini files and replace them according to which map you're on instead of always editing the same change into it as well.
MrBeast1107 Feb 12 @ 2:17am 
@Arca I m in SP, I know how to disable the mana spawns with npcreplacement, but not how to make tek mana spawn instead of mana . Also I do change between maps quite often , So will I have to edit the game.ini everytime I switch maps
Arca  [author] Feb 10 @ 9:02am 
You can edit spawn settings yourself :) Look into "NpcReplacements" in the Game.ini file. You can use those settings to disable them on the maps you don't want them to spawn on and add them to replace manas where you want them to spawn
MrBeast1107 Feb 9 @ 11:37pm 
Great Mod , Is it possible to adjust game.ini to make their spawns fully replacing Regular manas , Instead of using Rhino or mammoth spawns , so that they only spawn on maps where regular mana is available