RimWorld

RimWorld

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Stockpile Stack Limit (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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780.036 KB
Nov 1, 2020 @ 1:13pm
Jul 1 @ 1:11pm
10 Change Notes ( view )

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Stockpile Stack Limit (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
954 items
Description

Update of sellophanes mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2015532615

- Added LoadAfter-tag for the Pickup and Haul mod



[discord.gg]
[github.com]


Allows you to set a limit on the total item stack per stockpile.

This is the second iteration of the original mod by ilyaki, modified for better functionality by Darkside, and now updated for 1.1 by myself.

Majority of the credit can go to those two individuals, I just corrected dependencies, and made the necessary .NET updates.

This hasn't been extensively tested however, it ran with no hiccups in my modded 1.1 so I don't foresee too many issues occurring. The only caveat to that is while this will work along side LWM's DeepStorage you should not set stockpile limits for the buildings from that mod.

Additionally, I have not, and will not, test this for 1.0. In theory it should still work but if it doesn't please just use the 1.0 version that is linked below.

The below links point to Darkside's modified version, and the original version of the mod to provide credit where it's due.

Darkside's
https://steamcommunity.com/sharedfiles/filedetails/?id=1852323982

Original
https://steamcommunity.com/sharedfiles/filedetails/?id=1651076103


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: efficiency
160 Comments
MHIS Aug 18 @ 1:34am 
This mod doesn't work properly for storage shelves. As VLAX said, the pawns get stuck in loops when dropping off items.
V L A X Aug 16 @ 5:22pm 
Side note about what I said, I was not attempting this in an LWM shelf, but on plain ground stockpiles
V L A X Aug 16 @ 7:06am 
This mod doesn't really work for my list, I suspect LWM Deep Storage might be involved or something else... the pawns get stuck in a loop of pickup and dropoff to the same spot sometimes. Is there a known incompatibility list yet?
Dosboy Aug 10 @ 7:09pm 
Should this work with food? I normally put a 1 tile stockpile in my prison and make sure there are at least 2 but it takes all my food and puts it there even though I have the limit set at 2.
ypszincs Jul 29 @ 1:50am 
It took a while to find that this mod causes problem with stacking. Usually with food. It doesn't want to stack the 1 or 2x3 stacks of food on shelves. Happened with textiles too, but it never really works with food :/
boldface Jul 25 @ 3:41pm 
@Mlie, thanks a million for keeping this alive. If you get a sec, would you consider copying the function description onto this page? What's here is mostly explaining credit/testing, and you have to go two links deep to find a text description of what the mod does.
Smock 19th BN Jul 23 @ 11:23am 
does this disable the multistack for shelves, etc? everything that had 3 stacks on it before now is only allowing 1, even if i didnt put a stack limit on it
Atari 2600 Jul 19 @ 10:21am 
Ugh, so Adaptive Storage Framework and this don't play well together? Sad. Hopefully the Adapted crew keep updating their mod to make it more compatible, especially seeing as the other storage option via Deep Storage has an unknown future with the new baby arrival in her life.
Xynthinel Jul 15 @ 8:10am 
ty Mlie
Justicar Jul 4 @ 8:14am 
Same as the poster below. This conflicts with Adaptive Storage Framework sadly.